Attempt to fix opponent in PGN (should be OK now)
[vchess.git] / public / javascripts / components / game.js
index 3eb27f2..bd66f73 100644 (file)
@@ -493,10 +493,12 @@ Vue.component('my-game', {
                        this.score = score;
                        let modalBox = document.getElementById("modal-eog");
                        modalBox.checked = true;
-                       setTimeout(() => { modalBox.checked = false; }, 2000);
+                       setTimeout(() => {
+                               modalBox.checked = false;
+                               this.mode = "idle"; //TODO: not the best way... (to see correct opponent in PGN)
+                       }, 2000);
                        if (this.mode == "human")
                                this.clearStorage();
-                       this.mode = "idle";
                        this.oppid = "";
                },
                getEndgameMessage: function(score) {
@@ -618,10 +620,9 @@ Vue.component('my-game', {
                                this.seek = false;
                                if (!!moves && moves.length > 0) //imply continuation
                                {
-                                       const oppCol = this.vr.turn;
                                        const lastMove = moves[moves.length-1];
                                        this.vr.undo(lastMove);
-                                       this.incheck = this.vr.getCheckSquares(lastMove, oppCol);
+                                       this.incheck = this.vr.getCheckSquares(lastMove);
                                        this.vr.play(lastMove, "ingame");
                                }
                                delete localStorage["newgame"];
@@ -635,8 +636,7 @@ Vue.component('my-game', {
                        }
                },
                playComputerMove: function() {
-                       const compColor = this.mycolor=='w' ? 'b' : 'w';
-                       const compMove = this.vr.getComputerMove(compColor);
+                       const compMove = this.vr.getComputerMove();
                        // HACK: avoid selecting elements before they appear on page:
                        setTimeout(() => this.play(compMove, "animate"), 500);
                },
@@ -668,7 +668,7 @@ Vue.component('my-game', {
                                this.selectedPiece.style.display = "inline-block";
                                this.selectedPiece.style.zIndex = 3000;
                                let startSquare = this.getSquareFromId(e.target.parentNode.id);
-                               this.possibleMoves = this.vr.canIplay(this.mycolor,startSquare)
+                               this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
                                        ? this.vr.getPossibleMovesFrom(startSquare)
                                        : [];
                                e.target.parentNode.appendChild(this.selectedPiece);
@@ -751,8 +751,7 @@ Vue.component('my-game', {
                                this.animateMove(move);
                                return;
                        }
-                       const oppCol = this.vr.getOppCol(this.vr.turn);
-                       this.incheck = this.vr.getCheckSquares(move, oppCol); //is opponent in check?
+                       this.incheck = this.vr.getCheckSquares(move); //is opponent in check?
                        // Not programmatic, or animation is over
                        if (this.mode == "human" && this.vr.turn == this.mycolor)
                                this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
@@ -760,7 +759,7 @@ Vue.component('my-game', {
                        this.vr.play(move, "ingame");
                        if (this.mode == "human")
                                this.updateStorage(); //after our moves and opponent moves
-                       const eog = this.vr.checkGameOver(this.vr.turn);
+                       const eog = this.vr.checkGameOver();
                        if (eog != "*")
                                this.endGame(eog);
                        else if (this.mode == "computer" && this.vr.turn != this.mycolor)