Fix Alice rules (en passant)
[vchess.git] / public / javascripts / variants / Alice.js
index 3d79580..dd023bb 100644 (file)
@@ -95,8 +95,11 @@ class AliceRules extends ChessRules
                let moves = super.getPotentialMovesFrom([x,y]);
                this.board = saveBoard;
 
+               const pieces = Object.keys(VariantRules.ALICE_CODES);
+               const codes = Object.keys(VariantRules.ALICE_PIECES);
+
                // Finally filter impossible moves
-               const mirrorSide = (Object.keys(VariantRules.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2);
+               const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2);
                return moves.filter(m => {
                        if (m.appear.length == 2) //castle
                        {
@@ -113,8 +116,8 @@ class AliceRules extends ChessRules
                        {
                                // Attempt to capture
                                const piece = this.getPiece(m.end.x,m.end.y);
-                               if ((mirrorSide==1 && Object.keys(VariantRules.ALICE_PIECES).includes(piece))
-                                       || (mirrorSide==2 && Object.keys(VariantRules.ALICE_CODES).includes(piece)))
+                               if ((mirrorSide==1 && codes.includes(piece))
+                                       || (mirrorSide==2 && pieces.includes(piece)))
                                {
                                        return false;
                                }
@@ -134,7 +137,17 @@ class AliceRules extends ChessRules
                        }
                        // Fix en-passant captures
                        if (m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY)
+                       {
                                m.vanish[1].c = this.getOppCol(this.getColor(x,y));
+                               // In the special case of en-passant, if
+                               //  - board1 takes board2 : vanish[1] --> Alice
+                               //  - board2 takes board1 : vanish[1] --> normal
+                               let van = m.vanish[1];
+                               if (mirrorSide==1 && codes.includes(this.getPiece(van.x,van.y)))
+                                       van.p = VariantRules.ALICE_CODES[van.p];
+                               else if (mirrorSide==2 && pieces.includes(this.getPiece(van.x,van.y)))
+                                       van.p = VariantRules.ALICE_PIECES[van.p];
+                       }
                        return true;
                });
        }
@@ -189,31 +202,6 @@ class AliceRules extends ChessRules
                        this.kingPos[c] = [move.start.x, move.start.y];
        }
 
-       getNotation(move)
-       {
-               if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
-               {
-                       if (move.end.y < move.start.y)
-                               return "0-0-0";
-                       else
-                               return "0-0";
-               }
-
-               const finalSquare =
-                       String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
-               const piece = this.getPiece(move.start.x, move.start.y);
-
-               // Piece or pawn movement
-               let notation = piece.toUpperCase() +
-                       (move.vanish.length > move.appear.length ? "x" : "") + finalSquare;
-               if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
-               {
-                       // Promotion
-                       notation += "=" + move.appear[0].p.toUpperCase();
-               }
-               return notation;
-       }
-
        checkGameEnd()
        {
                const color = this.turn;
@@ -245,4 +233,33 @@ class AliceRules extends ChessRules
                        'l': 1000
                };
        }
+
+       getNotation(move)
+       {
+               if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
+               {
+                       if (move.end.y < move.start.y)
+                               return "0-0-0";
+                       else
+                               return "0-0";
+               }
+
+               const finalSquare =
+                       String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
+               const piece = this.getPiece(move.start.x, move.start.y);
+
+               const captureMark = (move.vanish.length > move.appear.length ? "x" : "");
+               let pawnMark = "";
+               if (["p","s"].includes(piece) && captureMark.length == 1)
+                       pawnMark = String.fromCharCode(97 + move.start.y); //start column
+
+               // Piece or pawn movement
+               let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare;
+               if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
+               {
+                       // Promotion
+                       notation += "=" + move.appear[0].p.toUpperCase();
+               }
+               return notation;
+       }
 }