return moves;
}
- // TODO: verify this assertion
atLeastOneMove()
{
- return true; //always at least one possible move
+ if (this.kingPos[this.turn][0] < 0)
+ return false;
+ return true; //TODO: is it right?
}
underCheck(move)
{
super.updateVariables(move);
const c = this.getColor(move.start.x,move.start.y);
- if (c != this.getColor(move.end.x,move.end.y)
- && this.board[move.end.x][move.end.y] != VariantRules.EMPTY
+ if (this.board[move.end.x][move.end.y] != VariantRules.EMPTY
+ && c != this.getColor(move.end.x,move.end.y)
&& this.getPiece(move.end.x,move.end.y) == VariantRules.KING)
{
// We took opponent king !
this.kingPos[oppCol] = [-1,-1];
this.castleFlags[oppCol] = [false,false];
}
- // Did we move our (init) rooks or opponents' ones ?
+ // Did we magnetically move our (init) rooks or opponents' ones ?
const firstRank = (c == "w" ? 7 : 0);
const oppFirstRank = 7 - firstRank;
const oppCol = this.getOppCol(c);
}
}
- checkGameOver()
- {
- if (this.checkRepetition())
- return "1/2";
-
- const color = this.turn;
- // TODO: do we need "atLeastOneMove()"?
- if (this.atLeastOneMove() && this.kingPos[color][0] >= 0)
- return "*";
-
- return this.checkGameEnd();
- }
-
checkGameEnd()
{
// No valid move: our king disappeared