Alice rules implemented, but unfinished and with bugs...
[vchess.git] / public / javascripts / base_rules.js
index f07aaff..cb426f3 100644 (file)
@@ -682,7 +682,7 @@ class ChessRules
                        this.castleFlags[c][flagIdx] = false;
                }
                else if (move.end.x == oppFirstRank //we took opponent rook?
-                       && this.INIT_COL_ROOK[c].includes(move.end.y))
+                       && this.INIT_COL_ROOK[oppCol].includes(move.end.y))
                {
                        const flagIdx = (move.end.y == this.INIT_COL_ROOK[oppCol][0] ? 0 : 1);
                        this.castleFlags[oppCol][flagIdx] = false;
@@ -699,7 +699,8 @@ class ChessRules
 
        play(move, ingame)
        {
-               console.log("AVANT " + this.getNotation(move) + " "  + this.board[1][5]);
+               console.log("play " + this.getNotation(move));
+               console.log(JSON.stringify(move));
                if (!!ingame)
                        move.notation = this.getNotation(move);
 
@@ -717,7 +718,7 @@ class ChessRules
                this.moves.pop();
                this.unupdateVariables(move);
                this.parseFlags(JSON.parse(move.flags));
-               console.log("APRES " + this.getNotation(move) + " "  + this.board[1][5]);
+               console.log("undo " + this.getNotation(move));
        }
 
        //////////////
@@ -1003,7 +1004,7 @@ class ChessRules
        // Context: just before move is played, turn hasn't changed
        getNotation(move)
        {
-               if (move.appear.length == 2)
+               if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
                {
                        // Castle
                        if (move.end.y < move.start.y)
@@ -1013,18 +1014,18 @@ class ChessRules
                }
 
                // Translate final square
-               let finalSquare =
+               const finalSquare =
                        String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
 
-               let piece = this.getPiece(move.start.x, move.start.y);
+               const piece = this.getPiece(move.start.x, move.start.y);
                if (piece == VariantRules.PAWN)
                {
                        // Pawn move
                        let notation = "";
-                       if (move.vanish.length > 1)
+                       if (move.vanish.length > move.appear.length)
                        {
                                // Capture
-                               let startColumn = String.fromCharCode(97 + move.start.y);
+                               const startColumn = String.fromCharCode(97 + move.start.y);
                                notation = startColumn + "x" + finalSquare;
                        }
                        else //no capture
@@ -1037,7 +1038,8 @@ class ChessRules
                else
                {
                        // Piece movement
-                       return piece.toUpperCase() + (move.vanish.length > 1 ? "x" : "") + finalSquare;
+                       return piece.toUpperCase() +
+                               (move.vanish.length > move.appear.length ? "x" : "") + finalSquare;
                }
        }