v-if="showAnalyzeBtn"
@click="gotoAnalyze()"
)
- | {{ st.tr["Analyse"] }}
+ | {{ st.tr["Analysis mode"] }}
+ .row
+ .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
div(
v-show="display=='rules'"
v-html="content"
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
import { getDiagram } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
export default {
name: "my-rules",
components: {
gameInfo: {
vname: "",
mode: "versus",
- fen: ""
- }
+ },
+ V: null,
};
},
watch: {
},
computed: {
showAnalyzeBtn: function() {
- return (this.display=='rules' && (!window.V || V.CanAnalyse));
+ return this.V && this.V.CanAnalyze;
},
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
},
re_setVariant: async function(vname) {
const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
+ this.V = window.V = vModule.VariantRules;
this.gameInfo.vname = vname;
},
startGame: function(mode) {
this.gameInProgress = true;
this.display = "computer";
this.gameInfo.mode = mode;
- this.$set(this.gameInfo, "fen", V.GenRandInitFen());
+ if (this.gameInfo.mode == "versus") {
+ CompgameStorage.get(this.gameInfo.vname, (game) => {
+ // NOTE: game might be null
+ this.$refs["compgame"].launchGame(game);
+ });
+ } else {
+ this.$refs["compgame"].launchGame();
+ }
},
- // user is willing to stop the game:
+ // user wants to stop the game:
stopGame: function() {
this.$refs["compgame"].gameOver("?", "Undetermined result");
},
// The game is effectively stopped:
gameStopped: function() {
this.gameInProgress = false;
+ if (this.gameInfo.mode == "versus")
+ CompgameStorage.remove(this.gameInfo.vname);
},
gotoAnalyze: function() {
this.$router.push(