Save current state (unmerged, broken, not working...)
[vchess.git] / routes / playing.js
diff --git a/routes/playing.js b/routes/playing.js
new file mode 100644 (file)
index 0000000..37592c9
--- /dev/null
@@ -0,0 +1,126 @@
+var router = require("express").Router();
+var UserModel = require("../models/User");
+var GameModel = require('../models/Game');
+var VariantModel = require('../models/Variant');
+var ObjectId = require("bson-objectid");
+var access = require("../utils/access");
+
+// Notify about a game (start, new move)
+function tryNotify(uid, gid, vname, subject)
+{
+       UserModel.getOne("id", uid, (err,user) => {
+               if (!!err && user.notify)
+               {
+                       maild.send({
+                               from: params.mailFrom,
+                               to: user.email,
+                               subject: subject,
+                               body: params.siteURL + "?v=" + vname + "&g=" + gid
+                       }, err => {
+                               // TODO: log error somewhere.
+                       });
+               }
+       )};
+}
+
+// From variant page, start game between player 0 and 1
+router.post("/games", access.logged, access.ajax, (req,res) => {
+       let variant = JSON.parse(req.body.variant);
+       let players = JSON.parse(req.body.players);
+       if (!players.includes(req.user._id.toString())) //TODO: should also check challenge...
+               return res.json({errmsg: "Cannot start someone else's game"});
+       let fen = req.body.fen;
+       // Randomly shuffle colors white/black
+       if (Math.random() < 0.5)
+               players = [players[1],players[0]];
+       GameModel.create(
+               ObjectId(variant._id), [ObjectId(players[0]),ObjectId(players[1])], fen,
+               (err,game) => {
+                       access.checkRequest(res, err, game, "Cannot create game", () => {
+                               if (!!req.body.offlineOpp)
+                                       UserModel.tryNotify(ObjectId(req.body.offlineOpp), game._id, variant.name, "New game");
+                               game.movesLength = game.moves.length; //no need for all moves here
+                               delete game["moves"];
+                               res.json({game: game});
+                       });
+               }
+       );
+});
+
+// game page
+router.get("/games", access.ajax, (req,res) => {
+       let gameID = req.query["gid"];
+       GameModel.getById(ObjectId(gameID), (err,game) => {
+               access.checkRequest(res, err, game, "Game not found", () => {
+                       res.json({game: game});
+               });
+       });
+});
+
+router.put("/games", access.logged, access.ajax, (req,res) => {
+       let gid = ObjectId(req.body.gid);
+       let result = req.body.result;
+       // NOTE: only game-level life update is "gameover"
+       GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
+               access.checkRequest(res, err, game, "Cannot find game", () => {
+                       res.json({});
+               });
+       });
+});
+
+// variant page
+router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
+       if (req.query["uid"] != req.user._id)
+               return res.json({errmsg: "Not your games"});
+       let uid = ObjectId(req.query["uid"]);
+       let vid = ObjectId(req.query["vid"]);
+       GameModel.getByVariant(uid, vid, (err,gameArray) => {
+               // NOTE: res.json already stringify, no need to do it manually
+               res.json(err || {games: gameArray});
+       });
+});
+
+// For index: only moves count + myColor
+router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
+       if (req.query["uid"] != req.user._id)
+               return res.json({errmsg: "Not your games"});
+       let uid = ObjectId(req.query["uid"]);
+       GameModel.getByPlayer(uid, (err,games) => {
+               res.json(err || {games: games});
+       });
+});
+
+// Load a rules page
+router.get("/rules/:variant([a-zA-Z0-9]+)", access.ajax, (req,res) => {
+       res.render("rules/" + req.params["variant"]);
+});
+
+// TODO: if newmove fail, takeback in GUI // TODO: check move structure
+router.post("/moves", access.logged, access.ajax, (req,res) => {
+       let gid = ObjectId(req.body.gid);
+       let fen = req.body.fen;
+       let vname = req.body.vname; //defined only if !!offlineOpp
+       // NOTE: storing the moves encoded lead to double stringify --> error at parsing
+       let move = JSON.parse(req.body.move);
+       GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
+               access.checkRequest(res, err, game, "Cannot find game", () => {
+                       if (!!req.body.offlineOpp)
+                               UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
+                       res.json({});
+               });
+       });
+});
+
+//TODO: if new chat fails, do not show chat message locally
+router.post("/chats", access.logged, access.ajax, (req,res) => {
+       let gid = ObjectId(req.body.gid);
+       let uid = ObjectId(req.body.uid);
+       let msg = req.body.msg; //TODO: sanitize HTML (strip all tags...)
+       GameModel.addChat(gid, uid, msg, (err,game) => {
+               access.checkRequest(res, err, game, "Cannot find game", () => {
+                       res.json({});
+               });
+       });
+});
+
+module.exports = router;