h3#infoMessage.section
p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
- div(role="dialog" aria-labelledby="titleFenedit")
+ div(role="dialog" data-checkbox="modalNewgame"
+ aria-labelledby="titleFenedit")
.card.smallpad(@keyup.enter="newChallenge")
label#closeNewgame.modal-close(for="modalNewgame")
fieldset
button(@click="pdisplay='players'") Players
button(@click="pdisplay='chat'") Chat
#players(v-show="pdisplay=='players'")
- h3 Online players
- .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
- :class="{anonymous: !!p.count}"
- )
- | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
+ p.text-center(v-for="p in uniquePlayers")
+ span(:class="{anonymous: !!p.count}")
+ | {{ (p.name || '@nonymous') + (!!p.count ? " ("+p.count+")" : "") }}
+ button.player-action(v-if="!p.count" @click="challOrWatch(p,$event)")
+ | {{ whatPlayerDoes(p) }}
#chat(v-show="pdisplay=='chat'")
Chat(:players="[]")
input#gameSection(type="radio" aria-hidden="true" name="accordion")
gdisplay: "live",
games: [],
challenges: [],
- people: [], //people in main hall
+ people: {}, //people in main hall
infoMessage: "",
newchallenge: {
fen: "",
computed: {
uniquePlayers: function() {
// Show e.g. "@nonymous (5)", and do nothing on click on anonymous
- let anonymous = {name:"@nonymous", count:0};
+ let anonymous = {name:"", count:0};
let playerList = {};
- this.people.forEach(p => {
+ Object.values(this.people).forEach(p => {
if (p.id > 0)
{
// We don't count registered users connections: either they are here or not.
if (!playerList[p.id])
- playerList[p.id] = {name: p.name, count: 0};
+ playerList[p.id] = {name: p.name};
}
else
anonymous.count++;
created: function() {
// Always add myself to players' list
const my = this.st.user;
- this.people.push({sid:my.sid, id:my.id, name:my.name});
+ this.$set(this.people, my.sid, {id:my.id, name:my.name});
// Retrieve live challenge (not older than 30 minute) if any:
const chall = JSON.parse(localStorage.getItem("challenge") || "false");
if (!!chall)
// this.st.variants might be uninitialized (variant == null)
return (!!variant ? variant.name : "");
},
- getSid: function(pname) {
- const pIdx = this.people.findIndex(pl => pl.name == pname);
- return (pIdx === -1 ? null : this.people[pIdx].sid);
- },
- getPname: function(sid) {
- const pIdx = this.people.findIndex(pl => pl.sid == sid);
- return (pIdx === -1 ? null : this.people[pIdx].name);
+ whatPlayerDoes: function(p) {
+ if (this.games.some(g => g.players.some(pl => pl.sid == p.sid)))
+ return "Playing";
+ return "Challenge"; //player is available
},
sendSomethingTo: function(to, code, obj, warnDisconnected) {
const doSend = (code, obj, sid) => {
if (!!to)
{
// Challenge with targeted players
- const targetSid = this.getSid(to);
+ const targetSid =
+ Object.keys(this.people).find(sid => this.people[sid].name == to);
if (!targetSid)
{
if (!!warnDisconnected)
else
{
// Open challenge: send to all connected players (except us)
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid) //only sid is always set
- doSend(code, obj, p.sid);
+ Object.keys(this.people).forEach(sid => {
+ if (sid != this.st.user.sid)
+ doSend(code, obj, sid);
});
}
},
case "pollclients":
{
data.sockIds.forEach(sid => {
- this.people.push({sid:sid, id:0, name:""});
+ this.$set(this.people, sid, {id:0, name:""});
// Ask identity, challenges and game(s)
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
- this.st.conn.send(JSON.stringify(
- // people[0] instead of st.user to avoid sending email
- {code:"identity", user:this.people[0], target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"identity",
+ user: {
+ // NOTE: decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ },
+ target:data.from}));
}
break;
}
+ case "identity":
+ {
+ this.$set(this.people, data.user.sid,
+ {id: data.user.id, name: data.user.name});
+ break;
+ }
case "askchallenge":
{
// Send my current live challenge (if any)
}
break;
}
- case "identity":
- {
- const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
- this.people[pIdx].id = data.user.id;
- this.people[pIdx].name = data.user.name;
- break;
- }
case "challenge":
{
// Receive challenge from some player (+sid)
let newChall = data.chall;
newChall.type = this.classifyObject(data.chall);
- const pIdx = this.people.findIndex(p => p.sid == data.from);
- newChall.from = this.people[pIdx]; //may be anonymous
+ newChall.from =
+ Object.assign({sid:data.from}, this.people[data.from]);
newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
newChall.vname = this.getVname(newChall.vid);
this.challenges.push(newChall);
}
case "refusechallenge":
{
- alert(this.getPname(data.from) + " declined your challenge");
+ alert(this.people[data.from].name + " declined your challenge");
ArrayFun.remove(this.challenges, c => c.id == data.cid);
break;
}
}
case "connect":
{
- this.people.push({name:"", id:0, sid:data.from});
+ this.$set(this.people, data.from, {name:"", id:0});
this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
}
case "disconnect":
{
- ArrayFun.remove(this.people, p => p.sid == data.from);
+ this.$delete(this.people, data.from);
// Also remove all challenges sent by this player:
ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
// And all live games where he plays and no other opponent is online
ArrayFun.remove(this.games, g =>
g.type == "live" && (g.players.every(p => p.sid == data.from
- || !this.people.some(pl => pl.sid == p.sid))), "all");
+ || !this.people[p.sid])), "all");
break;
}
}
this.newchallenge.to = player.name;
doClick("modalNewgame");
},
+ challOrWatch: function(p, e) {
+ switch (e.target.innerHTML)
+ {
+ case "Challenge":
+ this.tryChallenge(p);
+ break;
+ case "Playing":
+ // NOTE: this search for game was already done for rendering
+ this.showGame(this.games.find(
+ g => g.players.some(pl => pl.sid == p.sid)));
+ break;
+ };
+ },
newChallenge: async function() {
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
+ if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
+ this.newchallenge.timeControl += "+0"; //assume minutes, no increment
const error = checkChallenge(this.newchallenge);
if (!!error)
return alert(error);
// NOTE: vname and type are redundant (can be deduced from timeControl + vid)
chall.type = ctype;
chall.vname = vname;
- chall.from = this.people[0]; //avoid sending email
+ chall.from = { //decompose to avoid revealing email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
this.challenges.push(chall);
if (ctype == "live")
localStorage.setItem("challenge", JSON.stringify(chall));
}
if (c.accepted)
{
- c.seat = this.people[0]; //== this.st.user, avoid revealing email
+ c.seat = { //again, avoid c.seat = st.user to not reveal email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
this.launchGame(c);
}
else
let target = c.from.sid; //may not be defined if corr + offline opp
if (!target)
{
- const opponent = this.people.find(p => p.id == c.from.id);
- if (!!opponent)
- target = opponent.sid
+ target = Object.keys(this.people).find(sid =>
+ this.people[sid].id == c.from.id);
}
const tryNotifyOpponent = () => {
if (!!target) //opponent is online
<style lang="sass">
#newGame
display: block
- margin: auto
+ margin: 10px auto 5px auto
+#chat > .card
+ max-width: 100%
+ margin: 0;
+ border: none;
+.anonymous
+ font-style: italic
+button.player-action
+ margin-left: 20px
</style>