Some style improvements
[vchess.git] / client / src / views / Hall.vue
index ab92925..9b58409 100644 (file)
@@ -1,15 +1,13 @@
 <template lang="pug">
 main
   input#modalInfo.modal(type="checkbox")
-  div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
-    .card.smallpad.small-modal.text-center
+  div#infoDiv(role="dialog" data-checkbox="modalInfo")
+    .card.text-center
       label.modal-close(for="modalInfo")
-      h3#infoMessage.section
-        p(v-html="infoMessage")
+      p(v-html="infoMessage")
   input#modalNewgame.modal(type="checkbox")
-  div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
-      aria-labelledby="titleFenedit")
-    .card.smallpad(@keyup.enter="newChallenge")
+  div#newgameDiv(role="dialog" data-checkbox="modalNewgame")
+    .card(@keyup.enter="newChallenge()")
       label#closeNewgame.modal-close(for="modalNewgame")
       fieldset
         label(for="selectVariant") {{ st.tr["Variant"] }} *
@@ -31,7 +29,7 @@ main
       fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
         label(for="inputFen") FEN
         input#inputFen(type="text" v-model="newchallenge.fen")
-      button(@click="newChallenge") {{ st.tr["Send challenge"] }}
+      button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
   .row
     .col-sm-12
       button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
@@ -39,9 +37,9 @@ main
     .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
       div
         .button-group
-          button(@click="(e) => setDisplay('c','live',e)" class="active")
+          button#btnClive(@click="setDisplay('c','live',$event)" class="active")
             | {{ st.tr["Live challenges"] }}
-          button(@click="(e) => setDisplay('c','corr',e)")
+          button#btnCcorr(@click="setDisplay('c','corr',$event)")
             | {{ st.tr["Correspondance challenges"] }}
         ChallengeList(v-show="cdisplay=='live'"
           :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
@@ -52,21 +50,17 @@ main
         #players
           p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
             span {{ people[sid].name }}
-            // Check: anonymous players cannot send individual challenges or be challenged individually
-            button.player-action(
-              v-if="sid != st.user.sid && !!st.user.name && people[sid].id > 0"
-              @click="challOrWatch(sid)"
-            )
+            button.player-action(v-if="sid!=st.user.sid || isGamer(sid)" @click="challOrWatch(sid)")
               | {{ getActionLabel(sid) }}
           p.anonymous @nonymous ({{ anonymousCount }})
         #chat
-          Chat(:newChat="newChat" @mychat="processChat")
+          Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]")
         .clearer
       div
         .button-group
-          button(@click="(e) => setDisplay('g','live',e)" class="active")
+          button#btnGlive(@click="setDisplay('g','live',$event)" class="active")
             | {{ st.tr["Live games"] }}
-          button(@click="(e) => setDisplay('g','corr',e)")
+          button#btnGcorr(@click="setDisplay('g','corr',$event)")
             | {{ st.tr["Correspondance games"] }}
         GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
           @show-game="showGame")
@@ -110,6 +104,10 @@ export default {
       },
       newChat: "",
       conn: null,
+      connexionString: "",
+      // Related to (killing of) self multi-connects:
+      newConnect: {},
+      killed: {},
     };
   },
   watch: {
@@ -138,6 +136,17 @@ export default {
       "GET",
       {uid: this.st.user.id, excluded: true},
       response => {
+        // Show corr tab with timeout, to let enough time for (socket) polling
+        setTimeout(
+          () => {
+            if (response.games.length > 0 &&
+              this.games.length == response.games.length)
+            {
+              this.setDisplay('g', "corr");
+            }
+          },
+          1000
+        );
         this.games = this.games.concat(response.games.map(g => {
           const type = this.classifyObject(g);
           const vname = this.getVname(g.vid);
@@ -151,6 +160,16 @@ export default {
       "GET",
       {uid: this.st.user.id},
       response => {
+        setTimeout(
+          () => {
+            if (response.challenges.length > 0 &&
+              this.challenges.length == response.challenges.length)
+            {
+              this.setDisplay('c', "corr");
+            }
+          },
+          1000
+        );
         // Gather all senders names, and then retrieve full identity:
         // (TODO [perf]: some might be online...)
         let names = {};
@@ -198,19 +217,14 @@ export default {
       this.send("pollclientsandgamers");
     };
     // Initialize connection
-    const connexionString = params.socketUrl +
+    this.connexionString = params.socketUrl +
       "/?sid=" + this.st.user.sid +
       "&tmpId=" + getRandString() +
       "&page=" + encodeURIComponent(this.$route.path);
-    this.conn = new WebSocket(connexionString);
+    this.conn = new WebSocket(this.connexionString);
     this.conn.onopen = connectAndPoll;
     this.conn.onmessage = this.socketMessageListener;
-    const socketCloseListener = () => {
-      this.conn = new WebSocket(connexionString);
-      this.conn.addEventListener('message', this.socketMessageListener);
-      this.conn.addEventListener('close', socketCloseListener);
-    };
-    this.conn.onclose = socketCloseListener;
+    this.conn.onclose = this.socketCloseListener;
   },
   mounted: function() {
     [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
@@ -227,12 +241,15 @@ export default {
   methods: {
     // Helpers:
     send: function(code, obj) {
-      this.conn.send(JSON.stringify(
-        Object.assign(
-          {code: code},
-          obj,
-        )
-      ));
+      if (!!this.conn)
+      {
+        this.conn.send(JSON.stringify(
+          Object.assign(
+            {code: code},
+            obj,
+          )
+        ));
+      }
     },
     getVname: function(vid) {
       const variant = this.st.variants.find(v => v.id == vid);
@@ -250,11 +267,17 @@ export default {
     },
     setDisplay: function(letter, type, e) {
       this[letter + "display"] = type;
-      e.target.classList.add("active");
-      if (!!e.target.previousElementSibling)
-        e.target.previousElementSibling.classList.remove("active");
+      let elt = !!e
+        ? e.target
+        : document.getElementById("btn" + letter.toUpperCase() + type);
+      elt.classList.add("active");
+      if (!!elt.previousElementSibling)
+        elt.previousElementSibling.classList.remove("active");
       else
-        e.target.nextElementSibling.classList.remove("active");
+        elt.nextElementSibling.classList.remove("active");
+    },
+    isGamer: function(sid) {
+      return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
     },
     getActionLabel: function(sid) {
       return this.people[sid].pages.some(p => p == "/")
@@ -270,28 +293,23 @@ export default {
       }
       else
       {
-        // In some game, maybe playing maybe not
-        const gid = this.people[sid].page.match(/[a-zA-Z0-9]+$/)[0];
-        this.showGame(this.games.find(g => g.id == gid)), sid;
+        // In some game, maybe playing maybe not: show a random one
+        let gids = [];
+        this.people[sid].pages.forEach(p => {
+          const matchGid = p.match(/[a-zA-Z0-9]+$/);
+          if (!!matchGid)
+            gids.push(matchGid[0]);
+        });
+        const gid = gids[Math.floor(Math.random() * gids.length)];
+        this.showGame(this.games.find(g => g.id == gid));
       }
     },
-    showGame: function(g, obsId) {
+    showGame: function(g) {
       // NOTE: we are an observer, since only games I don't play are shown here
       // ==> Moves sent by connected remote player(s) if live game
       let url = "/game/" + g.id;
       if (g.type == "live")
-      {
-        let rids = [];
-        for (let i of [0,1])
-        {
-          if (this.people[g.players[i].sid].pages.indexOf(url) >= 0)
-            rids.push(g.players[i].sid);
-        }
-        if (!!obsId)
-          rids.push(obsId); //observer can provide game too
-        const ridIdx = Math.floor(Math.random() * rids.length);
-        url += "?rid=" + rids[ridIdx];
-      }
+        url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
       this.$router.push(url);
     },
     processChat: function(chat) {
@@ -299,105 +317,142 @@ export default {
     },
     // Messaging center:
     socketMessageListener: function(msg) {
+      if (!this.conn)
+        return;
       const data = JSON.parse(msg.data);
       switch (data.code)
       {
         case "pollclientsandgamers":
         {
+          // Since people can be both in Hall and Game,
+          // need to track "askIdentity" requests:
           let identityAsked = {};
           data.sockIds.forEach(s => {
+            const page = s.page || "/";
             if (s.sid != this.st.user.sid && !identityAsked[s.sid])
             {
               identityAsked[s.sid] = true;
-              this.send("askidentity", {target:s.sid});
+              this.send("askidentity", {target:s.sid, page:page});
             }
             if (!this.people[s.sid])
-              this.$set(this.people, s.sid, {id:0, name:"", pages:[s.page || "/"]});
-            else if (!!s.page && this.people[s.sid].pages.indexOf(s.page) < 0)
-              this.people[s.sid].pages.push(s.page);
-            if (!s.page)
+              this.$set(this.people, s.sid, {id:0, name:"", pages:[page]});
+            else if (this.people[s.sid].pages.indexOf(page) < 0)
+              this.people[s.sid].pages.push(page);
+            if (!s.page) //peer is in Hall
               this.send("askchallenge", {target:s.sid});
-            else
-              this.send("askgame", {target:s.sid});
+            else //peer is in Game
+              this.send("askgame", {target:s.sid, page:page});
           });
           break;
         }
         case "connect":
         case "gconnect":
+        {
+          const page = data.page || "/";
           // NOTE: player could have been polled earlier, but might have logged in then
           // So it's a good idea to ask identity if he was anonymous.
           // But only ask game / challenge if currently disconnected.
           if (!this.people[data.from])
           {
-            this.$set(this.people, data.from, {name:"", id:0, pages:[data.page]});
+            this.$set(this.people, data.from, {name:"", id:0, pages:[page]});
             if (data.code == "connect")
               this.send("askchallenge", {target:data.from});
             else
-              this.send("askgame", {target:data.from});
+              this.send("askgame", {target:data.from, page:page});
           }
           else
           {
             // append page if not already in list
-            if (this.people[data.from].pages.indexOf(data.page) < 0)
-              this.people[data.from].pages.push(data.page);
+            if (this.people[data.from].pages.indexOf(page) < 0)
+              this.people[data.from].pages.push(page);
           }
           if (this.people[data.from].id == 0)
-            this.send("askidentity", {target:data.from});
+          {
+            this.newConnect[data.from] = true; //for self multi-connects tests
+            this.send("askidentity", {target:data.from, page:page});
+          }
           break;
+        }
         case "disconnect":
         case "gdisconnect":
+          // If the user reloads the page twice very quickly (experienced with Firefox),
+          // the first reload won't have time to connect but will trigger a "close" event anyway.
+          // ==> Next check is required.
+          if (!this.people[data.from])
+            return;
           // Disconnect means no more tmpIds:
           if (data.code == "disconnect")
           {
-            this.$delete(this.people, data.from);
-            // Also remove all challenges sent by this player:
+            // Remove the live challenge sent by this player:
             ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
           }
           else
           {
-            const pidx = this.people[data.from].pages.indexOf(data.page);
-            this.people[data.from].pages.splice(pageIdx, 1);
-            if (this.people[data.from].pages.length == 0)
+            // Remove the matching live game if now unreachable
+            const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
+            const gidx = this.games.findIndex(g => g.id == gid);
+            if (gidx >= 0)
             {
-              this.$delete(this.people, data.from);
-              // And all live games where he plays and no other opponent is online
-              ArrayFun.remove(this.games, g =>
-                g.type == "live" && (g.players.every(p => p.sid == data.from
-                  || !this.people[p.sid])), "all");
+              const game = this.games[gidx];
+              if (game.type == "live" &&
+                game.rids.length == 1 && game.rids[0] == data.from)
+              {
+                this.games.splice(gidx, 1);
+              }
             }
           }
+          const page = data.page || "/";
+          ArrayFun.remove(this.people[data.from].pages, p => p == page);
+          if (this.people[data.from].pages.length == 0)
+            this.$delete(this.people, data.from);
+          break;
+        case "killed":
+          // I logged in elsewhere:
+          alert(this.st.tr["New connexion detected: tab now offline"]);
+          // TODO: this fails. See https://github.com/websockets/ws/issues/489
+          //this.conn.removeEventListener("message", this.socketMessageListener);
+          //this.conn.removeEventListener("close", this.socketCloseListener);
+          //this.conn.close();
+          this.conn = null;
           break;
         case "askidentity":
-          // Request for identification: reply if I'm not anonymous
-          if (this.st.user.id > 0)
-          {
-            const me = {
-              // NOTE: decompose to avoid revealing email
-              name: this.st.user.name,
-              sid: this.st.user.sid,
-              id: this.st.user.id,
-            };
-            this.send("identity", {data:me, target:data.from});
-          }
+        {
+          // Request for identification (TODO: anonymous shouldn't need to reply)
+          const me = {
+            // Decompose to avoid revealing email
+            name: this.st.user.name,
+            sid: this.st.user.sid,
+            id: this.st.user.id,
+          };
+          this.send("identity", {data:me, target:data.from});
           break;
+        }
         case "identity":
         {
           const user = data.data;
-          this.$set(this.people, user.sid,
+          if (!!user.name) //otherwise anonymous
+          {
+            // If I multi-connect, kill current connexion if no mark (I'm older)
+            if (this.newConnect[user.sid] && user.id > 0
+              && user.id == this.st.user.id && user.sid != this.st.user.sid)
             {
-              id: user.id,
-              name: user.name,
-              pages: this.people[user.sid].pages,
-            });
-
-//          // TODO: smarter, if multi-connect, send to all instances... (several sid's)
-//          // Or better: just prevent multi-connect.
-//          // Fix anomaly: if registered player multi-connect, should be left only one
-//          const anomalies = Object.keys(this.people).filter(sid => this.people[sid].id == user.id);
-//          if (anomalies.length == 2)
-//            this.$delete(this.people, anomalies[0]);
-//          // --> this isn't good, some sid's are just forgetted
-
+              if (!this.killed[this.st.user.sid])
+              {
+                this.send("killme", {sid:this.st.user.sid});
+                this.killed[this.st.user.sid] = true;
+              }
+            }
+            if (user.sid != this.st.user.sid) //I already know my identity...
+            {
+              this.$set(this.people, user.sid,
+                {
+                  id: user.id,
+                  name: user.name,
+                  pages: this.people[user.sid].pages,
+                });
+            }
+          }
+          delete this.newConnect[user.sid];
           break;
         }
         case "askchallenge":
@@ -441,6 +496,11 @@ export default {
             newChall.from = Object.assign({sid:chall.from}, fromValues);
             newChall.vname = this.getVname(newChall.vid);
             this.challenges.push(newChall);
+            // Adjust visual:
+            if (newChall.type == "live" && this.cdisplay == "corr" && !this.challenges.some(c => c.type == "corr"))
+              this.setDisplay('c', "live");
+            else if (newChall.type == "corr" && this.cdisplay == "live" && !this.challenges.some(c => c.type == "live"))
+              this.setDisplay('c', "corr");
           }
           break;
         }
@@ -463,17 +523,38 @@ export default {
         {
           // NOTE: it may be live or correspondance
           const game = data.data;
-          if (this.games.findIndex(g => g.id == game.id) < 0)
+          let locGame = this.games.find(g => g.id == game.id);
+          if (!locGame)
           {
             let newGame = game;
             newGame.type = this.classifyObject(game);
             newGame.vname = this.getVname(game.vid);
             if (!game.score) //if new game from Hall
               newGame.score = "*";
+            newGame.rids = [game.rid];
+            delete newGame["rid"];
             this.games.push(newGame);
+            // Adjust visual:
+            if (newGame.type == "live" && this.gdisplay == "corr" && !this.games.some(g => g.type == "corr"))
+              this.setDisplay('g', "live");
+            else if (newGame.type == "live" && this.gdisplay == "live" && !this.games.some(g => g.type == "live"))
+              this.setDisplay('g', "corr");
+          }
+          else
+          {
+            // Append rid (if not already in list)
+            if (!locGame.rids.includes(game.rid))
+              locGame.rids.push(game.rid);
           }
           break;
         }
+        case "result":
+        {
+          let g = this.games.find(g => g.id == data.gid);
+          if (!!g)
+            g.score = data.score;
+          break;
+        }
         case "startgame":
         {
           // New game just started: data contain all information
@@ -487,7 +568,6 @@ export default {
               "#/game/" + gameInfo.id + "</a>";
             let modalBox = document.getElementById("modalInfo");
             modalBox.checked = true;
-            setTimeout(() => { modalBox.checked = false; }, 3000);
           }
           break;
         }
@@ -496,6 +576,13 @@ export default {
           break;
       }
     },
+    socketCloseListener: function() {
+      if (!this.conn)
+        return;
+      this.conn = new WebSocket(this.connexionString);
+      this.conn.addEventListener("message", this.socketMessageListener);
+      this.conn.addEventListener("close", this.socketCloseListener);
+    },
     // Challenge lifecycle:
     newChallenge: async function() {
       if (this.newchallenge.vid == "")
@@ -682,6 +769,15 @@ export default {
 #newGame
   display: block
   margin: 10px auto 5px auto
+
+#infoDiv > .card
+  padding: 15px 0
+  max-width: 430px
+
+#newgameDiv > .card
+  max-width: 767px
+  max-height: 100%
+
 #people
   width: 100%
 #players