const captureMark = (move.vanish.length > move.appear.length ? "x" : "");
let pawnMark = "";
if (["p","s"].includes(piece) && captureMark.length == 1)
- pawnMark = V.GetColumn(move.start.y); //start column
+ pawnMark = V.CoordToColumn(move.start.y); //start column
// Piece or pawn movement
let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare;