let moves = super.getPotentialMovesFrom([x,y]);
this.board = saveBoard;
+ const pieces = Object.keys(VariantRules.ALICE_CODES);
+ const codes = Object.keys(VariantRules.ALICE_PIECES);
+
// Finally filter impossible moves
- const mirrorSide = (Object.keys(VariantRules.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2);
+ const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2);
return moves.filter(m => {
if (m.appear.length == 2) //castle
{
{
// Attempt to capture
const piece = this.getPiece(m.end.x,m.end.y);
- if ((mirrorSide==1 && Object.keys(VariantRules.ALICE_PIECES).includes(piece))
- || (mirrorSide==2 && Object.keys(VariantRules.ALICE_CODES).includes(piece)))
+ if ((mirrorSide==1 && codes.includes(piece))
+ || (mirrorSide==2 && pieces.includes(piece)))
{
return false;
}
}
// Fix en-passant captures
if (m.vanish.length == 2 && this.board[m.end.x][m.end.y] == VariantRules.EMPTY)
+ {
m.vanish[1].c = this.getOppCol(this.getColor(x,y));
+ // In the special case of en-passant, if
+ // - board1 takes board2 : vanish[1] --> Alice
+ // - board2 takes board1 : vanish[1] --> normal
+ let van = m.vanish[1];
+ if (mirrorSide==1 && codes.includes(this.getPiece(van.x,van.y)))
+ van.p = VariantRules.ALICE_CODES[van.p];
+ else if (mirrorSide==2 && pieces.includes(this.getPiece(van.x,van.y)))
+ van.p = VariantRules.ALICE_PIECES[van.p];
+ }
return true;
});
}
this.kingPos[c] = [move.start.x, move.start.y];
}
- getNotation(move)
- {
- if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
- {
- if (move.end.y < move.start.y)
- return "0-0-0";
- else
- return "0-0";
- }
-
- const finalSquare =
- String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
- const piece = this.getPiece(move.start.x, move.start.y);
-
- // Piece or pawn movement
- let notation = piece.toUpperCase() +
- (move.vanish.length > move.appear.length ? "x" : "") + finalSquare;
- if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
- {
- // Promotion
- notation += "=" + move.appear[0].p.toUpperCase();
- }
- return notation;
- }
-
checkGameEnd()
{
const color = this.turn;
'l': 1000
};
}
+
+ getNotation(move)
+ {
+ if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
+ {
+ if (move.end.y < move.start.y)
+ return "0-0-0";
+ else
+ return "0-0";
+ }
+
+ const finalSquare =
+ String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
+ const piece = this.getPiece(move.start.x, move.start.y);
+
+ const captureMark = (move.vanish.length > move.appear.length ? "x" : "");
+ let pawnMark = "";
+ if (["p","s"].includes(piece) && captureMark.length == 1)
+ pawnMark = String.fromCharCode(97 + move.start.y); //start column
+
+ // Piece or pawn movement
+ let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare;
+ if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
+ {
+ // Promotion
+ notation += "=" + move.appear[0].p.toUpperCase();
+ }
+ return notation;
+ }
}