Replaced AJAX by fetch: not everything tested yet, but seems fine
[vchess.git] / TODO
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27f8ec06 1# Enhancements:
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2On Game page "mconnect" events =>
3 send lastate to them (because they have the game infos) or just "your turn" - if their turn
4 remember them to send next "newmove" (or just "it's your turn") later - if not their turn
421bdcd4 5 (=> listen for "mdisconnect" as well, and gameover, and newgame)
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6From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs)
7 When quit, send mdisconnect (relayed by server if no other MyGames tab).
2aca9d7b 8
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9Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere))
10 --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function
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11Will need a 'rematch' field in Game on server
12
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13Put reserve pieces above and below the board. Center them.
14Show count of remaining units as a red digit printed on the piece
15(can it reach 10? theoretically yes... but then maybe we can just show "0" ?)
16Grey "disabled" style for reserve pieces if none available.
17
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18Finir de remplacer AJAX par fetch, puis supprimer le "preflight issue with AJAX get --> return {}"
19sur le server : faire une page "index" indiquant "Mise à jour du serveur en cours - un peu de patience".
20
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21# New variants
228-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
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23https://www.chessvariants.com/rules/8-piece-chess "Eightpieces"
24
25"Capture" Chess (idea of opperwezen, maybe not new): captures are forced,
26but the goal is still to checkmate (not lose all material).
27
28Cannibal Chess with forced captures.
29
30Knightrelay: implement "official" version as Knightrelay v1
31
32Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
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34Generator vatiant, called "Matrix" ?
35Peces on first rank never move but generate new pieces. Pawn don't generate.
36A generator captured and replaced by a similar piece does not generate.
37King does not generate. No castling. En passant possible?
38Goal is still checkmate.
39
40Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
41If a pawn taken: direction of the capturer.
42
27f8ec06 43+ Maxima, Interweave, Roccoco, Dynamo, Synchrone
aae89b49 44Synchrone Chess: allow to anticipate en-passant capture as well :)
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45
46S-chess https://en.wikipedia.org/wiki/Seirawan_chess
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47
48"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
49To take the ball when it's free you need to capture it.
50To take the ball when it's used, u need to take the piece.
51Goal: bring ball to final rank.
52Possibles passes : soit à une pièce, soit sur une case.
53 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
54 --> selon le mode de déplacement standard (donc tout droit pour les pions)
55Pas de notion d'échec ou de mat (?)
56Si une pièce est mat elle donne le ballon (?)