Fix games ordering in MyGames, fix en-passant mistake in Rifle variant
[vchess.git] / client / src / views / Hall.vue
index 9656c96..92030e7 100644 (file)
@@ -256,7 +256,15 @@ export default {
             response.games.map(g => {
               const type = this.classifyObject(g);
               const vname = this.getVname(g.vid);
-              return Object.assign({}, g, { type: type, vname: vname });
+              return Object.assign(
+                {},
+                g,
+                {
+                  type: type,
+                  vname: vname,
+                  priority: g.score == "*" ? 1 : 0 //for display
+                }
+              );
             })
           );
         }
@@ -324,6 +332,8 @@ export default {
       params.socketUrl +
       "/?sid=" +
       this.st.user.sid +
+      "&id=" +
+      this.st.user.id +
       "&tmpId=" +
       getRandString() +
       "&page=" +
@@ -682,20 +692,21 @@ export default {
         }
         case "game": //individual request
         case "newgame": {
-          // NOTE: it may be live or correspondance
           const game = data.data;
-          // Ignore games where I play (corr games)
+          // Ignore games where I play (will go in MyGames page)
           if (game.players.every(p =>
-            p.sid != this.st.user.sid || p.id != this.st.user.id))
+            p.sid != this.st.user.sid || p.uid != this.st.user.id))
           {
             let locGame = this.games.find(g => g.id == game.id);
             if (!locGame) {
               let newGame = game;
               newGame.type = this.classifyObject(game);
               newGame.vname = this.getVname(game.vid);
+              newGame.priority = 0;
               if (!game.score)
-                //if new game from Hall
+                // New game from Hall
                 newGame.score = "*";
+              if (newGame.score == "*") newGame.priority++;
               newGame.rids = [game.rid];
               delete newGame["rid"];
               this.games.push(newGame);
@@ -716,11 +727,14 @@ export default {
         }
         case "result": {
           let g = this.games.find(g => g.id == data.gid);
-          if (!!g) g.score = data.score;
+          if (!!g) {
+            g.score = data.score;
+            g.priority = 0;
+          }
           break;
         }
         case "startgame": {
-          // New game just started: data contain all information
+          // New game just started, I'm involved
           const gameInfo = data.data;
           if (this.classifyObject(gameInfo) == "live")
             this.startNewGame(gameInfo);
@@ -733,8 +747,7 @@ export default {
               "#/game/" +
               gameInfo.id +
               "</a>";
-            let modalBox = document.getElementById("modalInfo");
-            modalBox.checked = true;
+            document.getElementById("modalInfo").checked = true;
           }
           break;
         }
@@ -907,6 +920,7 @@ export default {
       }
       this.send("deletechallenge", { data: c.id });
     },
+    // TODO: if several players click same challenge at the same time: problem
     clickChallenge: async function(c) {
       const myChallenge =
         c.from.sid == this.st.user.sid || //live
@@ -950,6 +964,16 @@ export default {
     },
     // NOTE: when launching game, the challenge is already being deleted
     launchGame: function(c) {
+      let players =
+        !!c.mycolor
+          ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+          : shuffle([c.from, c.seat]);
+      // Convention for players IDs in stored games is 'uid'
+      players.forEach(p => {
+        let pWithUid = p;
+        pWithUid["uid"] = p.id;
+        delete pWithUid["id"];
+      });
       // These game informations will be shared
       let gameInfo = {
         id: getRandString(),
@@ -964,16 +988,27 @@ export default {
       const notifyNewgame = () => {
         const oppsid = this.getOppsid(c);
         if (!!oppsid)
-          //opponent is online
+          // Opponent is online
           this.send("startgame", { data: gameInfo, target: oppsid });
-        // Send game info (only if live) to everyone except me in this tab
-        this.send("newgame", { data: gameInfo });
+        // Send game info (only if live) to everyone except me and opponent
+        // TODO: this double message send could be avoided.
+        this.send("newgame", { data: gameInfo, oppsid: oppsid });
+        // Also to MyGames page:
+        this.send(
+          "notifynewgame",
+          {
+            data: gameInfo,
+            targets: gameInfo.players.map(p => {
+              return { sid: p.sid, uid: p.uid };
+            })
+          }
+        );
       };
       if (c.type == "live") {
         notifyNewgame();
         this.startNewGame(gameInfo);
-      } //corr: game only on server
-      else {
+      } else {
+        // corr: game only on server
         ajax(
           "/games",
           "POST",
@@ -991,25 +1026,36 @@ export default {
     },
     // NOTE: for live games only (corr games start on the server)
     startNewGame: function(gameInfo) {
-      const game = Object.assign({}, gameInfo, {
-        // (other) Game infos: constant
-        fenStart: gameInfo.fen,
-        vname: this.getVname(gameInfo.vid),
-        created: Date.now(),
-        // Game state (including FEN): will be updated
-        moves: [],
-        clocks: [-1, -1], //-1 = unstarted
-        initime: [0, 0], //initialized later
-        score: "*"
-      });
-      GameStorage.add(game, (err) => {
-        // If an error occurred, game is not added: abort
-        if (!err) {
-          if (this.st.settings.sound)
-            new Audio("/sounds/newgame.flac").play().catch(() => {});
-          this.$router.push("/game/" + gameInfo.id);
+      const game = Object.assign(
+        {},
+        gameInfo,
+        {
+          // (other) Game infos: constant
+          fenStart: gameInfo.fen,
+          vname: this.getVname(gameInfo.vid),
+          created: Date.now(),
+          // Game state (including FEN): will be updated
+          moves: [],
+          clocks: [-1, -1], //-1 = unstarted
+          initime: [0, 0], //initialized later
+          score: "*"
         }
-      });
+      );
+      setTimeout(
+        () => {
+          GameStorage.add(game, (err) => {
+            // If an error occurred, game is not added: a tab already
+            // added the game and (if focused) is redirected toward it.
+            // If no error and the tab is hidden: do not show anything.
+            if (!err && !document.hidden) {
+              if (this.st.settings.sound)
+                new Audio("/sounds/newgame.flac").play().catch(() => {});
+              this.$router.push("/game/" + gameInfo.id);
+            }
+          });
+        },
+        document.hidden ? 500 + 1000 * Math.random() : 0
+      );
     }
   }
 };