Small fixes + early draft of Eightpieces variant
[vchess.git] / client / src / views / MyGames.vue
index 5f183da..953c976 100644 (file)
-<template>
-  <div class="about">
-    <h1>This is an about page</h1>
-  </div>
+<template lang="pug">
+main
+  .row
+    .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+      .button-group
+        button.tabbtn#liveGames(@click="setDisplay('live',$event)")
+          | {{ st.tr["Live games"] }}
+        button.tabbtn#corrGames(@click="setDisplay('corr',$event)")
+          | {{ st.tr["Correspondance games"] }}
+      GameList(
+        v-show="display=='live'"
+        :games="liveGames"
+        @show-game="showGame"
+        @abortgame="abortGame"
+      )
+      GameList(
+        v-show="display=='corr'"
+        :games="corrGames"
+        @show-game="showGame"
+        @abortgame="abortGame"
+      )
 </template>
-// "My" games: tabs my archived local games, my correspondance games
-// + my imported games (of any type).
-// TODO: later, also add possibility to upload a game (parse PGN).
-Vue.component("my-tab-games", {
-       props: ["settings"],
-       data: function() {
-               return {
-                       display: "",
-                       imported: [],
-                       local: [],
-                       corr: []
-               };
-       },
-       template: `
-               <div>
-                       <div class="button-group">
-                               <button @click="display='local'">Local games</button>
-                               <button @click="display='corr'">Correspondance games</button>
-                               <button @click="display='imported'">Imported games</button>
-                       </div>
-                       <my-game-list v-show="display=='local'" :games="local">
-                       </my-game-list>
-                       <my-game-list v-show="display=='corr'" :games="corr">
-                       </my-game-list>
-                       <my-game-list v-show="display=='imported'" :games="imported">
-                       </my-game-list>
-                       <button @click="update">Refresh</button>
-               </div>
-       `,
-       created: function() {
-               // TODO: fetch corr games, local and corr
-               // if any corr game where it's my turn, set display = "corr",
-               // else set display = "local" (if any) or imported (if any and no local)
-       },
-       methods: {
-               update: function() {
-                       // TODO: scan local + imported games, if any new then add it
-               },
-       },
-});
+
+<script>
+import { store } from "@/store";
+import { GameStorage } from "@/utils/gameStorage";
+import { ajax } from "@/utils/ajax";
+import { getScoreMessage } from "@/utils/scoring";
+import params from "@/parameters";
+import { getRandString } from "@/utils/alea";
+import GameList from "@/components/GameList.vue";
+export default {
+  name: "my-my-games",
+  components: {
+    GameList
+  },
+  data: function() {
+    return {
+      st: store.state,
+      display: "live",
+      liveGames: [],
+      corrGames: [],
+      conn: null,
+      connexionString: ""
+    };
+  },
+  created: function() {
+    GameStorage.getAll(true, localGames => {
+      localGames.forEach(g => g.type = "live");
+      this.liveGames = localGames;
+    });
+    if (this.st.user.id > 0) {
+      ajax(
+        "/games",
+        "GET",
+        {
+          data: { uid: this.st.user.id },
+          success: (res) => {
+            let serverGames = res.games.filter(g => {
+              const mySide =
+                g.players[0].uid == this.st.user.id
+                  ? "White"
+                  : "Black";
+              return !g["deletedBy" + mySide];
+            });
+            serverGames.forEach(g => g.type = "corr");
+            this.corrGames = serverGames;
+          }
+        }
+      );
+    }
+    // Initialize connection
+    this.connexionString =
+      params.socketUrl +
+      "/?sid=" +
+      this.st.user.sid +
+      "&id=" +
+      this.st.user.id +
+      "&tmpId=" +
+      getRandString() +
+      "&page=" +
+      encodeURIComponent(this.$route.path);
+    this.conn = new WebSocket(this.connexionString);
+    this.conn.onmessage = this.socketMessageListener;
+    this.conn.onclose = this.socketCloseListener;
+  },
+  mounted: function() {
+    const showType = localStorage.getItem("type-myGames") || "live";
+    this.setDisplay(showType);
+  },
+  beforeDestroy: function() {
+    this.conn.send(JSON.stringify({code: "disconnect"}));
+  },
+  methods: {
+    setDisplay: function(type, e) {
+      this.display = type;
+      localStorage.setItem("type-myGames", type);
+      let elt = e ? e.target : document.getElementById(type + "Games");
+      elt.classList.add("active");
+      elt.classList.remove("somethingnew"); //in case of
+      if (elt.previousElementSibling)
+        elt.previousElementSibling.classList.remove("active");
+      else elt.nextElementSibling.classList.remove("active");
+    },
+    tryShowNewsIndicator: function(type) {
+      if (
+        (type == "live" && this.display == "corr") ||
+        (type == "corr" && this.display == "live")
+      ) {
+        document
+          .getElementById(type + "Games")
+          .classList.add("somethingnew");
+      }
+    },
+    socketMessageListener: function(msg) {
+      const data = JSON.parse(msg.data);
+      switch (data.code) {
+        // NOTE: no need to increment movesCount: unused if turn is provided
+        case "notifyturn":
+        case "notifyscore": {
+          const info = data.data;
+          let games =
+            !!parseInt(info.gid)
+              ? this.corrGames
+              : this.liveGames;
+          let g = games.find(g => g.id == info.gid);
+          // "notifything" --> "thing":
+          const thing = data.code.substr(6);
+          this.$set(g, thing, info[thing]);
+          this.tryShowNewsIndicator(g.type);
+          break;
+        }
+        case "notifynewgame": {
+          const gameInfo = data.data;
+          // st.variants might be uninitialized,
+          // if unlucky and newgame right after connect:
+          const v = this.st.variants.find(v => v.id == gameInfo.vid);
+          const vname = !!v ? v.name : "";
+          const type = gameInfo.cadence.indexOf('d') >= 0 ? "corr": "live";
+          const game = Object.assign(
+            {
+              vname: vname,
+              type: type,
+              score: "*",
+              turn: "w"
+            },
+            gameInfo
+          );
+          // TODO: the new game isn't sorted. Maybe apply a different strategy:
+          // 1) Sort all at loading,
+          // 2) Insert in place when new games arrive,
+          // 3) Change position when score or turn change.
+          // And GameList just show list unsorted.
+          this[type + "Games"].unshift(game);
+          this.tryShowNewsIndicator(type);
+          break;
+        }
+      }
+    },
+    socketCloseListener: function() {
+      this.conn = new WebSocket(this.connexionString);
+      this.conn.addEventListener("message", this.socketMessageListener);
+      this.conn.addEventListener("close", this.socketCloseListener);
+    },
+    showGame: function(game) {
+      // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
+      const isMyTurn = (g) => {
+        if (g.score != "*") return false;
+        const myColor =
+          g.players[0].uid == this.st.user.id ||
+          g.players[0].sid == this.st.user.sid
+            ? "w"
+            : "b";
+        if (!!g.turn) return g.turn == myColor;
+        const rem = g.movesCount % 2;
+        return (
+          (rem == 0 && myColor == "w") ||
+          (rem == 1 && myColor == "b")
+        );
+      };
+      if (game.type == "live" || !isMyTurn(game)) {
+        this.$router.push("/game/" + game.id);
+        return;
+      }
+      // It's my turn in this game. Are there others?
+      let nextIds = "";
+      let otherCorrGamesMyTurn = this.corrGames.filter(
+        g => g.id != game.id && isMyTurn(g));
+      if (otherCorrGamesMyTurn.length > 0) {
+        nextIds += "/?next=[";
+        otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
+        // Remove last comma and close array:
+        nextIds = nextIds.slice(0, -1) + "]";
+      }
+      this.$router.push("/game/" + game.id + nextIds);
+    },
+    abortGame: function(game) {
+      // Special "trans-pages" case: from MyGames to Game
+      // TODO: also for corr games? (It's less important)
+      if (game.type == "live") {
+        const oppsid =
+          game.players[0].sid == this.st.user.sid
+            ? game.players[1].sid
+            : game.players[0].sid;
+        this.conn.send(
+          JSON.stringify(
+            {
+              code: "mabort",
+              gid: game.id,
+              // NOTE: target might not be online
+              target: oppsid
+            }
+          )
+        );
+      }
+      else if (!game.deletedByWhite || !game.deletedByBlack) {
+        // Set score if game isn't deleted on server:
+        ajax(
+          "/games",
+          "PUT",
+          {
+            data: {
+              gid: game.id,
+              newObj: {
+                score: "?",
+                scoreMsg: getScoreMessage("?")
+              }
+            }
+          }
+        );
+      }
+    }
+  }
+};
+</script>
+
+<style lang="sass">
+.active
+  color: #42a983
+
+.tabbtn
+  background-color: #f9faee
+
+table.game-list
+  max-height: 100%
+
+.somethingnew
+  background-color: #c5fefe !important
+</style>