-//https://www.chessvariants.com/large.dir/freeling.html
+// NOTE: initial setup differs from the original; see
+// https://www.chessvariants.com/large.dir/freeling.html
class GrandRules extends ChessRules
{
static getPpath(b)
{
- const V = VariantRules;
- return ([V.CAMEL,V.WILDEBEEST].includes(b[1]) ? "Grand/" : "") + b;
+ return ([V.MARSHALL,V.CARDINAL].includes(b[1]) ? "Grand/" : "") + b;
}
+ static IsGoodFen(fen)
+ {
+ if (!ChessRules.IsGoodFen(fen))
+ return false;
+ const fenParsed = V.ParseFen(fen);
+ // 5) Check captures
+ if (!fenParsed.captured || !fenParsed.captured.match(/^[0-9]{10,10}$/))
+ return false;
+ return true;
+ }
+
+ static ParseFen(fen)
+ {
+ const fenParts = fen.split(" ");
+ return Object.assign(
+ ChessRules.ParseFen(fen),
+ { captured: fenParts[4] }
+ );
+ }
+
+ getFen()
+ {
+ return super.getFen() + " " + this.getCapturedFen();
+ }
+
+ getCapturedFen()
+ {
+ let counts = _.map(_.range(10), 0);
+ for (let i=0; i<V.PIECES.length; i++)
+ {
+ counts[i] = this.captured["w"][V.PIECES[i]];
+ counts[5+i] = this.captured["b"][V.PIECES[i]];
+ }
+ return counts.join("");
+ }
+
+ setOtherVariables(fen)
+ {
+ super.setOtherVariables(fen);
+ const fenParsed = V.ParseFen(fen);
+ // Initialize captured pieces' counts from FEN
+ this.captured =
+ {
+ "w":
+ {
+ [V.PAWN]: parseInt(fenParsed.captured[0]),
+ [V.ROOK]: parseInt(fenParsed.captured[1]),
+ [V.KNIGHT]: parseInt(fenParsed.captured[2]),
+ [V.BISHOP]: parseInt(fenParsed.captured[3]),
+ [V.QUEEN]: parseInt(fenParsed.captured[4]),
+ },
+ "b":
+ {
+ [V.PAWN]: parseInt(fenParsed.captured[5]),
+ [V.ROOK]: parseInt(fenParsed.captured[6]),
+ [V.KNIGHT]: parseInt(fenParsed.captured[7]),
+ [V.BISHOP]: parseInt(fenParsed.captured[8]),
+ [V.QUEEN]: parseInt(fenParsed.captured[9]),
+ }
+ };
+ }
+
+ static get size() { return {x:10,y:10}; }
+
static get MARSHALL() { return 'm'; } //rook+knight
static get CARDINAL() { return 'c'; } //bishop+knight
- // ------> pas les règles exactes, on démarre en 2 avec 1,2 ou 3 cases + enPassant comme Wildebeest
-// TODO: IN epSquares (return array), not return singleton. Easy. Adapt
-// just here for now...
- getEpSquare(move)
+ static get PIECES()
{
+ return ChessRules.PIECES.concat([V.MARSHALL,V.CARDINAL]);
+ }
+
+ // There may be 2 enPassant squares (if pawn jump 3 squares)
+ getEnpassantFen()
+ {
+ const L = this.epSquares.length;
+ if (!this.epSquares[L-1])
+ return "-"; //no en-passant
+ let res = "";
+ this.epSquares[L-1].forEach(sq => {
+ res += V.CoordsToSquare(sq) + ",";
+ });
+ return res.slice(0,-1); //remove last comma
+ }
+
+ // En-passant after 2-sq or 3-sq jumps
+ getEpSquare(moveOrSquare)
+ {
+ if (!moveOrSquare)
+ return undefined;
+ if (typeof moveOrSquare === "string")
+ {
+ const square = moveOrSquare;
+ if (square == "-")
+ return undefined;
+ let res = [];
+ square.split(",").forEach(sq => {
+ res.push(V.SquareToCoords(sq));
+ });
+ return res;
+ }
+ // Argument is a move:
+ const move = moveOrSquare;
const [sx,sy,ex] = [move.start.x,move.start.y,move.end.x];
- if (this.getPiece(sx,sy) == VariantRules.PAWN && Math.abs(sx - ex) == 2)
+ if (this.getPiece(sx,sy) == V.PAWN && Math.abs(sx - ex) >= 2)
{
- return {
- x: (sx + ex)/2,
+ const step = (ex-sx) / Math.abs(ex-sx);
+ let res = [{
+ x: sx + step,
y: sy
- };
+ }];
+ if (sx + 2*step != ex) //3-squares move
+ {
+ res.push({
+ x: sx + 2*step,
+ y: sy
+ });
+ }
+ return res;
}
return undefined; //default
}
{
switch (this.getPiece(x,y))
{
- case VariantRules.MARSHALL:
+ case V.MARSHALL:
return this.getPotentialMarshallMoves([x,y]);
- case VariantRules.CARDINAL:
+ case V.CARDINAL:
return this.getPotentialCardinalMoves([x,y]);
default:
return super.getPotentialMovesFrom([x,y])
}
}
- // TODO: quite many changes! Especially promotions, only to friendly pieces already captured. ==> keep track of captured material in initVariables()......
+ // Special pawn rules: promotions to captured friendly pieces,
+ // optional on ranks 8-9 and mandatory on rank 10.
getPotentialPawnMoves([x,y])
{
+ const color = this.turn;
+ let moves = [];
+ const [sizeX,sizeY] = [V.size.x,V.size.y];
+ const shift = (color == "w" ? -1 : 1);
+ const startRanks = (color == "w" ? [sizeX-2,sizeX-3] : [1,2]);
+ const lastRanks = (color == "w" ? [0,1,2] : [sizeX-1,sizeX-2,sizeX-3]);
+
+ if (x+shift >= 0 && x+shift < sizeX && x+shift != lastRanks[0])
+ {
+ // Normal moves
+ if (this.board[x+shift][y] == V.EMPTY)
+ {
+ moves.push(this.getBasicMove([x,y], [x+shift,y]));
+ if (startRanks.includes(x) && this.board[x+2*shift][y] == V.EMPTY)
+ {
+ // Two squares jump
+ moves.push(this.getBasicMove([x,y], [x+2*shift,y]));
+ if (x == startRanks[0] && this.board[x+3*shift][y] == V.EMPTY)
+ {
+ // 3-squares jump
+ moves.push(this.getBasicMove([x,y], [x+3*shift,y]));
+ }
+ }
+ }
+ // Captures
+ if (y>0 && this.canTake([x,y], [x+shift,y-1])
+ && this.board[x+shift][y-1] != V.EMPTY)
+ {
+ moves.push(this.getBasicMove([x,y], [x+shift,y-1]));
+ }
+ if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
+ && this.board[x+shift][y+1] != V.EMPTY)
+ {
+ moves.push(this.getBasicMove([x,y], [x+shift,y+1]));
+ }
+ }
+
+ if (lastRanks.includes(x+shift))
+ {
+ // Promotion
+ let promotionPieces = [V.ROOK,V.KNIGHT,V.BISHOP,V.QUEEN,V.MARSHALL,V.CARDINAL];
+ promotionPieces.forEach(p => {
+ if (this.captured[color][p]==0)
+ return;
+ // Normal move
+ if (this.board[x+shift][y] == V.EMPTY)
+ moves.push(this.getBasicMove([x,y], [x+shift,y], {c:color,p:p}));
+ // Captures
+ if (y>0 && this.canTake([x,y], [x+shift,y-1])
+ && this.board[x+shift][y-1] != V.EMPTY)
+ {
+ moves.push(this.getBasicMove([x,y], [x+shift,y-1], {c:color,p:p}));
+ }
+ if (y<sizeY-1 && this.canTake([x,y], [x+shift,y+1])
+ && this.board[x+shift][y+1] != V.EMPTY)
+ {
+ moves.push(this.getBasicMove([x,y], [x+shift,y+1], {c:color,p:p}));
+ }
+ });
+ }
+
+ // En passant
+ const Lep = this.epSquares.length;
+ const epSquare = Lep>0 ? this.epSquares[Lep-1] : undefined;
+ if (!!epSquare)
+ {
+ for (let epsq of epSquare)
+ {
+ // TODO: some redundant checks
+ if (epsq.x == x+shift && Math.abs(epsq.y - y) == 1)
+ {
+ let epStep = epsq.y - y;
+ var enpassantMove = this.getBasicMove([x,y], [x+shift,y+epStep]);
+ enpassantMove.vanish.push({
+ x: x,
+ y: y+epStep,
+ p: 'p',
+ c: this.getColor(x,y+epStep)
+ });
+ moves.push(enpassantMove);
+ }
+ }
+ }
+
+ return moves;
}
+ // TODO: different castle?
+
getPotentialMarshallMoves(sq)
{
- const V = VariantRules;
return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]).concat(
this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"));
}
getPotentialCardinalMoves(sq)
{
- const V = VariantRules;
return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]).concat(
this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"));
}
isAttacked(sq, colors)
{
- return (super.isAttacked(sq, colors)
+ return super.isAttacked(sq, colors)
|| this.isAttackedByMarshall(sq, colors)
|| this.isAttackedByCardinal(sq, colors);
}
isAttackedByMarshall(sq, colors)
{
- const V = VariantRules;
return this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.ROOK])
- || this.isAttackedBySlideNJump(sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep");
+ || this.isAttackedBySlideNJump(
+ sq, colors, V.MARSHALL, V.steps[V.KNIGHT], "oneStep");
}
isAttackedByCardinal(sq, colors)
{
- const V = VariantRules;
return this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.BISHOP])
- || this.isAttackedBySlideNJump(sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep");
+ || this.isAttackedBySlideNJump(
+ sq, colors, V.CARDINAL, V.steps[V.KNIGHT], "oneStep");
+ }
+
+ updateVariables(move)
+ {
+ super.updateVariables(move);
+ if (move.vanish.length==2 && move.appear.length==1 && move.vanish[1].p != V.PAWN)
+ {
+ // Capture: update this.captured
+ this.captured[move.vanish[1].c][move.vanish[1].p]++;
+ }
}
- static get VALUES() {
+ unupdateVariables(move)
+ {
+ super.unupdateVariables(move);
+ if (move.vanish.length==2 && move.appear.length==1 && move.vanish[1].p != V.PAWN)
+ this.captured[move.vanish[1].c][move.vanish[1].p]--;
+ }
+
+ static get VALUES()
+ {
return Object.assign(
ChessRules.VALUES,
{'c': 5, 'm': 7} //experimental
);
}
- // TODO:
+ static get SEARCH_DEPTH() { return 2; }
+
+ // TODO: this function could be generalized and shared better (how ?!...)
static GenRandInitFen()
{
+ let pieces = { "w": new Array(10), "b": new Array(10) };
+ // Shuffle pieces on first and last rank
+ for (let c of ["w","b"])
+ {
+ let positions = _.range(10);
+
+ // Get random squares for bishops
+ let randIndex = 2 * _.random(4);
+ let bishop1Pos = positions[randIndex];
+ // The second bishop must be on a square of different color
+ let randIndex_tmp = 2 * _.random(4) + 1;
+ let bishop2Pos = positions[randIndex_tmp];
+ // Remove chosen squares
+ positions.splice(Math.max(randIndex,randIndex_tmp), 1);
+ positions.splice(Math.min(randIndex,randIndex_tmp), 1);
+
+ // Get random squares for knights
+ randIndex = _.random(7);
+ let knight1Pos = positions[randIndex];
+ positions.splice(randIndex, 1);
+ randIndex = _.random(6);
+ let knight2Pos = positions[randIndex];
+ positions.splice(randIndex, 1);
+
+ // Get random square for queen
+ randIndex = _.random(5);
+ let queenPos = positions[randIndex];
+ positions.splice(randIndex, 1);
+
+ // ...random square for marshall
+ randIndex = _.random(4);
+ let marshallPos = positions[randIndex];
+ positions.splice(randIndex, 1);
+
+ // ...random square for cardinal
+ randIndex = _.random(3);
+ let cardinalPos = positions[randIndex];
+ positions.splice(randIndex, 1);
+
+ // Rooks and king positions are now fixed, because of the ordering rook-king-rook
+ let rook1Pos = positions[0];
+ let kingPos = positions[1];
+ let rook2Pos = positions[2];
+
+ // Finally put the shuffled pieces in the board array
+ pieces[c][rook1Pos] = 'r';
+ pieces[c][knight1Pos] = 'n';
+ pieces[c][bishop1Pos] = 'b';
+ pieces[c][queenPos] = 'q';
+ pieces[c][marshallPos] = 'm';
+ pieces[c][cardinalPos] = 'c';
+ pieces[c][kingPos] = 'k';
+ pieces[c][bishop2Pos] = 'b';
+ pieces[c][knight2Pos] = 'n';
+ pieces[c][rook2Pos] = 'r';
+ }
+ return pieces["b"].join("") +
+ "/pppppppppp/10/10/10/10/10/10/PPPPPPPPPP/" +
+ pieces["w"].join("").toUpperCase() +
+ " w 1111 - 0000000000";
}
}
+
+const VariantRules = GrandRules;