)
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with"] }}
- select#selectPlayersInList(v-model="newchallenge.to")
+ select#selectPlayersInList(
+ v-model="newchallenge.to"
+ @change="changeChallTarget()"
+ )
option(value="")
option(
v-for="p in Object.values(people)"
+ v-if="!!p.name"
:value="p.name"
)
| {{ p.name }}
p.anonymous @nonymous ({{ anonymousCount() }})
#chat
Chat(
- :newChat="newChat"
+ ref="chatcomp"
@mychat="processChat"
:pastChats="[]"
)
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
- button#peopleBtn(onClick="window.doClick('modalPeople')")
+ button#peopleBtn(@click="openModalPeople()")
| {{ st.tr["Who's there?"] }}
button(@click="showNewchallengeForm()")
| {{ st.tr["New game"] }}
)
button#loadMoreBtn(
v-if="hasMore"
- @click="loadMore()"
+ @click="loadMoreCorr()"
)
| {{ st.tr["Load more"] }}
</template>
tchallDiag: "",
curChallToAccept: {from: {}},
presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
- newChat: "",
conn: null,
connexionString: "",
// Related to (killing of) self multi-connects:
});
if (!this.newchallenge.V && this.newchallenge.vid > 0)
this.loadNewchallVariant();
+ },
+ $route: function(to, from) {
+ if (to.path != "/") this.cleanBeforeDestroy();
}
},
created: function() {
+ document.addEventListener('visibilitychange', this.visibilityChange);
+ window.addEventListener("beforeunload", this.cleanBeforeDestroy);
if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
this.loadNewchallVariant();
const my = this.st.user;
encodeURIComponent(this.$route.path);
this.conn = new WebSocket(this.connexionString);
this.conn.onopen = connectAndPoll;
- this.conn.onmessage = this.socketMessageListener;
- this.conn.onclose = this.socketCloseListener;
+ this.conn.addEventListener("message", this.socketMessageListener);
+ this.conn.addEventListener("close", this.socketCloseListener);
},
mounted: function() {
- document.addEventListener('visibilitychange', this.visibilityChange);
["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
document.getElementById(eltName)
.addEventListener("click", processModalClick);
this.setDisplay('c', showCtype);
this.setDisplay('g', showGtype);
// Ask server for current corr games (all but mines)
- ajax(
- "/observedgames",
- "GET",
- {
- data: {
- uid: this.st.user.id,
- cursor: this.cursor
- },
- success: (response) => {
- const L = response.games.length;
- if (L > 0) {
- this.cursor = response.games[L - 1].created;
- if (this.games.length == 0 && this.gdisplay == "live") {
- document
- .getElementById("btnGcorr")
- .classList.add("somethingnew");
- }
- }
- this.games = this.games.concat(
- response.games.map(g => {
- const vname = this.getVname(g.vid);
- return Object.assign(
- {},
- g,
- {
- type: "corr",
- vname: vname
- }
- );
- })
- );
- }
- }
- );
+ this.loadMoreCorr();
// Also ask for corr challenges (open + sent by/to me)
+ // List them all, because they are not supposed to be that many (TODO?)
ajax(
"/challenges",
"GET",
);
},
beforeDestroy: function() {
- document.removeEventListener('visibilitychange', this.visibilityChange);
- this.send("disconnect");
+ this.cleanBeforeDestroy();
},
methods: {
+ cleanBeforeDestroy: function() {
+ document.removeEventListener('visibilitychange', this.visibilityChange);
+ window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
+ this.send("disconnect");
+ },
getRandomnessClass: function(pc) {
return {
["random-" + pc.randomness]: true
};
},
+ openModalPeople: function() {
+ window.doClick("modalPeople");
+ document.getElementById("inputChat").focus();
+ },
anonymousCount: function() {
let count = 0;
Object.values(this.people).forEach(p => {
if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
return {};
},
+ changeChallTarget: function() {
+ if (!this.newchallenge.to) {
+ // Reset potential FEN + diagram
+ this.newchallenge.fen = "";
+ this.newchallenge.diag = "";
+ }
+ },
cadenceFocusIfOpened: function() {
if (event.target.checked)
document.getElementById("cadence").focus();
break;
case "killed":
// I logged in elsewhere:
+ this.conn.removeEventListener("message", this.socketMessageListener);
+ this.conn.removeEventListener("close", this.socketCloseListener);
this.conn = null;
alert(this.st.tr["New connexion detected: tab now offline"]);
break;
break;
}
case "newchat":
- this.newChat = data.data;
+ this.$refs["chatcomp"].newChat(data.data);
if (!document.getElementById("modalPeople").checked)
document.getElementById("peopleBtn").classList.add("somethingnew");
break;
this.conn.addEventListener("message", this.socketMessageListener);
this.conn.addEventListener("close", this.socketCloseListener);
},
- loadMore: function() {
+ loadMoreCorr: function() {
ajax(
"/observedgames",
"GET",
success: (res) => {
const L = res.games.length;
if (L > 0) {
+ if (
+ this.cursor == Number.MAX_SAFE_INTEGER &&
+ this.games.length == 0 &&
+ this.gdisplay == "live"
+ ) {
+ // First loading: show indicators
+ document
+ .getElementById("btnGcorr")
+ .classList.add("somethingnew");
+ }
this.cursor = res.games[L - 1].created;
let moreGames = res.games.map(g => {
const vname = this.getVname(g.vid);
position: parsedFen.position,
orientation: parsedFen.turn
});
- }
+ } else this.newchallenge.diag = "";
},
newChallFromPreset(pchall) {
this.partialResetNewchallenge();
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted
- initime: [0, 0], //initialized later
score: "*"
}
);