)
| {{ st.tr["Stop game"] }}
button(
- v-if="display=='rules' && gameInfo.vname!='Dark'"
+ v-if="showAnalyzeBtn"
@click="gotoAnalyze()"
)
- | {{ st.tr["Analyse"] }}
+ | {{ st.tr["Analysis mode"] }}
+ .row
+ .col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
div(
v-show="display=='rules'"
v-html="content"
)
ComputerGame(
+ ref="compgame"
v-show="display=='computer'"
:game-info="gameInfo"
- @game-over="stopGame"
@game-stopped="gameStopped"
)
</template>
import ComputerGame from "@/components/ComputerGame.vue";
import { store } from "@/store";
import { getDiagram } from "@/utils/printDiagram";
+import { CompgameStorage } from "@/utils/compgameStorage";
export default {
name: "my-rules",
components: {
gameInfo: {
vname: "",
mode: "versus",
- fen: "",
- score: "*"
- }
+ },
+ V: null,
};
},
watch: {
this.re_setVariant(this.$route.params["vname"]);
},
computed: {
+ showAnalyzeBtn: function() {
+ return this.V && this.V.CanAnalyze;
+ },
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
// (AJAX) Request to get rules content (plain text, HTML)
return getDiagram(args);
},
re_setVariant: async function(vname) {
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
- this.gameInfo.vname = vname;
+ await import("@/variants/" + vname + ".js")
+ .then((vModule) => {
+ this.V = window.V = vModule.VariantRules;
+ this.gameInfo.vname = vname;
+ })
+ .catch((err) => {
+ // Soon after component creation, st.tr might be uninitialized.
+ // Set a timeout to let a chance for the message to show translated.
+ const text = "Mispelled variant name";
+ setTimeout(() => {
+ alert(this.st.tr[text] || text);
+ this.$router.replace("/variants");
+ }, 500);
+ });
},
startGame: function(mode) {
if (this.gameInProgress) return;
this.gameInProgress = true;
this.display = "computer";
this.gameInfo.mode = mode;
- this.gameInfo.score = "*";
- this.gameInfo.fen = V.GenRandInitFen();
+ if (this.gameInfo.mode == "versus") {
+ CompgameStorage.get(this.gameInfo.vname, (game) => {
+ // NOTE: game might be null
+ this.$refs["compgame"].launchGame(game);
+ });
+ } else {
+ this.$refs["compgame"].launchGame();
+ }
},
- // user is willing to stop the game:
- stopGame: function(score) {
- this.gameInfo.score = score || "?";
+ // user wants to stop the game:
+ stopGame: function() {
+ this.$refs["compgame"].gameOver("?", "Undetermined result");
},
// The game is effectively stopped:
gameStopped: function() {
this.gameInProgress = false;
+ if (this.gameInfo.mode == "versus")
+ CompgameStorage.remove(this.gameInfo.vname);
},
gotoAnalyze: function() {
this.$router.push(
- "/analyse/" + this.gameInfo.vname + "/?fen=" + V.GenRandInitFen()
+ "/analyse/" + this.gameInfo.vname + "/?fen=" + V.GenRandInitFen(2)
);
}
}