// Node version in Ubuntu 16.04 does not know about URL class
// NOTE: url is already transformed, without ?xxx=yyy... parts
-function getJsonFromUrl(url)
-{
+function getJsonFromUrl(url) {
const query = url.substr(2); //starts with "/?"
let result = {};
query.split("&").forEach((part) => {
}
// Helper to safe-send some message through a (web-)socket:
-function send(socket, message)
-{
- if (!!socket && socket.readyState == 1)
+function send(socket, message) {
+ if (socket && socket.readyState == 1)
socket.send(JSON.stringify(message));
}
const tmpId = query["tmpId"];
const page = query["page"];
const notifyRoom = (page,code,obj={}) => {
- if (!clients[page])
- return;
+ if (!clients[page]) return;
Object.keys(clients[page]).forEach(k => {
Object.keys(clients[page][k]).forEach(x => {
- if (k == sid && x == tmpId)
- return;
- send(clients[page][k][x], Object.assign({code:code, from:sid}, obj));
+ if (k == sid && x == tmpId) return;
+ send(
+ clients[page][k][x],
+ Object.assign({code: code, from: sid}, obj)
+ );
});
});
};
if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
return; //job already done
delete clients[page][sid][tmpId];
- if (Object.keys(clients[page][sid]).length == 0)
- {
+ if (Object.keys(clients[page][sid]).length == 0) {
delete clients[page][sid];
- if (Object.keys(clients[page]) == 0)
+ if (Object.keys(clients[page]).length == 0)
delete clients[page];
}
};
+
+ const doDisconnect = () => {
+ deleteConnexion();
+ if (!clients[page] || !clients[page][sid]) {
+ // I effectively disconnected from this page:
+ notifyRoom(page, "disconnect");
+ if (page.indexOf("/game/") >= 0)
+ notifyRoom("/", "gdisconnect", {page:page});
+ }
+ };
const messageListener = (objtxt) => {
let obj = JSON.parse(objtxt);
- switch (obj.code)
- {
+ switch (obj.code) {
// Wait for "connect" message to notify connection to the room,
// because if game loading is slow the message listener might
// not be ready too early.
- case "connect":
- {
+ case "connect": {
notifyRoom(page, "connect");
if (page.indexOf("/game/") >= 0)
notifyRoom("/", "gconnect", {page:page});
}
case "disconnect":
// When page changes:
- deleteConnexion();
- if (!clients[page] || !clients[page][sid])
- {
- // I effectively disconnected from this page:
- notifyRoom(page, "disconnect");
- if (page.indexOf("/game/") >= 0)
- notifyRoom("/", "gdisconnect", {page:page});
- }
+ doDisconnect();
break;
- case "killme":
- {
+ case "killme": {
// Self multi-connect: manual removal + disconnect
const doKill = (pg) => {
Object.keys(clients[pg][obj.sid]).forEach(x => {
};
const disconnectFromOtherConnexion = (pg,code,o={}) => {
Object.keys(clients[pg]).forEach(k => {
- if (k != obj.sid)
- {
+ if (k != obj.sid) {
Object.keys(clients[pg][k]).forEach(x => {
- send(clients[pg][k][x], Object.assign({code:code, from:obj.sid}, o));
+ send(
+ clients[pg][k][x],
+ Object.assign({code: code, from: obj.sid}, o)
+ );
});
}
});
};
Object.keys(clients).forEach(pg => {
- if (!!clients[pg][obj.sid])
- {
+ if (clients[pg][obj.sid]) {
doKill(pg);
disconnectFromOtherConnexion(pg, "disconnect");
- if (pg.indexOf("/game/") >= 0 && !!clients["/"])
- disconnectFromOtherConnexion("/", "gdisconnect", {page:pg});
+ if (pg.indexOf("/game/") >= 0 && clients["/"])
+ disconnectFromOtherConnexion("/", "gdisconnect", {page: pg});
}
});
break;
}
- case "pollclients": //from Hall or Game
- {
+ case "pollclients": {
+ // From Hall or Game
let sockIds = [];
Object.keys(clients[page]).forEach(k => {
// Avoid polling myself: no new information to get
- if (k != sid)
- sockIds.push(k);
+ if (k != sid) sockIds.push(k);
});
- send(socket, {code:"pollclients", sockIds:sockIds});
+ send(socket, {code: "pollclients", sockIds: sockIds});
break;
}
- case "pollclientsandgamers": //from Hall
- {
+ case "pollclientsandgamers": {
+ // From Hall
let sockIds = [];
Object.keys(clients["/"]).forEach(k => {
// Avoid polling myself: no new information to get
- if (k != sid)
- sockIds.push({sid:k});
+ if (k != sid) sockIds.push({sid:k});
});
// NOTE: a "gamer" could also just be an observer
Object.keys(clients).forEach(p => {
- if (p != "/")
- {
+ if (p != "/") {
Object.keys(clients[p]).forEach(k => {
- if (k != sid)
- sockIds.push({sid:k, page:p}); //page needed for gamers
+ // 'page' indicator is needed for gamers
+ if (k != sid) sockIds.push({sid:k, page:p});
});
}
});
- send(socket, {code:"pollclientsandgamers", sockIds:sockIds});
+ send(socket, {code: "pollclientsandgamers", sockIds: sockIds});
break;
}
case "asklastate":
case "askchallenge":
case "askgame":
- case "askfullgame":
- {
- // DEBUG:
- //console.log(sid + " " + page + " " + obj.code + " " + obj.target + " " + obj.page);
- //console.log(clients);
+ case "askfullgame": {
const pg = obj.page || page; //required for askidentity and askgame
- const tmpIds = Object.keys(clients[pg][obj.target]);
- if (obj.target == sid) //targetting myself
- {
- const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
- if (idx_myTmpid >= 0)
- tmpIds.splice(idx_myTmpid, 1);
+ // In cas askfullgame to wrong SID for example, would crash:
+ if (clients[pg] && clients[pg][obj.target]) {
+ const tmpIds = Object.keys(clients[pg][obj.target]);
+ if (obj.target == sid) {
+ // Targetting myself
+ const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
+ if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
+ }
+ const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
+ send(
+ clients[pg][obj.target][tmpIds[tmpId_idx]],
+ {code: obj.code, from: [sid,tmpId,page]}
+ );
}
- const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
- send(clients[pg][obj.target][tmpIds[tmpId_idx]], {code:obj.code, from:[sid,tmpId,page]});
break;
}
case "startgame":
Object.keys(clients[page][obj.target]).forEach(x => {
if (obj.target != sid || x != tmpId)
- send(clients[page][obj.target][x], {code:obj.code, data:obj.data});
+ send(
+ clients[page][obj.target][x],
+ {code: obj.code, data: obj.data}
+ );
});
break;
case "abort":
case "drawoffer":
case "draw":
- notifyRoom(page, obj.code, {data:obj.data});
+ notifyRoom(page, obj.code, {data: obj.data});
+ break;
+
+ case "result":
+ // Special case: notify all, 'transroom': Game --> Hall
+ notifyRoom("/", "result", {gid: obj.gid, score: obj.score});
+ break;
+
+ case "mconnect":
+ // Special case: notify some game rooms that
+ // I'm watching game state from MyGames
+ // TODO: this code is ignored for now
+ obj.gids.forEach(gid => {
+ const pg = "/game/" + gid;
+ Object.keys(clients[pg]).forEach(s => {
+ Object.keys(clients[pg][s]).forEach(x => {
+ send(
+ clients[pg][s][x],
+ {code: "mconnect", data: obj.data}
+ );
+ });
+ });
+ });
+ break;
+ case "mdisconnect":
+ // TODO
+ // Also TODO: pass newgame to MyGames, and gameover (result)
break;
// Passing, relaying something: from isn't needed,
case "lastate":
{
const pg = obj.target[2] || page; //required for identity and game
- send(clients[pg][obj.target[0]][obj.target[1]], {code:obj.code, data:obj.data});
+ // NOTE: if in game we ask identity to opponent still in Hall,
+ // but leaving Hall, clients[pg] or clients[pg][target] could be ndefined
+ if (clients[pg] && clients[pg][obj.target[0]])
+ send(clients[pg][obj.target[0]][obj.target[1]], {code:obj.code, data:obj.data});
break;
}
}
};
const closeListener = () => {
- // For tab or browser closing:
- deleteConnexion();
+ // For browser or tab closing (including page reload):
+ doDisconnect();
};
// Update clients object: add new connexion
if (!clients[page])