Keep 'name or email' field in UpsertUser
[vchess.git] / client / src / views / Hall.vue
index 602238c..6f2dfea 100644 (file)
@@ -7,65 +7,71 @@ main
       p(v-html="infoMessage")
   input#modalNewgame.modal(type="checkbox")
   div#newgameDiv(role="dialog" data-checkbox="modalNewgame")
-    .card(@keyup.enter="newChallenge()")
+    .card
       label#closeNewgame.modal-close(for="modalNewgame")
-      fieldset
-        label(for="selectVariant") {{ st.tr["Variant"] }} *
-        select#selectVariant(v-model="newchallenge.vid")
-          option(v-for="v in st.variants" :value="v.id"
-              :selected="newchallenge.vid==v.id")
-            | {{ v.name }}
-      fieldset
-        label(for="cadence") {{ st.tr["Cadence"] }} *
-        div#predefinedCadences
-          button 3+2
-          button 5+3
-          button 15+5
-        input#cadence(type="text" v-model="newchallenge.cadence"
-          placeholder="5+0, 1h+30s, 7d+1d ...")
-      fieldset(v-if="st.user.id > 0")
-        label(for="selectPlayers") {{ st.tr["Play with?"] }}
-        input#selectPlayers(type="text" v-model="newchallenge.to")
-      fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
-        label(for="inputFen") FEN
-        input#inputFen(type="text" v-model="newchallenge.fen")
+      form(@submit.prevent="newChallenge()" @keyup.enter="newChallenge()")
+        fieldset
+          label(for="selectVariant") {{ st.tr["Variant"] }} *
+          select#selectVariant(v-model="newchallenge.vid")
+            option(v-for="v in st.variants" :value="v.id"
+                :selected="newchallenge.vid==v.id")
+              | {{ v.name }}
+        fieldset
+          label(for="cadence") {{ st.tr["Cadence"] }} *
+          div#predefinedCadences
+            button 3+2
+            button 5+3
+            button 15+5
+          input#cadence(type="text" v-model="newchallenge.cadence"
+            placeholder="5+0, 1h+30s, 7d+1d ...")
+        fieldset(v-if="st.user.id > 0")
+          label(for="selectPlayers") {{ st.tr["Play with?"] }}
+          input#selectPlayers(type="text" v-model="newchallenge.to")
+        fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+          label(for="inputFen") FEN
+          input#inputFen(type="text" v-model="newchallenge.fen")
       button(@click="newChallenge()") {{ st.tr["Send challenge"] }}
+  input#modalPeople.modal(type="checkbox" @click="resetChatColor()")
+  div#peopleWrap(role="dialog" data-checkbox="modalPeople")
+    .card
+      label.modal-close(for="modalPeople")
+      #people
+        #players
+          p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
+            span {{ people[sid].name }}
+            button.player-action(v-if="sid!=st.user.sid || isGamer(sid)" @click="challOrWatch(sid)")
+              | {{ getActionLabel(sid) }}
+          p.anonymous @nonymous ({{ anonymousCount }})
+        #chat
+          Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]")
+        .clearer
   .row
-    .col-sm-12
-      button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
+    .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
+      .button-group
+        button#peopleBtn(onClick="doClick('modalPeople')") {{ st.tr["Social"] }}
+        button(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
   .row
     .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
-      div
+      div#div2
         .button-group
-          button#btnClive(@click="setDisplay('c','live',$event)" class="active")
+          button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
             | {{ st.tr["Live challenges"] }}
-          button#btnCcorr(@click="setDisplay('c','corr',$event)")
+          button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
             | {{ st.tr["Correspondance challenges"] }}
         ChallengeList(v-show="cdisplay=='live'"
           :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
         ChallengeList(v-show="cdisplay=='corr'"
           :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
-      #people
-        h3.text-center {{ st.tr["Who's there?"] }}
-        #players
-          p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
-            span {{ people[sid].name }}
-            button.player-action(v-if="showPlayerActionBtn(sid)" @click="challOrWatch(sid)")
-              | {{ getActionLabel(sid) }}
-          p.anonymous @nonymous ({{ anonymousCount }})
-        #chat
-          Chat(:newChat="newChat" @mychat="processChat" :pastChats="[]")
-        .clearer
-      div
+      div#div3
         .button-group
-          button#btnGlive(@click="setDisplay('g','live',$event)" class="active")
+          button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
             | {{ st.tr["Live games"] }}
-          button#btnGcorr(@click="setDisplay('g','corr',$event)")
+          button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
             | {{ st.tr["Correspondance games"] }}
         GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
-          @show-game="showGame")
+          :showBoth="true" @show-game="showGame")
         GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
-          @show-game="showGame")
+          :showBoth="true" @show-game="showGame")
 </template>
 
 <script>
@@ -136,11 +142,6 @@ export default {
       "GET",
       {uid: this.st.user.id, excluded: true},
       response => {
-        // Show corr tab with timeout, to let enough time for (socket) polling
-        setTimeout( () => {
-          if (this.games.length == response.games.length)
-            this.setDisplay('g', "corr");
-          }, 1000);
         this.games = this.games.concat(response.games.map(g => {
           const type = this.classifyObject(g);
           const vname = this.getVname(g.vid);
@@ -154,10 +155,6 @@ export default {
       "GET",
       {uid: this.st.user.id},
       response => {
-        setTimeout( () => {
-          if (this.challenges.length == response.challenges.length)
-            this.setDisplay('c', "corr");
-          }, 1000);
         // Gather all senders names, and then retrieve full identity:
         // (TODO [perf]: some might be online...)
         let names = {};
@@ -185,7 +182,7 @@ export default {
             })
           );
         };
-        if (names !== {})
+        if (Object.keys(names).length > 0)
         {
           ajax("/users",
             "GET",
@@ -215,13 +212,19 @@ export default {
     this.conn.onclose = this.socketCloseListener;
   },
   mounted: function() {
-    [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
-      .forEach(elt => elt.addEventListener("click", processModalClick));
+    ["peopleWrap","infoDiv","newgameDiv"].forEach(eltName => {
+      let elt = document.getElementById(eltName);
+      elt.addEventListener("click", processModalClick);
+    });
     document.querySelectorAll("#predefinedCadences > button").forEach(
       (b) => { b.addEventListener("click",
         () => { this.newchallenge.cadence = b.innerHTML; }
       )}
     );
+    const showCtype = localStorage.getItem("type-challenges") || "live";
+    const showGtype = localStorage.getItem("type-games") || "live";
+    this.setDisplay('c', showCtype);
+    this.setDisplay('g', showGtype);
   },
   beforeDestroy: function() {
     this.send("disconnect");
@@ -255,10 +258,12 @@ export default {
     },
     setDisplay: function(letter, type, e) {
       this[letter + "display"] = type;
+      localStorage.setItem("type-" + (letter == 'c' ? "challenges" : "games"), type);
       let elt = !!e
         ? e.target
         : document.getElementById("btn" + letter.toUpperCase() + type);
       elt.classList.add("active");
+      elt.classList.remove("somethingnew"); //in case of
       if (!!elt.previousElementSibling)
         elt.previousElementSibling.classList.remove("active");
       else
@@ -267,19 +272,6 @@ export default {
     isGamer: function(sid) {
       return this.people[sid].pages.some(p => p.indexOf("/game/") >= 0);
     },
-    showPlayerActionBtn: function(sid) {
-      // Do not show action btn if I'm anonymous and target isn't playing,
-      // or target is anonymous and not playing,
-      // or target is me and I don't play anywhere.
-      const targetIsGamer = this.isGamer(sid);
-      if ((!this.st.user.name && !targetIsGamer) ||
-        (!this.people[sid].name && !this.isGamer(this.st.user.sid)) ||
-        (sid == this.st.user.sid && !targetIsGamer))
-      {
-        return false;
-      }
-      return true;
-    },
     getActionLabel: function(sid) {
       return this.people[sid].pages.some(p => p == "/")
         ? "Challenge"
@@ -290,6 +282,7 @@ export default {
       {
         // Available, in Hall
         this.newchallenge.to = this.people[sid].name;
+        document.getElementById("modalPeople").checked = false;
         doClick("modalNewgame");
       }
       else
@@ -313,6 +306,10 @@ export default {
         url += "?rid=" + g.rids[Math.floor(Math.random() * g.rids.length)];
       this.$router.push(url);
     },
+    resetChatColor: function() {
+      // TODO: this is called twice, once on opening an once on closing
+      document.getElementById("peopleBtn").classList.remove("somethingnew");
+    },
     processChat: function(chat) {
       this.send("newchat", {data:chat});
     },
@@ -376,9 +373,11 @@ export default {
         }
         case "disconnect":
         case "gdisconnect":
+          // If the user reloads the page twice very quickly (experienced with Firefox),
+          // the first reload won't have time to connect but will trigger a "close" event anyway.
+          // ==> Next check is required.
           if (!this.people[data.from])
-            return; //TODO: solve this bug
-                    // (anonymous reloads page, onclose event triggered twice...)
+            return;
           // Disconnect means no more tmpIds:
           if (data.code == "disconnect")
           {
@@ -495,11 +494,11 @@ export default {
             newChall.from = Object.assign({sid:chall.from}, fromValues);
             newChall.vname = this.getVname(newChall.vid);
             this.challenges.push(newChall);
-            // Adjust visual:
-            if (newChall.type == "live" && this.cdisplay == "corr" && !this.challenges.some(c => c.type == "corr"))
-              this.setDisplay('c', "live");
-            else if (newChall.type == "corr" && this.cdisplay == "live" && !this.challenges.some(c => c.type == "live"))
-              this.setDisplay('c', "corr");
+            if ((newChall.type == "live" && this.cdisplay == "corr") ||
+              (newChall.type == "corr" && this.cdisplay == "live"))
+            {
+              document.getElementById("btnC" + newChall.type).classList.add("somethingnew");
+            }
           }
           break;
         }
@@ -533,11 +532,11 @@ export default {
             newGame.rids = [game.rid];
             delete newGame["rid"];
             this.games.push(newGame);
-            // Adjust visual:
-            if (newGame.type == "live" && this.gdisplay == "corr" && !this.games.some(g => g.type == "corr"))
-              this.setDisplay('g', "live");
-            else if (newGame.type == "live" && this.gdisplay == "live" && !this.games.some(g => g.type == "live"))
-              this.setDisplay('g', "corr");
+            if ((newGame.type == "live" && this.gdisplay == "corr") ||
+              (newGame.type == "corr" && this.gdisplay == "live"))
+            {
+              document.getElementById("btnG" + newGame.type).classList.add("somethingnew");
+            }
           }
           else
           {
@@ -547,6 +546,13 @@ export default {
           }
           break;
         }
+        case "result":
+        {
+          let g = this.games.find(g => g.id == data.gid);
+          if (!!g)
+            g.score = data.score;
+          break;
+        }
         case "startgame":
         {
           // New game just started: data contain all information
@@ -565,6 +571,8 @@ export default {
         }
         case "newchat":
           this.newChat = data.data;
+          if (!document.getElementById("modalPeople").checked)
+            document.getElementById("peopleBtn").classList.add("somethingnew");
           break;
       }
     },
@@ -758,9 +766,6 @@ export default {
 <style lang="sass" scoped>
 .active
   color: #42a983
-#newGame
-  display: block
-  margin: 10px auto 5px auto
 
 #infoDiv > .card
   padding: 15px 0
@@ -770,8 +775,21 @@ export default {
   max-width: 767px
   max-height: 100%
 
-#people
-  width: 100%
+div#peopleWrap > .card
+  max-height: 100%
+
+@media screen and (min-width: 1281px)
+  div#peopleWrap > .card
+    max-width: 66.67%
+
+@media screen and (max-width: 1280px)
+  div#peopleWrap > .card
+    max-width: 83.33%
+
+@media screen and (max-width: 767px)
+  div#peopleWrap > .card
+    max-width: 100%
+
 #players
   width: 50%
   position: relative
@@ -793,4 +811,16 @@ export default {
   font-style: italic
 button.player-action
   margin-left: 32px
+
+.somethingnew
+  background-color: #c5fefe !important
+
+.tabbtn
+  background-color: #f9faee
+
+#div2, #div3
+  margin-top: 15px
+@media screen and (max-width: 767px)
+  #div2, #div3
+    margin-top: 0
 </style>