Implementation of pieces movements + captures in Ultima
[vchess.git] / public / javascripts / base_rules.js
index a8f2489..5020094 100644 (file)
@@ -729,6 +729,10 @@ class ChessRules
 
        play(move, ingame)
        {
+               // DEBUG:
+//             if (!this.states) this.states = [];
+//             if (!ingame) this.states.push(JSON.stringify(this.board));
+
                if (!!ingame)
                        move.notation = [this.getNotation(move), this.getLongNotation(move)];
 
@@ -746,12 +750,18 @@ class ChessRules
                this.moves.pop();
                this.unupdateVariables(move);
                this.parseFlags(JSON.parse(move.flags));
+
+               // DEBUG:
+//             if (JSON.stringify(this.board) != this.states[this.states.length-1])
+//                     debugger;
+//             this.states.pop();
        }
 
        //////////////
        // END OF GAME
 
        // Basic check for 3 repetitions (in the last moves only)
+       // TODO: extend to usual 3-repetition recognition (storing FEN with move?)
        checkRepetition()
        {
                if (this.moves.length >= 8)
@@ -988,9 +998,9 @@ class ChessRules
        // Setup the initial random (assymetric) position
        static GenRandInitFen()
        {
-               let pieces = [new Array(8), new Array(8)];
+               let pieces = { "w": new Array(8), "b": new Array(8) };
                // Shuffle pieces on first and last rank
-               for (let c = 0; c <= 1; c++)
+               for (let c of ["w","b"])
                {
                        let positions = _.range(8);
 
@@ -1032,11 +1042,10 @@ class ChessRules
                        pieces[c][knight2Pos] = 'n';
                        pieces[c][rook2Pos] = 'r';
                }
-               let fen = pieces[0].join("") +
+               return pieces["b"].join("") +
                        "/pppppppp/8/8/8/8/PPPPPPPP/" +
-                       pieces[1].join("").toUpperCase() +
+                       pieces["w"].join("").toUpperCase() +
                        " 1111"; //add flags
-               return fen;
        }
 
        // Return current fen according to pieces+colors state