<template lang="pug">
main
+ input#modalInfo.modal(type="checkbox")
+ div#infoDiv(role="dialog" data-checkbox="modalInfo")
+ .card.text-center
+ label.modal-close(for="modalInfo")
+ p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
- div(role="dialog" aria-labelledby="titleFenedit")
- .card.smallpad
+ div#newgameDiv(role="dialog" data-checkbox="modalNewgame")
+ .card
label#closeNewgame.modal-close(for="modalNewgame")
- fieldset
- label(for="selectVariant") {{ st.tr["Variant"] }}
- select#selectVariant(v-model="newchallenge.vid")
- option(v-for="v in st.variants" :value="v.id") {{ v.name }}
- fieldset
- label(for="timeControl") {{ st.tr["Time control"] }}
- input#timeControl(type="text" v-model="newchallenge.timeControl"
- placeholder="3m+2s, 1h+30s, 7d+1d ...")
- fieldset(v-if="st.user.id > 0")
- label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
- input#selectPlayers(type="text" v-model="newchallenge.to")
- fieldset(v-if="st.user.id > 0")
- label(for="inputFen") {{ st.tr["FEN (optional)"] }}
- input#inputFen(type="text" v-model="newchallenge.fen")
- button(@click="newChallenge") {{ st.tr["Send challenge"] }}
+ form(@submit.prevent="newChallenge()" @keyup.enter="newChallenge()")
+ fieldset
+ label(for="selectVariant") {{ st.tr["Variant"] }} *
+ select#selectVariant(v-model="newchallenge.vid")
+ option(v-for="v in st.variants" :value="v.id"
+ :selected="newchallenge.vid==v.id")
+ | {{ v.name }}
+ fieldset
+ label(for="cadence") {{ st.tr["Cadence"] }} *
+ div#predefinedCadences
+ button 3+2
+ button 5+3
+ button 15+5
+ input#cadence(type="text" v-model="newchallenge.cadence"
+ placeholder="5+0, 1h+30s, 7d+1d ...")
+ fieldset(v-if="st.user.id > 0")
+ label(for="selectPlayers") {{ st.tr["Play with?"] }}
+ input#selectPlayers(type="text" v-model="newchallenge.to")
+ fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ label(for="inputFen") FEN
+ input#inputFen(type="text" v-model="newchallenge.fen")
+ button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
+ input#modalPeople.modal(type="checkbox" @click="resetChatColor()")
+ div#peopleWrap(role="dialog" data-checkbox="modalPeople")
+ .card
+ label.modal-close(for="modalPeople")
+ #people
+ #players
+ p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
+ span {{ people[sid].name }}
+ button.player-action(v-if="sid!=st.user.sid || isGamer(sid)" @click="challOrWatch(sid)")
+ | {{ getActionLabel(sid) }}
+ p.anonymous @nonymous ({{ anonymousCount }})
+ #chat
+ Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]")
+ .clearer
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- button(onClick="doClick('modalNewgame')") New game
+ .button-group
+ button#peopleBtn(onClick="doClick('modalPeople')") {{ st.tr["Social"] }}
+ button(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- .collapse
- input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
- label(for="challengeSection" aria-hidden="true") Challenges
- div
- .button-group
- button(@click="cdisplay='live'") Live Challenges
- button(@click="cdisplay='corr'") Correspondance challenges
- ChallengeList(v-show="cdisplay=='live'"
- :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
- ChallengeList(v-show="cdisplay=='corr'"
- :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
- input#peopleSection(type="radio" aria-hidden="true" name="accordion")
- label(for="peopleSection" aria-hidden="true") People
- div
- .button-group
- button(@click="pdisplay='players'") Players
- button(@click="pdisplay='chat'") Chat
- #players(v-show="pdisplay=='players'")
- h3 Online players
- .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
- :class="{anonymous: !!p.count}"
- )
- | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
- #chat(v-show="pdisplay=='chat'")
- h3 Chat (TODO)
- input#gameSection(type="radio" aria-hidden="true" name="accordion")
- label(for="gameSection" aria-hidden="true") Games
- div
- .button-group
- button(@click="gdisplay='live'") Live games
- button(@click="gdisplay='corr'") Correspondance games
- GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
- @show-game="showGame")
- GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
- @show-game="showGame")
+ div#div2
+ .button-group
+ button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
+ | {{ st.tr["Live challenges"] }}
+ button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
+ | {{ st.tr["Correspondance challenges"] }}
+ ChallengeList(v-show="cdisplay=='live'"
+ :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
+ ChallengeList(v-show="cdisplay=='corr'"
+ :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
+ div#div3
+ .button-group
+ button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
+ | {{ st.tr["Live games"] }}
+ button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
+ | {{ st.tr["Correspondance games"] }}
+ GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
+ :showBoth="true" @show-game="showGame")
+ GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
+ :showBoth="true" @show-game="showGame")
</template>
<script>
import { checkChallenge } from "@/data/challengeCheck";
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
+import params from "@/parameters";
import { getRandString, shuffle } from "@/utils/alea";
+import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
import { GameStorage } from "@/utils/gameStorage";
+import { processModalClick } from "@/utils/modalClick";
export default {
name: "my-hall",
components: {
+ Chat,
GameList,
ChallengeList,
},
return {
st: store.state,
cdisplay: "live", //or corr
- pdisplay: "players", //or chat
gdisplay: "live",
games: [],
challenges: [],
- people: [], //(all) online players
+ people: {},
+ infoMessage: "",
newchallenge: {
fen: "",
- vid: 0,
+ vid: localStorage.getItem("vid") || "",
to: "", //name of challenged player (if any)
- timeControl: "", //"2m+2s" ...etc
+ cadence: localStorage.getItem("cadence") || "",
},
+ newChat: "",
+ conn: null,
+ connexionString: "",
+ // Related to (killing of) self multi-connects:
+ newConnect: {},
+ killed: {},
};
},
- computed: {
- uniquePlayers: function() {
- // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
- let anonymous = {id:0, name:"@nonymous", count:0};
- let playerList = [];
- this.people.forEach(p => {
- if (p.id > 0)
- playerList.push(p);
- else
- anonymous.count++;
+ watch: {
+ // st.variants changes only once, at loading from [] to [...]
+ "st.variants": function(variantArray) {
+ // Set potential challenges and games variant names:
+ this.challenges.concat(this.games).forEach(o => {
+ if (o.vname == "")
+ o.vname = this.getVname(o.vid);
});
- if (anonymous.count > 0)
- playerList.push(anonymous);
- return playerList;
+ },
+ },
+ computed: {
+ anonymousCount: function() {
+ let count = 0;
+ Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
+ return count;
},
},
created: function() {
- // Always add myself to players' list
const my = this.st.user;
- this.people.push({sid:my.sid, id:my.id, name:my.name});
- // Retrieve live challenge (not older than 30 minute) if any:
- const chall = JSON.parse(localStorage.getItem("challenge") || "false");
- if (!!chall)
- {
- if ((Date.now() - chall.added)/1000 <= 30*60)
- this.challenges.push(chall);
- else
- localStorage.removeItem("challenge");
- }
- if (this.st.user.id > 0)
- {
- // Ask server for current corr games (all but mines)
- ajax(
- "/games",
- "GET",
- {uid: this.st.user.id, excluded: true},
- response => {
- this.games = this.games.concat(response.games.map(g => {
- const type = this.classifyObject(g);
- const vname = this.getVname(g.vid);
- return Object.assign({}, g, {type: type, vname: vname});
- }));
- }
- );
- // Also ask for corr challenges (open + sent to me)
- ajax(
- "/challenges",
- "GET",
- {uid: this.st.user.id},
- response => {
- console.log(response.challenges);
- // TODO: post-treatment on challenges ?
- Array.prototype.push.apply(this.challenges, response.challenges);
+ this.$set(this.people, my.sid, {id:my.id, name:my.name, pages:["/"]});
+ // Ask server for current corr games (all but mines)
+ ajax(
+ "/games",
+ "GET",
+ {uid: this.st.user.id, excluded: true},
+ response => {
+ this.games = this.games.concat(response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, {type: type, vname: vname});
+ }));
+ }
+ );
+ // Also ask for corr challenges (open + sent by/to me)
+ ajax(
+ "/challenges",
+ "GET",
+ {uid: this.st.user.id},
+ response => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id)
+ names[c.uid] = ""; //unknwon for now
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = (newChalls) => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = {name: names[c.uid], id: c.uid}; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: (!!c.target ? names[c.target] : ""),
+ },
+ c);
+ })
+ );
+ };
+ if (Object.keys(names).length > 0)
+ {
+ ajax("/users",
+ "GET",
+ { ids: Object.keys(names).join(",") },
+ response2 => {
+ response2.users.forEach(u => {names[u.id] = u.name});
+ addChallenges();
+ }
+ );
}
- );
- }
- // 0.1] Ask server for room composition:
- const funcPollClients = () => {
- this.st.conn.send(JSON.stringify({code:"pollclients"}));
- };
- if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
- funcPollClients();
- else //socket not ready yet (initial loading)
- this.st.conn.onopen = funcPollClients;
- this.st.conn.onmessage = this.socketMessageListener;
- const socketCloseListener = () => {
- store.socketCloseListener(); //reinitialize connexion (in store.js)
- this.st.conn.addEventListener('message', this.socketMessageListener);
- this.st.conn.addEventListener('close', socketCloseListener);
+ else
+ addChallenges();
+ }
+ );
+ const connectAndPoll = () => {
+ this.send("connect");
+ this.send("pollclientsandgamers");
};
- this.st.conn.onclose = socketCloseListener;
+ // Initialize connection
+ this.connexionString = params.socketUrl +
+ "/?sid=" + this.st.user.sid +
+ "&tmpId=" + getRandString() +
+ "&page=" + encodeURIComponent(this.$route.path);
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.onopen = connectAndPoll;
+ this.conn.onmessage = this.socketMessageListener;
+ this.conn.onclose = this.socketCloseListener;
+ },
+ mounted: function() {
+ ["peopleWrap","infoDiv","newgameDiv"].forEach(eltName => {
+ let elt = document.getElementById(eltName);
+ elt.addEventListener("click", processModalClick);
+ });
+ document.querySelectorAll("#predefinedCadences > button").forEach(
+ (b) => { b.addEventListener("click",
+ () => { this.newchallenge.cadence = b.innerHTML; }
+ )}
+ );
+ const showCtype = localStorage.getItem("type-challenges") || "live";
+ const showGtype = localStorage.getItem("type-games") || "live";
+ this.setDisplay('c', showCtype);
+ this.setDisplay('g', showGtype);
+ },
+ beforeDestroy: function() {
+ this.send("disconnect");
},
methods: {
// Helpers:
+ send: function(code, obj) {
+ if (!!this.conn)
+ {
+ this.conn.send(JSON.stringify(
+ Object.assign(
+ {code: code},
+ obj,
+ )
+ ));
+ }
+ },
+ getVname: function(vid) {
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return (!!variant ? variant.name : "");
+ },
filterChallenges: function(type) {
return this.challenges.filter(c => c.type == type);
},
return this.games.filter(g => g.type == type);
},
classifyObject: function(o) { //challenge or game
- // Heuristic: should work for most cases... (TODO)
- return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
+ return (o.cadence.indexOf('d') === -1 ? "live" : "corr");
},
- showGame: function(g) {
- // NOTE: we are an observer, since only games I don't play are shown here
- // ==> Moves sent by connected remote player(s) if live game
- let url = "/game/" + g.id;
- if (g.type == "live")
- {
- const remotes = g.players.filter(p => this.people.some(pl => pl.sid == p.sid));
- const rIdx = (remotes.length == 1 ? 0 : Math.floor(Math.random()*2));
- url += "?rid=" + remotes[rIdx].sid;
- }
- this.$router.push(url);
- },
- // TODO: ...filter(...)[0].name, one-line, just remove this function
- getVname: function(vid) {
- const vIdx = this.st.variants.findIndex(v => v.id == vid);
- return this.st.variants[vIdx].name;
+ setDisplay: function(letter, type, e) {
+ this[letter + "display"] = type;
+ localStorage.setItem("type-" + (letter == 'c' ? "challenges" : "games"), type);
+ let elt = !!e
+ ? e.target
+ : document.getElementById("btn" + letter.toUpperCase() + type);
+ elt.classList.add("active");
+ elt.classList.remove("somethingnew"); //in case of
+ if (!!elt.previousElementSibling)
+ elt.previousElementSibling.classList.remove("active");
+ else
+ elt.nextElementSibling.classList.remove("active");
},
- getSid: function(pname) {
- const pIdx = this.people.findIndex(pl => pl.name == pname);
- return (pIdx === -1 ? null : this.people[pIdx].sid);
+ isGamer: function(sid) {
+ return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
},
- getPname: function(sid) {
- const pIdx = this.people.findIndex(pl => pl.sid == sid);
- return (pIdx === -1 ? null : this.people[pIdx].name);
+ getActionLabel: function(sid) {
+ return this.people[sid].pages.some(p => p == "/")
+ ? "Challenge"
+ : "Observe";
},
- sendSomethingTo: function(to, code, obj, warnDisconnected) {
- const doSend = (code, obj, sid) => {
- this.st.conn.send(JSON.stringify(Object.assign(
- {},
- {code: code},
- obj,
- {target: sid}
- )));
- };
- if (!!to)
+ challOrWatch: function(sid) {
+ if (this.people[sid].pages.some(p => p == "/"))
{
- // Challenge with targeted players
- const targetSid = this.getSid(to);
- if (!targetSid)
- {
- if (!!warnDisconnected)
- alert("Warning: " + pname + " is not connected");
- }
- else
- doSend(code, obj, targetSid);
+ // Available, in Hall
+ this.newchallenge.to = this.people[sid].name;
+ document.getElementById("modalPeople").checked = false;
+ doClick("modalNewgame");
}
else
{
- // Open challenge: send to all connected players (except us)
- this.people.forEach(p => {
- if (p.sid != this.st.user.sid) //only sid is always set
- doSend(code, obj, p.sid);
+ // In some game, maybe playing maybe not: show a random one
+ let gids = [];
+ this.people[sid].pages.forEach(p => {
+ const matchGid = p.match(/[a-zA-Z0-9]+$/);
+ if (!!matchGid)
+ gids.push(matchGid[0]);
});
+ const gid = gids[Math.floor(Math.random() * gids.length)];
+ this.showGame(this.games.find(g => g.id == gid));
}
},
+ showGame: function(g) {
+ // NOTE: we are an observer, since only games I don't play are shown here
+ // ==> Moves sent by connected remote player(s) if live game
+ let url = "/game/" + g.id;
+ if (g.type == "live")
+ url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
+ this.$router.push(url);
+ },
+ resetChatColor: function() {
+ // TODO: this is called twice, once on opening an once on closing
+ document.getElementById("peopleBtn").classList.remove("somethingnew");
+ },
+ processChat: function(chat) {
+ this.send("newchat", {data:chat});
+ },
// Messaging center:
socketMessageListener: function(msg) {
+ if (!this.conn)
+ return;
const data = JSON.parse(msg.data);
switch (data.code)
{
- // 0.2] Receive clients list (just socket IDs)
- case "pollclients":
+ case "pollclientsandgamers":
{
- data.sockIds.forEach(sid => {
- this.people.push({sid:sid, id:0, name:""});
- // Ask identity, challenges and game(s)
- this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:sid}));
+ // Since people can be both in Hall and Game,
+ // need to track "askIdentity" requests:
+ let identityAsked = {};
+ data.sockIds.forEach(s => {
+ const page = s.page || "/";
+ if (s.sid != this.st.user.sid && !identityAsked[s.sid])
+ {
+ identityAsked[s.sid] = true;
+ this.send("askidentity", {target:s.sid, page:page});
+ }
+ if (!this.people[s.sid])
+ this.$set(this.people, s.sid, {id:0, name:"", pages:[page]});
+ else if (this.people[s.sid].pages.indexOf(page) < 0)
+ this.people[s.sid].pages.push(page);
+ if (!s.page) //peer is in Hall
+ this.send("askchallenge", {target:s.sid});
+ else //peer is in Game
+ this.send("askgame", {target:s.sid, page:page});
});
break;
}
+ case "connect":
+ case "gconnect":
+ {
+ const page = data.page || "/";
+ // NOTE: player could have been polled earlier, but might have logged in then
+ // So it's a good idea to ask identity if he was anonymous.
+ // But only ask game / challenge if currently disconnected.
+ if (!this.people[data.from])
+ {
+ this.$set(this.people, data.from, {name:"", id:0, pages:[page]});
+ if (data.code == "connect")
+ this.send("askchallenge", {target:data.from});
+ else
+ this.send("askgame", {target:data.from, page:page});
+ }
+ else
+ {
+ // append page if not already in list
+ if (this.people[data.from].pages.indexOf(page) < 0)
+ this.people[data.from].pages.push(page);
+ }
+ if (this.people[data.from].id == 0)
+ {
+ this.newConnect[data.from] = true; //for self multi-connects tests
+ this.send("askidentity", {target:data.from, page:page});
+ }
+ break;
+ }
+ case "disconnect":
+ case "gdisconnect":
+ // If the user reloads the page twice very quickly (experienced with Firefox),
+ // the first reload won't have time to connect but will trigger a "close" event anyway.
+ // ==> Next check is required.
+ if (!this.people[data.from])
+ return;
+ // Disconnect means no more tmpIds:
+ if (data.code == "disconnect")
+ {
+ // Remove the live challenge sent by this player:
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
+ }
+ else
+ {
+ // Remove the matching live game if now unreachable
+ const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
+ const gidx = this.games.findIndex(g => g.id == gid);
+ if (gidx >= 0)
+ {
+ const game = this.games[gidx];
+ if (game.type == "live" &&
+ game.rids.length == 1 && game.rids[0] == data.from)
+ {
+ this.games.splice(gidx, 1);
+ }
+ }
+ }
+ const page = data.page || "/";
+ ArrayFun.remove(this.people[data.from].pages, p => p == page);
+ if (this.people[data.from].pages.length == 0)
+ this.$delete(this.people, data.from);
+ break;
+ case "killed":
+ // I logged in elsewhere:
+ alert(this.st.tr["New connexion detected: tab now offline"]);
+ // TODO: this fails. See https://github.com/websockets/ws/issues/489
+ //this.conn.removeEventListener("message", this.socketMessageListener);
+ //this.conn.removeEventListener("close", this.socketCloseListener);
+ //this.conn.close();
+ this.conn = null;
+ break;
case "askidentity":
{
- // Request for identification: reply if I'm not anonymous
- if (this.st.user.id > 0)
+ // Request for identification (TODO: anonymous shouldn't need to reply)
+ const me = {
+ // Decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ };
+ this.send("identity", {data:me, target:data.from});
+ break;
+ }
+ case "identity":
+ {
+ const user = data.data;
+ if (!!user.name) //otherwise anonymous
{
- this.st.conn.send(JSON.stringify(
- // people[0] instead of st.user to avoid sending email
- {code:"identity", user:this.people[0], target:data.from}));
+ // If I multi-connect, kill current connexion if no mark (I'm older)
+ if (this.newConnect[user.sid] && user.id > 0
+ && user.id == this.st.user.id && user.sid != this.st.user.sid)
+ {
+ if (!this.killed[this.st.user.sid])
+ {
+ this.send("killme", {sid:this.st.user.sid});
+ this.killed[this.st.user.sid] = true;
+ }
+ }
+ if (user.sid != this.st.user.sid) //I already know my identity...
+ {
+ this.$set(this.people, user.sid,
+ {
+ id: user.id,
+ name: user.name,
+ pages: this.people[user.sid].pages,
+ });
+ }
}
+ delete this.newConnect[user.sid];
break;
}
case "askchallenge":
{
// Send my current live challenge (if any)
- const cIdx = this.challenges
- .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
+ const cIdx = this.challenges.findIndex(c =>
+ c.from.sid == this.st.user.sid && c.type == "live");
if (cIdx >= 0)
{
const c = this.challenges[cIdx];
+ // NOTE: in principle, should only send targeted challenge to the target.
+ // But we may not know yet the identity of the target (just name),
+ // so cannot decide if data.from is the target or not.
const myChallenge =
{
- // Minimal challenge informations: (from not required)
id: c.id,
+ from: this.st.user.sid,
to: c.to,
fen: c.fen,
vid: c.vid,
- timeControl: c.timeControl
+ cadence: c.cadence,
+ added: c.added,
};
- this.st.conn.send(JSON.stringify({code:"challenge",
- chall:myChallenge, target:data.from}));
+ this.send("challenge", {data:myChallenge, target:data.from});
}
break;
}
- case "askgame":
+ case "challenge": //after "askchallenge"
+ case "newchallenge":
{
- // Send my current live game (if any)
- GameStorage.getCurrent((game) => {
- if (!!game)
+ // NOTE about next condition: see "askchallenge" case.
+ const chall = data.data;
+ if (!chall.to || (this.people[chall.from].id > 0 &&
+ (chall.from == this.st.user.sid || chall.to == this.st.user.name)))
+ {
+ let newChall = Object.assign({}, chall);
+ newChall.type = this.classifyObject(chall);
+ newChall.added = Date.now();
+ let fromValues = Object.assign({}, this.people[chall.from]);
+ delete fromValues["pages"]; //irrelevant in this context
+ newChall.from = Object.assign({sid:chall.from}, fromValues);
+ newChall.vname = this.getVname(newChall.vid);
+ this.challenges.push(newChall);
+ if ((newChall.type == "live" && this.cdisplay == "corr") ||
+ (newChall.type == "corr" && this.cdisplay == "live"))
{
- const myGame =
- {
- // Minimal game informations:
- id: game.id,
- players: game.players.map(p => p.name),
- vid: game.vid,
- timeControl: game.timeControl,
- };
- this.st.conn.send(JSON.stringify({code:"game",
- game:myGame, target:data.from}));
+ document.getElementById("btnC" + newChall.type).classList.add("somethingnew");
}
- });
+ }
break;
}
- case "identity":
+ case "refusechallenge":
{
- const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
- this.people[pIdx].id = data.user.id;
- this.people[pIdx].name = data.user.name;
+ const cid = data.data;
+ ArrayFun.remove(this.challenges, c => c.id == cid);
+ alert(this.st.tr["Challenge declined"]);
break;
}
- case "challenge":
+ case "deletechallenge":
{
- // Receive challenge from some player (+sid)
- let newChall = data.chall;
- newChall.type = this.classifyObject(data.chall);
- const pIdx = this.people.findIndex(p => p.sid == data.from);
- newChall.from = this.people[pIdx]; //may be anonymous
- newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
- newChall.vname = this.getVname(newChall.vid);
- this.challenges.push(newChall);
+ // NOTE: the challenge may be already removed
+ const cid = data.data;
+ ArrayFun.remove(this.challenges, c => c.id == cid);
break;
}
- case "game":
+ case "game": //individual request
+ case "newgame":
{
- // Receive game from some player (+sid)
- // NOTE: it may be correspondance (if newgame while we are connected)
- if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
+ // NOTE: it may be live or correspondance
+ const game = data.data;
+ let locGame = this.games.find(g => g.id == game.id);
+ if (!locGame)
{
- let newGame = data.game;
- newGame.type = this.classifyObject(data.game);
- newGame.vname = this.getVname(data.game.vid);
- newGame.rid = data.from;
- newGame.score = "*";
+ let newGame = game;
+ newGame.type = this.classifyObject(game);
+ newGame.vname = this.getVname(game.vid);
+ if (!game.score) //if new game from Hall
+ newGame.score = "*";
+ newGame.rids = [game.rid];
+ delete newGame["rid"];
this.games.push(newGame);
+ if ((newGame.type == "live" && this.gdisplay == "corr") ||
+ (newGame.type == "corr" && this.gdisplay == "live"))
+ {
+ document.getElementById("btnG" + newGame.type).classList.add("somethingnew");
+ }
}
- break;
- }
- case "newgame":
- {
- // TODO: next line required ?!
- //ArrayFun.remove(this.challenges, c => c.id == data.cid);
- // New game just started: data contain all information
- if (this.classifyObject(data.gameInfo) == "live")
- this.startNewGame(data.gameInfo);
else
{
- // TODO: notify with game link but do not redirect
+ // Append rid (if not already in list)
+ if (!locGame.rids.includes(game.rid))
+ locGame.rids.push(game.rid);
}
break;
}
- case "refusechallenge":
+ case "result":
{
- alert(this.getPname(data.from) + " declined your challenge");
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ let g = this.games.find(g => g.id == data.gid);
+ if (!!g)
+ g.score = data.score;
break;
}
- case "deletechallenge":
+ case "startgame":
{
- // NOTE: the challenge may be already removed
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
- localStorage.removeItem("challenge"); //in case of
+ // New game just started: data contain all information
+ const gameInfo = data.data;
+ if (this.classifyObject(gameInfo) == "live")
+ this.startNewGame(gameInfo);
+ else
+ {
+ this.infoMessage = this.st.tr["New correspondance game:"] +
+ " <a href='#/game/" + gameInfo.id + "'>" +
+ "#/game/" + gameInfo.id + "</a>";
+ let modalBox = document.getElementById("modalInfo");
+ modalBox.checked = true;
+ }
break;
}
- case "connect":
- {
- this.people.push({name:"", id:0, sid:data.sid});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
+ case "newchat":
+ this.newChat = data.data;
+ if (!document.getElementById("modalPeople").checked)
+ document.getElementById("peopleBtn").classList.add("somethingnew");
break;
- }
- case "disconnect":
- {
- ArrayFun.remove(this.people, p => p.sid == data.sid);
- // Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
- // And all live games where he plays and no other opponent is online
- ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.sid
- || !this.people.some(pl => pl.sid == p.sid))), "all");
- break;
- }
}
},
- // Challenge lifecycle:
- tryChallenge: function(player) {
- if (player.id == 0)
- return; //anonymous players cannot be challenged
- this.newchallenge.to = player.name;
- doClick("modalNewgame");
+ socketCloseListener: function() {
+ if (!this.conn)
+ return;
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.addEventListener("message", this.socketMessageListener);
+ this.conn.addEventListener("close", this.socketCloseListener);
},
+ // Challenge lifecycle:
newChallenge: async function() {
+ if (this.newchallenge.vid == "")
+ return alert(this.st.tr["Please select a variant"]);
+ if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
+ return alert(this.st.tr["Self-challenge is forbidden"]);
const vname = this.getVname(this.newchallenge.vid);
const vModule = await import("@/variants/" + vname + ".js");
window.V = vModule.VariantRules;
+ if (!!this.newchallenge.cadence.match(/^[0-9]+$/))
+ this.newchallenge.cadence += "+0"; //assume minutes, no increment
const error = checkChallenge(this.newchallenge);
if (!!error)
return alert(error);
const ctype = this.classifyObject(this.newchallenge);
if (ctype == "corr" && this.st.user.id <= 0)
- return alert("Please log in to play correspondance games");
+ return alert(this.st.tr["Please log in to play correspondance games"]);
// NOTE: "from" information is not required here
let chall = Object.assign({}, this.newchallenge);
- const finishAddChallenge = (cid,warnDisconnected) => {
+ const finishAddChallenge = (cid) => {
chall.id = cid || "c" + getRandString();
- // Send challenge to peers (if connected)
- this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
+ // Remove old challenge if any (only one at a time of a given type):
+ const cIdx = this.challenges.findIndex(c =>
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
+ if (cIdx >= 0)
+ {
+ // Delete current challenge (will be replaced now)
+ this.send("deletechallenge", {data:this.challenges[cIdx].id});
+ if (ctype == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: this.challenges[cIdx].id}
+ );
+ }
+ this.challenges.splice(cIdx, 1);
+ }
+ this.send("newchallenge", {data:Object.assign({from:this.st.user.sid}, chall)});
+ // Add new challenge:
+ chall.from = { //decompose to avoid revealing email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
chall.added = Date.now();
- // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
+ // NOTE: vname and type are redundant (can be deduced from cadence + vid)
chall.type = ctype;
chall.vname = vname;
- chall.from = this.people[0]; //avoid sending email
this.challenges.push(chall);
- localStorage.setItem("challenge", JSON.stringify(chall));
+ // Remember cadence + vid for quicker further challenges:
+ localStorage.setItem("cadence", chall.cadence);
+ localStorage.setItem("vid", chall.vid);
document.getElementById("modalNewgame").checked = false;
};
- const cIdx = this.challenges.findIndex(
- c => c.from.sid == this.st.user.sid && c.type == ctype);
- if (cIdx >= 0)
- {
- // Delete current challenge (will be replaced now)
- this.sendSomethingTo(this.challenges[cIdx].to,
- "deletechallenge", {cid:this.challenges[cIdx].id});
- if (ctype == "corr")
- {
- ajax(
- "/challenges",
- "DELETE",
- {id: this.challenges[cIdx].id}
- );
- }
- this.challenges.splice(cIdx, 1);
- }
if (ctype == "live")
{
// Live challenges have a random ID
- finishAddChallenge(null, "warnDisconnected");
+ finishAddChallenge(null);
}
else
{
ajax(
"/challenges",
"POST",
- chall,
+ { chall: chall },
response => { finishAddChallenge(response.cid); }
);
}
},
clickChallenge: function(c) {
- // In all cases, the challenge is consumed:
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- // NOTE: deletechallenge event might be redundant (but it's easier this way)
- this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
const myChallenge = (c.from.sid == this.st.user.sid //live
|| (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
if (!myChallenge)
{
+ if (c.type == "corr" && this.st.user.id <= 0)
+ return alert(this.st.tr["Please log in to accept corr challenges"]);
c.accepted = true;
if (!!c.to) //c.to == this.st.user.name (connected)
{
}
if (c.accepted)
{
- c.seat = this.people[0]; //avoid sending email
+ c.seat = { //again, avoid c.seat = st.user to not reveal email
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name,
+ };
this.launchGame(c);
}
else
{
- this.st.conn.send(JSON.stringify({
- code: "refusechallenge",
- cid: c.id, target: c.from.sid}));
+ this.send("refusechallenge", {data:c.id, target:c.from.sid});
}
+ this.send("deletechallenge", {data:c.id});
}
- else
- localStorage.removeItem("challenge");
- if (c.type == "corr")
+ else //my challenge
{
- ajax(
- "/challenges",
- "DELETE",
- {id: c.id}
- );
+ if (c.type == "corr")
+ {
+ ajax(
+ "/challenges",
+ "DELETE",
+ {id: c.id}
+ );
+ }
+ this.send("deletechallenge", {data:c.id});
}
+ // In all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
},
- // NOTE: when launching game, the challenge is already deleted
+ // NOTE: when launching game, the challenge is already being deleted
launchGame: async function(c) {
const vModule = await import("@/variants/" + c.vname + ".js");
window.V = vModule.VariantRules;
- // These game informations will be sent to other players
- const gameInfo =
+ // These game informations will be shared
+ let gameInfo =
{
- gameId: getRandString(),
+ id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
players: shuffle([c.from, c.seat]), //white then black
vid: c.vid,
- timeControl: c.timeControl,
+ cadence: c.cadence,
+ };
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid)
+ {
+ oppsid = Object.keys(this.people).find(sid =>
+ this.people[sid].id == c.from.id);
+ }
+ const notifyNewgame = () => {
+ if (!!oppsid) //opponent is online
+ this.send("startgame", {data:gameInfo, target:oppsid});
+ // Send game info (only if live) to everyone except me in this tab
+ this.send("newgame", {data:gameInfo});
};
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:c.from.sid, cid:c.id}));
if (c.type == "live")
+ {
+ notifyNewgame();
this.startNewGame(gameInfo);
+ }
else //corr: game only on server
{
ajax(
"/games",
"POST",
- {gameInfo: gameInfo}
+ {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
+ response => {
+ gameInfo.id = response.gameId;
+ notifyNewgame();
+ this.$router.push("/game/" + response.gameId);
+ }
);
- // TODO: redirection here
}
},
// NOTE: for live games only (corr games start on the server)
const game = Object.assign({}, gameInfo, {
// (other) Game infos: constant
fenStart: gameInfo.fen,
+ vname: this.getVname(gameInfo.vid),
+ created: Date.now(),
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted
GameStorage.add(game);
if (this.st.settings.sound >= 1)
new Audio("/sounds/newgame.mp3").play().catch(err => {});
- this.$router.push("/game/" + gameInfo.gameId);
+ this.$router.push("/game/" + gameInfo.id);
},
},
};
</script>
-<style lang="sass">
-// TODO
+<style lang="sass" scoped>
+.active
+ color: #42a983
+
+#infoDiv > .card
+ padding: 15px 0
+ max-width: 430px
+
+#newgameDiv > .card
+ max-width: 767px
+ max-height: 100%
+
+div#peopleWrap > .card
+ max-height: 100%
+
+@media screen and (min-width: 1281px)
+ div#peopleWrap > .card
+ max-width: 66.67%
+
+@media screen and (max-width: 1280px)
+ div#peopleWrap > .card
+ max-width: 83.33%
+
+@media screen and (max-width: 767px)
+ div#peopleWrap > .card
+ max-width: 100%
+
+#players
+ width: 50%
+ position: relative
+ float: left
+#chat
+ width: 50%
+ float: left
+ position: relative
+@media screen and (max-width: 767px)
+ #players, #chats
+ width: 100%
+#chat > .card
+ max-width: 100%
+ margin: 0;
+ border: none;
+#players > p
+ margin-left: 5px
+.anonymous
+ font-style: italic
+button.player-action
+ margin-left: 32px
+
+.somethingnew
+ background-color: #c5fefe !important
+
+.tabbtn
+ background-color: #f9faee
+
+#div2, #div3
+ margin-top: 15px
+@media screen and (max-width: 767px)
+ #div2, #div3
+ margin-top: 0
</style>