@abortgame="abortGame"
)
GameList(
- ref="corrgames"
v-show="display=='corr'"
+ ref="corrgames"
:games="corrGames"
@show-game="showGame"
@abortgame="abortGame"
)
+ button#loadMoreBtn(
+ v-show="hasMore[display]"
+ @click="loadMore(display)"
+ )
+ | {{ st.tr["Load more"] }}
</template>
<script>
display: "live",
liveGames: [],
corrGames: [],
+ // timestamp of last showed (oldest) game:
+ cursor: {
+ live: Number.MAX_SAFE_INTEGER,
+ corr: Number.MAX_SAFE_INTEGER
+ },
+ // hasMore == TRUE: a priori there could be more games to load
+ hasMore: { live: true, corr: store.state.user.id > 0 },
conn: null,
- connexionString: ""
+ connexionString: "",
+ socketCloseListener: 0
};
},
+ watch: {
+ $route: function(to, from) {
+ if (to.path != "/mygames") this.cleanBeforeDestroy();
+ }
+ },
created: function() {
+ window.addEventListener("beforeunload", this.cleanBeforeDestroy);
// Initialize connection
this.connexionString =
params.socketUrl +
- "/?sid=" +
- this.st.user.sid +
- "&id=" +
- this.st.user.id +
- "&tmpId=" +
- getRandString() +
+ "/?sid=" + this.st.user.sid +
+ "&id=" + this.st.user.id +
+ "&tmpId=" + getRandString() +
"&page=" +
encodeURIComponent(this.$route.path);
this.conn = new WebSocket(this.connexionString);
this.conn.onmessage = this.socketMessageListener;
- this.conn.onclose = this.socketCloseListener;
+ this.socketCloseListener = setInterval(
+ () => {
+ if (this.conn.readyState == 3) {
+ // Connexion is closed: re-open
+ this.conn.removeEventListener("message", this.socketMessageListener);
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.addEventListener("message", this.socketMessageListener);
+ }
+ },
+ 1000
+ );
},
mounted: function() {
const adjustAndSetDisplay = () => {
}
this.setDisplay(showType);
};
- GameStorage.getAll(localGames => {
+ GameStorage.getRunning(localGames => {
localGames.forEach(g => g.type = "live");
this.decorate(localGames);
this.liveGames = localGames;
if (this.st.user.id > 0) {
+ // Ask running corr games first
ajax(
- "/games",
+ "/runninggames",
"GET",
{
- data: { uid: this.st.user.id },
+ credentials: true,
success: (res) => {
- let serverGames = res.games.filter(g => {
- const mySide =
- g.players[0].uid == this.st.user.id
- ? "White"
- : "Black";
- return !g["deletedBy" + mySide];
+ // These games are garanteed to not be deleted
+ this.corrGames = res.games;
+ this.corrGames.forEach(g => {
+ g.type = "corr";
+ g.score = "*";
});
- serverGames.forEach(g => g.type = "corr");
- this.decorate(serverGames);
- this.corrGames = serverGames;
- adjustAndSetDisplay();
+ this.decorate(this.corrGames);
+ // Now ask completed games (partial list)
+ this.loadMore(
+ "live",
+ () => this.loadMore("corr", adjustAndSetDisplay)
+ );
}
}
);
- } else adjustAndSetDisplay();
+ } else this.loadMore("live", adjustAndSetDisplay);
});
},
beforeDestroy: function() {
- this.conn.send(JSON.stringify({code: "disconnect"}));
+ this.cleanBeforeDestroy();
},
methods: {
+ cleanBeforeDestroy: function() {
+ clearInterval(this.socketCloseListener);
+ window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
+ this.conn.removeEventListener("message", this.socketMessageListener);
+ this.conn.send(JSON.stringify({code: "disconnect"}));
+ this.conn = null;
+ },
setDisplay: function(type, e) {
this.display = type;
localStorage.setItem("type-myGames", type);
decorate: function(games) {
games.forEach(g => {
g.myColor =
- (g.type == "corr" && g.players[0].uid == this.st.user.id) ||
+ (g.type == "corr" && g.players[0].id == this.st.user.id) ||
(g.type == "live" && g.players[0].sid == this.st.user.sid)
? 'w'
: 'b';
});
},
socketMessageListener: function(msg) {
+ if (!this.conn) return;
const data = JSON.parse(msg.data);
let gamesArrays = {
"corr": this.corrGames,
if (thing == "turn") {
game.myTurn = !game.myTurn;
if (game.myTurn) this.tryShowNewsIndicator(type);
- }
+ } else game.myTurn = false;
// TODO: forcing refresh like that is ugly and wrong.
// How to do it cleanly?
this.$refs[type + "games"].$forceUpdate();
gameInfo
);
game.myTurn =
- (type == "corr" && game.players[0].uid == this.st.user.id) ||
+ (type == "corr" && game.players[0].id == this.st.user.id) ||
(type == "live" && game.players[0].sid == this.st.user.sid);
gamesArrays[type].push(game);
if (game.myTurn) this.tryShowNewsIndicator(type);
}
}
},
- socketCloseListener: function() {
- this.conn = new WebSocket(this.connexionString);
- this.conn.addEventListener("message", this.socketMessageListener);
- this.conn.addEventListener("close", this.socketCloseListener);
- },
showGame: function(game) {
if (game.type == "live" || !game.myTurn) {
this.$router.push("/game/" + game.id);
game.players[0].sid == this.st.user.sid
? game.players[1].sid
: game.players[0].sid;
- this.conn.send(
- JSON.stringify(
- {
- code: "mabort",
- gid: game.id,
- // NOTE: target might not be online
- target: oppsid
- }
- )
- );
+ if (!!this.conn) {
+ this.conn.send(
+ JSON.stringify(
+ {
+ code: "mabort",
+ gid: game.id,
+ // NOTE: target might not be online
+ target: oppsid
+ }
+ )
+ );
+ }
}
else if (!game.deletedByWhite || !game.deletedByBlack) {
// Set score if game isn't deleted on server:
}
);
}
+ },
+ loadMore: function(type, cb) {
+ if (type == "corr" && this.st.user.id > 0) {
+ ajax(
+ "/completedgames",
+ "GET",
+ {
+ credentials: true,
+ data: { cursor: this.cursor["corr"] },
+ success: (res) => {
+ const L = res.games.length;
+ if (L > 0) {
+ this.cursor["corr"] = res.games[L - 1].created;
+ let moreGames = res.games;
+ moreGames.forEach(g => g.type = "corr");
+ this.decorate(moreGames);
+ this.corrGames = this.corrGames.concat(moreGames);
+ } else this.hasMore["corr"] = false;
+ if (!!cb) cb();
+ }
+ }
+ );
+ } else if (type == "live") {
+ GameStorage.getNext(this.cursor["live"], localGames => {
+ const L = localGames.length;
+ if (L > 0) {
+ // Add "-1" because IDBKeyRange.upperBound seems to include boundary
+ this.cursor["live"] = localGames[L - 1].created - 1;
+ localGames.forEach(g => g.type = "live");
+ this.decorate(localGames);
+ this.liveGames = this.liveGames.concat(localGames);
+ } else this.hasMore["live"] = false;
+ if (!!cb) cb();
+ });
+ }
}
}
};
table.game-list
max-height: 100%
+button#loadMoreBtn
+ display: block
+ margin: 0 auto
+
.somethingnew
background-color: #c5fefe !important
</style>