Fix and simplify variables update in Atomic
[vchess.git] / public / javascripts / variants / Atomic.js
index b86e782..997a70e 100644 (file)
@@ -59,39 +59,31 @@ class AtomicRules extends ChessRules
        updateVariables(move)
        {
                super.updateVariables(move);
-
-               const c = this.getColor(move.start.x,move.start.y);
+               const color = this.getColor(move.start.x,move.start.y);
                // Next condition to avoid conflicts with harmless castle moves
-               if (c != this.getColor(move.end.x,move.end.y)
+               if (color != this.getColor(move.end.x,move.end.y)
                        && this.board[move.end.x][move.end.y] != VariantRules.EMPTY)
                {
-                       const oppCol = this.getOppCol(c);
-                       const oppFirstRank = (oppCol == "w" ? 7 : 0);
-
-                       // Did we explode our king ? (TODO: remove move earlier)
-                       if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1
-                               && Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
-                       {
-                               this.kingPos[c] = [-1,-1];
-                               this.castleFlags[c] = [false,false];
-                       }
-
-                       // Did we explode opponent king ?
-                       if (Math.abs(this.kingPos[oppCol][0]-move.end.x) <= 1
-                               && Math.abs(this.kingPos[oppCol][1]-move.end.y) <= 1)
+                       const firstRank = {"w": 7, "b": 0};
+                       for (let c of ["w","b"])
                        {
-                               this.kingPos[oppCol] = [-1,-1];
-                               this.castleFlags[oppCol] = [false,false];
-                       }
-                       else
-                       {
-                               // Now check if opponent init rook(s) exploded
-                               if (Math.abs(move.end.x-oppFirstRank) <= 1)
+                               // Did we explode king of color c ? (TODO: remove move earlier)
+                               if (Math.abs(this.kingPos[c][0]-move.end.x) <= 1
+                                       && Math.abs(this.kingPos[c][1]-move.end.y) <= 1)
+                               {
+                                       this.kingPos[c] = [-1,-1];
+                                       this.castleFlags[c] = [false,false];
+                               }
+                               else
                                {
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][0]) <= 1)
-                                               this.castleFlags[oppCol][0] = false;
-                                       if (Math.abs(move.end.y-this.INIT_COL_ROOK[oppCol][1]) <= 1)
-                                               this.castleFlags[oppCol][1] = false;
+                                       // Now check if init rook(s) exploded
+                                       if (Math.abs(move.end.x-firstRank[c]) <= 1)
+                                       {
+                                               if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][0]) <= 1)
+                                                       this.castleFlags[c][0] = false;
+                                               if (Math.abs(move.end.y-this.INIT_COL_ROOK[c][1]) <= 1)
+                                                       this.castleFlags[c][1] = false;
+                                       }
                                }
                        }
                }
@@ -127,7 +119,7 @@ class AtomicRules extends ChessRules
                        res = false;
                // Otherwise, if we remain under check, move is not valid
                else
-                       res = this.isAttacked(this.kingPos[c], oppCol);
+                       res = this.isAttacked(this.kingPos[c], [oppCol]);
                this.undo(move);
                return res;
        }
@@ -141,7 +133,7 @@ class AtomicRules extends ChessRules
                let res = [ ];
                if (this.kingPos[c][0] < 0)
                        res = [saveKingPos];
-               else if (this.isAttacked(this.kingPos[c], this.getOppCol(c)))
+               else if (this.isAttacked(this.kingPos[c], [this.getOppCol(c)]))
                        res = [ JSON.parse(JSON.stringify(this.kingPos[c])) ]
                this.undo(move);
                return res;
@@ -153,7 +145,7 @@ class AtomicRules extends ChessRules
                const kp = this.kingPos[color];
                if (kp[0] < 0) //king disappeared
                        return color == "w" ? "0-1" : "1-0";
-               if (!this.isAttacked(kp, this.getOppCol(color)))
+               if (!this.isAttacked(kp, [this.getOppCol(color)]))
                        return "1/2";
                // Checkmate
                return color == "w" ? "0-1" : "1-0";