Bug fixes
[vchess.git] / TODO
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1# New variants
28-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
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3https://www.chessvariants.com/rules/8-piece-chess "Eightpieces"
4
5"Capture" Chess (idea of opperwezen, maybe not new): captures are forced,
6but the goal is still to checkmate (not lose all material).
7
8Cannibal Chess with forced captures.
9
10Knightrelay: implement "official" version as Knightrelay v1
11
12Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
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14Generator vatiant, called "Matrix" ?
15Peces on first rank never move but generate new pieces. Pawn don't generate.
16A generator captured and replaced by a similar piece does not generate.
17King does not generate. No castling. En passant possible?
18Goal is still checkmate.
19
20Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
21If a pawn taken: direction of the capturer.
22
27f8ec06 23+ Maxima, Interweave, Roccoco, Dynamo, Synchrone
aae89b49 24Synchrone Chess: allow to anticipate en-passant capture as well :)
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25
26S-chess https://en.wikipedia.org/wiki/Seirawan_chess
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27
28"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
29To take the ball when it's free you need to capture it.
30To take the ball when it's used, u need to take the piece.
31Goal: bring ball to final rank.
32Possibles passes : soit à une pièce, soit sur une case.
33 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
34 --> selon le mode de déplacement standard (donc tout droit pour les pions)
35Pas de notion d'échec ou de mat (?)
36Si une pièce est mat elle donne le ballon (?)
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37
38Landing pieces from empty board:
39https://www.chessvariants.com/diffsetup.dir/unachess.html
40
41Rugby http://www.echecspourtous.com/?page_id=7945