Add a soft timer to avoid spending much more than 5 seconds on a move
[vchess.git] / public / javascripts / variants / Atomic.js
index f32e21d..b86e782 100644 (file)
@@ -30,10 +30,11 @@ class AtomicRules extends ChessRules
 
        getPotentialKingMoves([x,y])
        {
+               const V = VariantRules;
                // King cannot capture:
                let moves = [];
-               let [sizeX,sizeY] = VariantRules.size;
-               const steps = VariantRules.steps[VariantRules.QUEEN];
+               let [sizeX,sizeY] = V.size;
+               const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
                for (let step of steps)
                {
                        var i = x + step[0];
@@ -72,7 +73,7 @@ class AtomicRules extends ChessRules
                                && Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
                        {
                                this.kingPos[c] = [-1,-1];
-                               this.flags[c] = [false,false];
+                               this.castleFlags[c] = [false,false];
                        }
 
                        // Did we explode opponent king ?
@@ -80,7 +81,7 @@ class AtomicRules extends ChessRules
                                && Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1)
                        {
                                this.kingPos[oppCol] = [-1,-1];
-                               this.flags[oppCol] = [false,false];
+                               this.castleFlags[oppCol] = [false,false];
                        }
                        else
                        {
@@ -88,9 +89,9 @@ class AtomicRules extends ChessRules
                                if (Math.abs(move.end.x-oppFirstRank) <= 1)
                                {
                                        if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
-                                               this.flags[oppCol][0] = false;
+                                               this.castleFlags[oppCol][0] = false;
                                        if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
-                                               this.flags[oppCol][1] = false;
+                                               this.castleFlags[oppCol][1] = false;
                                }
                        }
                }