// Node version in Ubuntu 16.04 does not know about URL class
// NOTE: url is already transformed, without ?xxx=yyy... parts
-function getJsonFromUrl(url)
-{
+function getJsonFromUrl(url) {
const query = url.substr(2); //starts with "/?"
let result = {};
query.split("&").forEach((part) => {
}
// Helper to safe-send some message through a (web-)socket:
-function send(socket, message)
-{
- if (!!socket && socket.readyState == 1)
+function send(socket, message) {
+ if (socket && socket.readyState == 1)
socket.send(JSON.stringify(message));
}
const tmpId = query["tmpId"];
const page = query["page"];
const notifyRoom = (page,code,obj={}) => {
- if (!clients[page])
- return;
+ if (!clients[page]) return;
Object.keys(clients[page]).forEach(k => {
Object.keys(clients[page][k]).forEach(x => {
- if (k == sid && x == tmpId)
- return;
- send(clients[page][k][x], Object.assign({code:code, from:sid}, obj));
+ if (k == sid && x == tmpId) return;
+ send(
+ clients[page][k][x],
+ Object.assign({code: code, from: sid}, obj)
+ );
});
});
};
if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
return; //job already done
delete clients[page][sid][tmpId];
- if (Object.keys(clients[page][sid]).length == 0)
- {
+ if (Object.keys(clients[page][sid]).length == 0) {
delete clients[page][sid];
- if (Object.keys(clients[page]) == 0)
+ if (Object.keys(clients[page]).length == 0)
delete clients[page];
}
};
+
const doDisconnect = () => {
deleteConnexion();
- if (!clients[page] || !clients[page][sid])
- {
+ if (!clients[page] || !clients[page][sid]) {
// I effectively disconnected from this page:
notifyRoom(page, "disconnect");
if (page.indexOf("/game/") >= 0)
};
const messageListener = (objtxt) => {
let obj = JSON.parse(objtxt);
- switch (obj.code)
- {
+ switch (obj.code) {
// Wait for "connect" message to notify connection to the room,
// because if game loading is slow the message listener might
// not be ready too early.
- case "connect":
- {
+ case "connect": {
notifyRoom(page, "connect");
if (page.indexOf("/game/") >= 0)
notifyRoom("/", "gconnect", {page:page});
// When page changes:
doDisconnect();
break;
- case "killme":
- {
+ case "killme": {
// Self multi-connect: manual removal + disconnect
const doKill = (pg) => {
Object.keys(clients[pg][obj.sid]).forEach(x => {
};
const disconnectFromOtherConnexion = (pg,code,o={}) => {
Object.keys(clients[pg]).forEach(k => {
- if (k != obj.sid)
- {
+ if (k != obj.sid) {
Object.keys(clients[pg][k]).forEach(x => {
- send(clients[pg][k][x], Object.assign({code:code, from:obj.sid}, o));
+ send(
+ clients[pg][k][x],
+ Object.assign({code: code, from: obj.sid}, o)
+ );
});
}
});
};
Object.keys(clients).forEach(pg => {
- if (!!clients[pg][obj.sid])
- {
+ if (clients[pg][obj.sid]) {
doKill(pg);
disconnectFromOtherConnexion(pg, "disconnect");
- if (pg.indexOf("/game/") >= 0 && !!clients["/"])
- disconnectFromOtherConnexion("/", "gdisconnect", {page:pg});
+ if (pg.indexOf("/game/") >= 0 && clients["/"])
+ disconnectFromOtherConnexion("/", "gdisconnect", {page: pg});
}
});
break;
}
- case "pollclients": //from Hall or Game
- {
+ case "pollclients": {
+ // From Hall or Game
let sockIds = [];
Object.keys(clients[page]).forEach(k => {
// Avoid polling myself: no new information to get
- if (k != sid)
- sockIds.push(k);
+ if (k != sid) sockIds.push(k);
});
- send(socket, {code:"pollclients", sockIds:sockIds});
+ send(socket, {code: "pollclients", sockIds: sockIds});
break;
}
- case "pollclientsandgamers": //from Hall
- {
+ case "pollclientsandgamers": {
+ // From Hall
let sockIds = [];
Object.keys(clients["/"]).forEach(k => {
// Avoid polling myself: no new information to get
- if (k != sid)
- sockIds.push({sid:k});
+ if (k != sid) sockIds.push({sid:k});
});
// NOTE: a "gamer" could also just be an observer
Object.keys(clients).forEach(p => {
- if (p != "/")
- {
+ if (p != "/") {
Object.keys(clients[p]).forEach(k => {
- if (k != sid)
- sockIds.push({sid:k, page:p}); //page needed for gamers
+ // 'page' indicator is needed for gamers
+ if (k != sid) sockIds.push({sid:k, page:p});
});
}
});
- send(socket, {code:"pollclientsandgamers", sockIds:sockIds});
+ send(socket, {code: "pollclientsandgamers", sockIds: sockIds});
break;
}
case "asklastate":
case "askchallenge":
case "askgame":
- case "askfullgame":
- {
+ case "askfullgame": {
const pg = obj.page || page; //required for askidentity and askgame
// In cas askfullgame to wrong SID for example, would crash:
- if (clients[pg] && clients[pg][obj.target])
- {
+ if (clients[pg] && clients[pg][obj.target]) {
const tmpIds = Object.keys(clients[pg][obj.target]);
- if (obj.target == sid) //targetting myself
- {
+ if (obj.target == sid) {
+ // Targetting myself
const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
- if (idx_myTmpid >= 0)
- tmpIds.splice(idx_myTmpid, 1);
+ if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
}
const tmpId_idx = Math.floor(Math.random() * tmpIds.length);
send(
clients[pg][obj.target][tmpIds[tmpId_idx]],
- {code:obj.code, from:[sid,tmpId,page]}
+ {code: obj.code, from: [sid,tmpId,page]}
);
}
break;
case "startgame":
Object.keys(clients[page][obj.target]).forEach(x => {
if (obj.target != sid || x != tmpId)
- send(clients[page][obj.target][x], {code:obj.code, data:obj.data});
+ send(
+ clients[page][obj.target][x],
+ {code: obj.code, data: obj.data}
+ );
});
break;
case "abort":
case "drawoffer":
case "draw":
- {
- notifyRoom(page, obj.code, {data:obj.data});
- const mygamesPg = "/mygames";
- if (obj.code == "newmove" && clients[mygamesPg])
- {
- // Relay newmove info to myGames page
- // NOTE: the move itself is not needed (for now at least)
- const newmoveForMygames = {
- gid: page.split("/")[2] //format is "/game/gid"
- };
- obj.data.players.forEach(pSid => {
- if (clients[mygamesPg][pSid])
- {
- Object.keys(clients[mygamesPg][pSid]).forEach(x => {
- send(
- clients[mygamesPg][pSid][x],
- {code:"newmove", data:newmoveForMygames}
- );
- });
- }
- });
- }
+ notifyRoom(page, obj.code, {data: obj.data});
break;
- }
case "result":
// Special case: notify all, 'transroom': Game --> Hall
- notifyRoom("/", "result", {gid:obj.gid, score:obj.score});
+ notifyRoom("/", "result", {gid: obj.gid, score: obj.score});
+ break;
+
+ case "mconnect":
+ // Special case: notify some game rooms that
+ // I'm watching game state from MyGames
+ // TODO: this code is ignored for now
+ obj.gids.forEach(gid => {
+ const pg = "/game/" + gid;
+ Object.keys(clients[pg]).forEach(s => {
+ Object.keys(clients[pg][s]).forEach(x => {
+ send(
+ clients[pg][s][x],
+ {code: "mconnect", data: obj.data}
+ );
+ });
+ });
+ });
+ break;
+ case "mdisconnect":
+ // TODO
+ // Also TODO: pass newgame to MyGames, and gameover (result)
break;
// Passing, relaying something: from isn't needed,