p.boxed
- | The capture of an enemy piece produces a new "checkered" piece belonging to both players.
+ | The capture of an enemy piece produces a new "checkered" piece belonging
+ | to both players.
figure.showPieces.center-align
img(src="/images/tmp_checkered/cp.png")
h3 Basics
ol
- li Each capture produces a new piece, taking on nature of the capturing or captured one.
- li The new piece arising from a capture has a new color: "checkered", as illustrated above.
- li All checkered pieces belong to the player in turn and can capture the opponents pieces.
+ li
+ | Each capture produces a new piece, taking on nature of
+ | the capturing or captured one.
+ li
+ | The new piece arising from a capture has a new color:
+ | "checkered", as illustrated above.
+ li
+ | All checkered pieces belong to the player in turn and can
+ | capture the opponents pieces.
span Remarks:
ul
li A checkered move cannot be "undone" right after if this repeat the position.
- li Checkered chess pieces cannot be captured.
+ li Checkered pieces cannot be captured.
figure.diagram-container
.diagram
| fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1:
figcaption.
- Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then, because piece's nature changed.
+ Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then,
+ because piece's nature changed.
h3 Pawn moves
ul
- li A pawn captured on its starting square keeps the right to advance two squares.
- li Checkered pawns cannot capture en passant.
+ li.
+ Pawns can jump two squares only from their initial rank, and only once in the game:
+ a checkered pawn returning on the pawns' start rank cannot jump. However:
+ li.
+ A pawn captured on its starting square (thus becoming "checkered") keeps the
+ right to advance two squares.
+ li.
+ Checkered pawns cannot capture en passant, because while the pawn was "passing"
+ they were of the same color.
h2.stageDelimiter Stage 2
+p.warn This stage is not (and probably will never be) implemented.
+
p.
- During the game one of the two players can decide to take control of the checkered pieces.
+ During the game one of the two players can decide to take control of the
+ checkered pieces.
They thus become autonomous and vulnerable to being captured - stage 2 begins.
- The other player is in charge of both the white and black pieces, and tries to eliminate checkered pieces.
+ The other player is in charge of both the white and black pieces, and tries to
+ eliminate checkered pieces.
The checkered side wins by checkmating either the white or black king.
+h4 Variant of stage 2
+p.
+ An observer could decide to join the game by taking the checkered pieces
+ at any moment.
+ It then becomes a chess game with three players, with some subtelties to be resolved.
+ It was tested in some (real life) games organised by the variant creator.
+
h3 Special moves
span Checkered pawns can...
h3 Credits
ul
- li The rules of Checkered Chess were thought up by Patrick Bernier and developed with the help of Benjamin Auder.
- li Thanks to Bevis Martin for the initial english translation.
- li Thanks also to Christian Poisson, Laurent Nouhaud and Frédéric Fradet.
+ li.
+ The rules of Checkered Chess were thought up by Patrick Bernier and developed
+ with the help of Benjamin Auder.
+ li.
+ Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent Nouhaud
+ and Frédéric Fradet.