@show-game="showGame"
@abortgame="abortGame"
)
- div(v-show="display=='corr'")
- GameList(
- ref="corrgames"
- :games="corrGames"
- @show-game="showGame"
- @abortgame="abortGame"
- )
- button#loadMoreBtn(
- v-if="hasMore"
- @click="loadMore()"
- )
- | {{ st.tr["Load more"] }}
+ GameList(
+ v-show="display=='corr'"
+ ref="corrgames"
+ :games="corrGames"
+ @show-game="showGame"
+ @abortgame="abortGame"
+ )
+ button#loadMoreBtn(
+ v-show="hasMore[display]"
+ @click="loadMore(display)"
+ )
+ | {{ st.tr["Load more"] }}
</template>
<script>
display: "live",
liveGames: [],
corrGames: [],
- // timestamp of last showed (oldest) corr game:
- cursor: Number.MAX_SAFE_INTEGER,
+ // timestamp of last showed (oldest) game:
+ cursor: {
+ live: Number.MAX_SAFE_INTEGER,
+ corr: Number.MAX_SAFE_INTEGER
+ },
// hasMore == TRUE: a priori there could be more games to load
- hasMore: true,
+ hasMore: { live: true, corr: true },
conn: null,
connexionString: ""
};
},
+ watch: {
+ $route: function(to, from) {
+ if (to.path != "/mygames") this.cleanBeforeDestroy();
+ }
+ },
created: function() {
+ window.addEventListener("beforeunload", this.cleanBeforeDestroy);
// Initialize connection
this.connexionString =
params.socketUrl +
}
this.setDisplay(showType);
};
- GameStorage.getAll(localGames => {
+ GameStorage.getRunning(localGames => {
localGames.forEach(g => g.type = "live");
this.decorate(localGames);
this.liveGames = localGames;
});
this.decorate(this.corrGames);
// Now ask completed games (partial list)
- ajax(
- "/completedgames",
- "GET",
- {
- credentials: true,
- data: { cursor: this.cursor },
- success: (res2) => {
- if (res2.games.length > 0) {
- const L = res2.games.length;
- this.cursor = res2.games[L - 1].created;
- let completedGames = res2.games;
- completedGames.forEach(g => g.type = "corr");
- this.decorate(completedGames);
- this.corrGames = this.corrGames.concat(completedGames);
- adjustAndSetDisplay();
- }
- }
- }
+ this.loadMore(
+ "live",
+ () => this.loadMore("corr", adjustAndSetDisplay)
);
}
}
);
- } else adjustAndSetDisplay();
+ } else {
+ this.loadMore(
+ "live",
+ () => this.loadMore("corr", adjustAndSetDisplay)
+ );
+ }
});
},
beforeDestroy: function() {
- this.conn.send(JSON.stringify({code: "disconnect"}));
+ this.cleanBeforeDestroy();
},
methods: {
+ cleanBeforeDestroy: function() {
+ window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
+ this.conn.send(JSON.stringify({code: "disconnect"}));
+ },
setDisplay: function(type, e) {
this.display = type;
localStorage.setItem("type-myGames", type);
);
}
},
- loadMore: function() {
- ajax(
- "/completedgames",
- "GET",
- {
- credentials: true,
- data: { cursor: this.cursor },
- success: (res) => {
- if (res.games.length > 0) {
+ loadMore: function(type, cb) {
+ if (type == "corr") {
+ ajax(
+ "/completedgames",
+ "GET",
+ {
+ credentials: true,
+ data: { cursor: this.cursor["corr"] },
+ success: (res) => {
const L = res.games.length;
- this.cursor = res.games[L - 1].created;
- let moreGames = res.games;
- moreGames.forEach(g => g.type = "corr");
- this.decorate(moreGames);
- this.corrGames = this.corrGames.concat(moreGames);
- } else this.hasMore = false;
+ if (L > 0) {
+ this.cursor["corr"] = res.games[L - 1].created;
+ let moreGames = res.games;
+ moreGames.forEach(g => g.type = "corr");
+ this.decorate(moreGames);
+ this.corrGames = this.corrGames.concat(moreGames);
+ } else this.hasMore["corr"] = false;
+ if (!!cb) cb();
+ }
}
- }
- );
+ );
+ } else if (type == "live") {
+ GameStorage.getNext(this.cursor["live"], localGames => {
+ const L = localGames.length;
+ if (L > 0) {
+ // Add "-1" because IDBKeyRange.upperBound seems to include boundary
+ this.cursor["live"] = localGames[L - 1].created - 1;
+ localGames.forEach(g => g.type = "live");
+ this.decorate(localGames);
+ this.liveGames = this.liveGames.concat(localGames);
+ } else this.hasMore["live"] = false;
+ if (!!cb) cb();
+ });
+ }
}
}
};