Draft of Rules view (not working) with computer play
[vchess.git] / client / src / views / Hall.vue
index c1ef7eb..ca0caa2 100644 (file)
-<template>
-  <div class="home">
-    <Home msg="Welcome to Your Vue.js Apppp"/>
-  </div>
+<template lang="pug">
+div
+  input#modalNewgame.modal(type="checkbox")
+  div(role="dialog" aria-labelledby="titleFenedit")
+    .card.smallpad
+      label#closeNewgame.modal-close(for="modalNewgame")
+      fieldset
+        label(for="selectVariant") {{ st.tr["Variant"] }}
+        select#selectVariant(v-model="newgameInfo.vid")
+          option(v-for="v in st.variants" :value="v.id") {{ v.name }}
+      fieldset
+        label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
+        select#selectNbPlayers(v-model="newgameInfo.nbPlayers")
+          option(v-show="possibleNbplayers(2)" value="2") 2
+          option(v-show="possibleNbplayers(3)" value="3") 3
+          option(v-show="possibleNbplayers(4)" value="4") 4
+      fieldset
+        label(for="timeControl") Time control (in days)
+        #timeControl
+          input(type="number" v-model="newgameInfo.mainTime"
+            placeholder="Main time")
+          input(type="number" v-model="newgameInfo.increment"
+            placeholder="Increment")
+      fieldset
+        label(for="selectPlayers") {{ st.tr["Play with?"] }}
+        #selectPlayers
+          input(type="text" v-model="newgameInfo.players[0].name")
+          input(v-show="newgameInfo.nbPlayers>=3" type="text"
+            v-model="newgameInfo.players[1].name")
+          input(v-show="newgameInfo.nbPlayers==4" type="text"
+            v-model="newgameInfo.players[2].name")
+      fieldset
+        label(for="inputFen")
+          | {{ st.tr["FEN (ignored if players fields are blank)"] }}
+        input#inputFen(type="text" v-model="newgameInfo.fen")
+      button(@click="newGame") Launch game
+      p TODO: cadence, adversaire (pre-filled if click on name)
+      p cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment
+      p Note: leave FEN blank for random; FEN only for targeted challenge
+  div
+    ChallengeList(:challenges="challenges" @click-challenge="clickChallenge")
+    div(style="border:1px solid black")
+      h3 Online players
+      div(v-for="p in players" @click="challenge(p)") {{ p.name }}
+  button(onClick="doClick('modalNewgame')") New game
+  div
+    .button-group
+      button(@click="gdisplay='live'") Live games
+      button(@click="gdisplay='corr'") Correspondance games
+    GameList(v-show="gdisplay=='live'" :games="liveGames"
+      @show-game="showGame")
+    GameList(v-show="gdisplay=='corr'" :games="corrGames"
+      @show-game="showGame")
 </template>
 
 <script>
-// @ is an alias to /src
-import HelloWorld from "@/components/HelloWorld.vue";
-
-export default {
-  name: "home",
-  components: {
-    HelloWorld,
-  }
-};
-</script>
-
-// main playing hall: chat + online players + current challenges + button "new game"
-// TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list
+// main playing hall: online players + current challenges + button "new game"
 // TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés
 /*
 TODO: surligner si nouveau défi perso et pas affichage courant
 (cadences base + incrément, corr == incr >= 1jour ou base >= 7j)
 --> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
 fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
-main time should be positive (no 0+2 & cie...)
 */
-// TODO: au moins l'échange des coups en P2P ?
+// TODO: au moins l'échange des coups en P2P ? et game chat ?
 // TODO: objet game, objet challenge ? et player ?
-Vue.component('my-room', {
-       props: ["conn","settings"],
-       data: function () {
-               return {
-                       gdisplay: "live",
-                       user: user,
-                       liveGames: [],
-                       corrGames: [],
-                       players: [], //online players
-                       challenges: [], //live challenges
-                       people: [], //people who connect to this room (or disconnect)
-               };
-       },
-       // Modal new game, and then sub-components
-       template: `
-               <div>
-                       <input id="modalNewgame" type="checkbox" class="modal"/>
-                       <div role="dialog" aria-labelledby="titleFenedit">
-                               <div class="card smallpad">
-                                       <label id="closeNewgame" for="modalNewgame" class="modal-close">
-                                       </label>
-                                       <h3 id="titleFenedit" class="section">
-                                               {{ translate("Game state (FEN):") }}
-                                       </h3>
-                                       <input id="input-fen" type="text"/>
-                                       <p>TODO: cadence, adversaire (pre-filled if click on name)</p>
-                                       <p>cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment</p>
-                                       <p>Note: leave FEN blank for random; FEN only for targeted challenge</p>
-                                       <button @click="newGame">Launch game</button>
-                               </div>
-                       </div>
-                       <div>
-                               <my-chat :conn="conn" :myname="user.name" :people="people"></my-chat>
-                               <my-challenge-list :challenges="challenges" @click-challenge="clickChallenge">
-                               </my-challenge-list>
-                       </div>
-                       <button onClick="doClick('modalNewgame')">New game</button>
-                       <div>
-                               <div style="border:1px solid black">
-                                       <h3>Online players</h3>
-                                       <div v-for="p in players" @click="challenge(p)">
-                                               {{ p.name }}
-                                       </div>
-                               </div>
-                               <div class="button-group">
-                                       <button @click="gdisplay='live'">Live games</button>
-                                       <button @click="gdisplay='corr'">Correspondance games</button>
-                               </div>
-                               <my-game-list v-show="gdisplay=='live'" :games="liveGames"
-                                       @show-game="showGame">
-                               </my-game-list>
-                               <my-game-list v-show="gdisplay=='corr'" :games="corrGames"
-                                       @show-game="showGame">
-                               </my-game-list>
-                       </div>
-               </div>
-       `,
-       created: function() {
-               // TODO: ask server for current corr games (all but mines: names, ID, time control)
-               const socketMessageListener = msg => {
-                       const data = JSON.parse(msg.data);
-                       switch (data.code)
-                       {
-                               case "newgame":
-                                       // TODO: new game just started: data contain all informations
-                                       // (id, players, time control, fenStart ...)
-                                       break;
-                               // TODO: also receive live games summaries (update)
-                               // (just players names, time control, and ID + player ID)
-                               case "acceptchallenge":
-                                       // oppid: opponent socket ID (or DB id if registered)
-                                       if (true) //TODO: if challenge is full
-                                               this.newGame(data.challenge, data.user); //user.id et user.name
-                                       break;
-                               case "withdrawchallenge":
-                                       // TODO
-                                       break;
-                               case "cancelchallenge":
-                                       // TODO
-                                       break;
-                               // TODO: distinguish these (dis)connect events from their analogs in game.js
-                               case "connect":
-                                       this.players.push({name:data.name, id:data.uid});
-                                       break;
-                               case "disconnect":
-                                       const pIdx = this.players.findIndex(p => p.id == data.uid);
-                                       this.players.splice(pIdx);
-                                       break;
-                       }
-               };
-               const socketCloseListener = () => {
-                       this.conn.addEventListener('message', socketMessageListener);
-                       this.conn.addEventListener('close', socketCloseListener);
-               };
-               this.conn.onmessage = socketMessageListener;
-               this.conn.onclose = socketCloseListener;
-       },
-       methods: {
-               translate: translate,
-               showGame: function(game) {
-                       let hash = "#game?id=" + game.id;
-                       if (!!game.uid)
-                               hash += "&uid=" + game.uid;
-                       location.hash = hash;
-               },
-               challenge: function(player) {
-                       this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
-                               user:{name:user.name,id:user.id}}));
-               },
-               clickChallenge: function(challenge) {
-                       const index = this.challenges.findIndex(c => c.id == challenge.id);
-                       const toIdx = challenge.to.findIndex(p => p.id == user.id);
-                       const me = {name:user.name,id:user.id};
-                       if (toIdx >= 0)
-                       {
-                               // It's a multiplayer challenge I accepted: withdraw
-                               this.conn.send(JSON.stringify({code:"withdrawchallenge",
-                                       cid:challenge.id, user:me}));
-                               this.challenges.to.splice(toIdx, 1);
-                       }
-                       else if (challenge.from.id == user.id) //it's my challenge: cancel it
-                       {
-                               this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
-                               this.challenges.splice(index, 1);
-                       }
-                       else //accept a challenge
-                       {
-                               this.conn.send(JSON.stringify({code:"acceptchallenge",
-                                       cid:challenge.id, user:me}));
-                               this.challenges[index].to.push(me);
-                       }
-               },
-               // user: last person to accept the challenge
-               newGame: function(chall, user) {
-                       const fen = chall.fen || V.GenRandInitFen();
-                       const game = {}; //TODO: fen, players, time ...
-                       //setStorage(game); //TODO
-                       game.players.forEach(p => {
-                               this.conn.send(
-                                       JSON.stringify({code:"newgame", oppid:p.id, game:game}));
-                       });
-                       if (this.settings.sound >= 1)
-                               new Audio("/sounds/newgame.mp3").play().catch(err => {});
-               },
-       },
-});
+import { store } from "@/store";
+import { NbPlayers } from "@/data/nbPlayers";
+import GameList from "@/components/GameList.vue";
+import ChallengeList from "@/components/ChallengeList.vue";
+export default {
+  name: "my-hall",
+  components: {
+    GameList,
+    ChallengeList,
+  },
+  data: function () {
+    return {
+      st: store.state,
+      gdisplay: "live",
+      liveGames: [],
+      corrGames: [],
+      players: [], //online players
+      challenges: [], //live challenges
+      willPlay: [], //IDs of challenges in which I decide to play (>= 3 players)
+      newgameInfo: {
+        fen: "",
+        vid: 0,
+        nbPlayers: 0,
+        players: [{id:0,name:""},{id:0,name:""},{id:0,name:""}],
+        mainTime: 0,
+        increment: 0,
+      },
+    };
+  },
+  watch: {
+    "st.conn": function() {
+      // TODO: ask server for current corr games (all but mines: names, ID, time control)
+      const socketMessageListener = msg => {
+        const data = JSON.parse(msg.data);
+        switch (data.code)
+        {
+          case "newgame":
+            // TODO: new game just started: data contain all informations
+            // (id, players, time control, fenStart ...)
+            break;
+          // TODO: also receive live games summaries (update)
+          // (just players names, time control, and ID + player ID)
+          case "acceptchallenge":
+            // oppid: opponent socket ID (or DB id if registered)
+            if (true) //TODO: if challenge is full
+              this.newGame(data.challenge, data.user); //user.id et user.name
+            break;
+          case "withdrawchallenge":
+            // TODO
+            break;
+          case "cancelchallenge":
+            // TODO
+            break;
+          // TODO: distinguish these (dis)connect events from their analogs in game.js
+          case "connect":
+            this.players.push({name:data.name, id:data.uid});
+            break;
+          case "disconnect":
+            const pIdx = this.players.findIndex(p => p.id == data.uid);
+            this.players.splice(pIdx);
+            break;
+        }
+      };
+      const socketCloseListener = () => {
+        this.st.conn.addEventListener('message', socketMessageListener);
+        this.st.conn.addEventListener('close', socketCloseListener);
+      };
+      this.st.conn.onmessage = socketMessageListener;
+      this.st.conn.onclose = socketCloseListener;
+    },
+  },
+  methods: {
+    showGame: function(game) {
+      // NOTE: if we are an observer, the game will be found in main games list
+      // (sent by connected remote players)
+      this.$router.push("/" + game.id)
+    },
+    challenge: function(player) {
+      this.st.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id,
+        user:{name:this.st.user.name,id:this.st.user.id}}));
+    },
+    clickChallenge: function(challenge) {
+      const index = this.challenges.findIndex(c => c.id == challenge.id);
+      const toIdx = challenge.to.findIndex(p => p.id == user.id);
+      const me = {name:user.name,id:user.id};
+      if (toIdx >= 0)
+      {
+        // It's a multiplayer challenge I accepted: withdraw
+        this.st.conn.send(JSON.stringify({code:"withdrawchallenge",
+          cid:challenge.id, user:me}));
+        this.challenges.to.splice(toIdx, 1);
+      }
+      else if (challenge.from.id == user.id) //it's my challenge: cancel it
+      {
+        this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
+        this.challenges.splice(index, 1);
+      }
+      else //accept a challenge
+      {
+        this.st.conn.send(JSON.stringify({code:"acceptchallenge",
+          cid:challenge.id, user:me}));
+        this.challenges[index].to.push(me);
+      }
+      // TODO: accepter un challenge peut lancer une partie, il
+      // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici
+      // autres actions:
+      // supprime mon défi
+      // accepte un défi
+      // annule l'acceptation d'un défi (si >= 3 joueurs)
+      //
+      // si pas le mien et FEN speciale :: (charger code variante et)
+      // montrer diagramme + couleur (orienté)
+    },
+    // user: last person to accept the challenge
+    newGameLive: function(chall, user) {
+      const fen = chall.fen || V.GenRandInitFen();
+      const game = {}; //TODO: fen, players, time ...
+      //setStorage(game); //TODO
+      game.players.forEach(p => {
+        this.conn.send(
+          JSON.stringify({code:"newgame", oppid:p.id, game:game}));
+      });
+      if (this.settings.sound >= 1)
+        new Audio("/sounds/newgame.mp3").play().catch(err => {});
+    },
+    newGame: function() {
+      const afterRulesAreLoaded = () => {
+        // NOTE: side-effect = set FEN
+        // TODO: (to avoid any cheating option) separate the GenRandInitFen() functions
+        // in separate files, load on server and generate FEN on server.
+        const error = checkChallenge(this.newgameInfo, vname);
+        if (!!error)
+          return alert(error);
+        // Possible (server) error if filled player does not exist
+        ajax(
+          "/challenges/" + this.newgameInfo.vid,
+          "POST",
+          this.newgameInfo,
+          response => {
+            const chall = Object.assign({},
+              this.newgameInfo,
+              {
+                id: response.cid,
+                uid: user.id,
+                added: Date.now(),
+                vname: vname,
+              });
+            this.challenges.push(chall);
+          }
+        );
+        // TODO: else, if live game: send infos (socket), and...
+      };
+      const idxInVariants =
+        variantArray.findIndex(v => v.id == this.newgameInfo.vid);
+      const vname = variantArray[idxInVariants].name;
+      const scriptId = vname + "RulesScript";
+      if (!document.getElementById(scriptId))
+      {
+        // Load variant rules (only once)
+        var script = document.createElement("script");
+        script.id = scriptId;
+        script.onload = afterRulesAreLoaded;
+        //script.addEventListener ("load", afterRulesAreLoaded, false);
+        script.src = "/javascripts/variants/" + vname + ".js";
+        document.body.appendChild(script);
+      }
+      else
+        afterRulesAreLoaded();
+    },
+    possibleNbplayers: function(nbp) {
+      if (this.newgameInfo.vid == 0)
+        return false;
+      const variants = this.st.variants;
+      const idxInVariants =
+        variants.findIndex(v => v.id == this.newgameInfo.vid);
+      return NbPlayers[variants[idxInVariants].name].includes(nbp);
+    },
+  },
+};
+</script>
+
+<style lang="sass">
+// TODO
+</style>