+++ /dev/null
-p.boxed
- | Two new pieces: camel and wildebeest. Bigger board.
- | Orthodox rules with a few adaptations.
-
-h3 Specifications
-
-ul
- li Chessboard: 11x10.
- li Material: standard + camel + wildebeest.
- li Non-capturing moves: standard (+ new pieces).
- li Special moves: standard (see below).
- li Captures: standard.
- li End of game: checkmate or stalemate win.
-
-h3 Basics
-
-p.
- Notation for camel is C and wildebeest is W. A camel moves as a knight but with a
- longer jump: 3 squares in one direction, and 1 left or right after that.
- The wildebeest combines the moving abilities of a camel and a knight.
-
-figure.diagram-container
- .diagram
- | fen:11/11/11/11/11/4C6/11/11/11/11 f2,h4,h6,f8,d8,b6,b4,d2:
- figcaption Squares reachable by the white camel on e5.
-
-h3 Special moves
-
-p.
- Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1
- (one square to the left of bottom-right corner) for large (resp. small) castle.
- Same for black on the other side.
-
-p.
- Promotion occurs when pawns reach last rank.
- They can only transform into a queen or a wildebeest.
-
-h3 End of the game
-
-p You can win by checkmating or stalemating the enemy king.
-
-p.
- Note: the castling rule is more restrictive than described in the original rules.
- The game seems OK like that, but this may change soon enough.
-
-h3 Credits
-
-p
- | Wildebeest page on
- a(href="https://www.chessvariants.com/large.dir/wildebeest.html") chessvariants.com
- | .