_vector_realloc(vector, vector->capacity >> 1);
}
+void vector_pop_first(Vector* vector)
+{
+ safe_free(vector->datas[0]);
+
+
+ //HACK: next 3 lines move vector head
+ void** nextDatas = vector->datas + 1;
+ safe_free(vector->datas);
+ vector->datas = nextDatas;
+//but memory can then be reallocated : TODO
+
+
+ vector->size--;
+ if (vector->size <= (vector->capacity >> 1))
+ _vector_realloc(vector, vector->capacity >> 1);
+}
+
void* _vector_get(Vector* vector, UInt index)
{
return vector->datas[index];