(Temporarily) Disable touch handling for smartphones
[vchess.git] / public / javascripts / base_rules.js
index 360f60c..6bc3591 100644 (file)
@@ -724,9 +724,11 @@ class ChessRules
                // DEBUG:
 //             if (!this.states) this.states = [];
 //             if (!ingame) this.states.push(JSON.stringify(this.board));
+//             if (!this.rstates) this.rstates = [];
+//             if (!ingame) this.rstates.push(JSON.stringify(this.promoted)+"-"+JSON.stringify(this.reserve));
 
                if (!!ingame)
-                       move.notation = this.getNotation(move);
+                       move.notation = [this.getNotation(move), this.getLongNotation(move)];
 
                move.flags = JSON.stringify(this.flags); //save flags (for undo)
                this.updateVariables(move);
@@ -745,7 +747,8 @@ class ChessRules
 
                // DEBUG:
 //             let state = this.states.pop();
-//             if (JSON.stringify(this.board) != state)
+//             let rstate = this.rstates.pop();
+//             if (JSON.stringify(this.board) != state || JSON.stringify(this.promoted)+"-"+JSON.stringify(this.reserve) != rstate)
 //                     debugger;
        }
 
@@ -1110,6 +1113,16 @@ class ChessRules
                }
        }
 
+       // Complete the usual notation, may be required for de-ambiguification
+       getLongNotation(move)
+       {
+               const startSquare =
+                       String.fromCharCode(97 + move.start.y) + (VariantRules.size[0]-move.start.x);
+               const finalSquare =
+                       String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
+               return startSquare + finalSquare; //not encoding move. But short+long is enough
+       }
+
        // The score is already computed when calling this function
        getPGN(mycolor, score, fenStart, mode)
        {
@@ -1124,14 +1137,24 @@ class ChessRules
                pgn += '[Fen "' + fenStart + '"]<br>';
                pgn += '[Result "' + score + '"]<br><br>';
 
+               // Standard PGN
                for (let i=0; i<this.moves.length; i++)
                {
                        if (i % 2 == 0)
                                pgn += ((i/2)+1) + ".";
-                       pgn += this.moves[i].notation + " ";
+                       pgn += this.moves[i].notation[0] + " ";
                }
+               pgn += score + "<br><br>";
 
+               // "Complete moves" PGN (helping in ambiguous cases)
+               for (let i=0; i<this.moves.length; i++)
+               {
+                       if (i % 2 == 0)
+                               pgn += ((i/2)+1) + ".";
+                       pgn += this.moves[i].notation[1] + " ";
+               }
                pgn += score;
+
                return pgn;
        }
 }