updateVariables(move)
{
super.updateVariables(move);
- const color = this.getColor(move.start.x,move.start.y);
+ const color = move.vanish[0].c;
if (move.appear.length == 0) //capture
{
const firstRank = {"w": 7, "b": 0};
unupdateVariables(move)
{
super.unupdateVariables(move);
- const c = this.getColor(move.start.x,move.start.y);
- const oppCol = this.getOppCol(c);
+ const c = move.vanish[0].c;
+ const oppCol = V.GetOppCol(c);
if ([this.kingPos[c][0],this.kingPos[oppCol][0]].some(e => { return e < 0; }))
{
// There is a chance that last move blowed some king away..
}
}
- underCheck(move)
+ underCheck(color)
{
- const c = this.turn;
- const oppCol = this.getOppCol(c);
- this.play(move);
+ const oppCol = V.GetOppCol(color);
let res = undefined;
// If our king disappeared, move is not valid
- if (this.kingPos[c][0] < 0)
+ if (this.kingPos[color][0] < 0)
res = true;
// If opponent king disappeared, move is valid
else if (this.kingPos[oppCol][0] < 0)
res = false;
// Otherwise, if we remain under check, move is not valid
else
- res = this.isAttacked(this.kingPos[c], [oppCol]);
- this.undo(move);
+ res = this.isAttacked(this.kingPos[color], [oppCol]);
return res;
}
- getCheckSquares(move)
+ getCheckSquares(color)
{
- const c = this.getOppCol(this.turn);
- // King might explode:
- const saveKingPos = JSON.parse(JSON.stringify(this.kingPos[c]));
- this.play(move);
let res = [ ];
- if (this.kingPos[c][0] < 0)
- res = [saveKingPos];
- else if (this.isAttacked(this.kingPos[c], [this.getOppCol(c)]))
- res = [ JSON.parse(JSON.stringify(this.kingPos[c])) ]
- this.undo(move);
+ if (this.kingPos[color][0] >= 0 //king might have exploded
+ && this.isAttacked(this.kingPos[color], [V.GetOppCol(color)]))
+ {
+ res = [ JSON.parse(JSON.stringify(this.kingPos[color])) ]
+ }
return res;
}
const kp = this.kingPos[color];
if (kp[0] < 0) //king disappeared
return color == "w" ? "0-1" : "1-0";
- if (!this.isAttacked(kp, [this.getOppCol(color)]))
+ if (!this.isAttacked(kp, [V.GetOppCol(color)]))
return "1/2";
return color == "w" ? "0-1" : "1-0"; //checkmate
}
}
+
+const VariantRules = AtomicRules;