.card.smallpad.small-modal.text-center
label.modal-close(for="modalInfo")
h3#infoMessage.section
- p New game started: #[a(href="/game/" + {{ newGameId }})]
+ p(v-html="infoMessage")
input#modalNewgame.modal(type="checkbox")
div(role="dialog" aria-labelledby="titleFenedit")
.card.smallpad
gdisplay: "live",
games: [],
challenges: [],
- people: [], //(all) online players
- newGameId: 0,
+ people: [], //people in main hall
+ infoMessage: "",
newchallenge: {
fen: "",
vid: 0,
});
this.games.forEach(g => {
if (g.vname == "")
- g.vname = this.getVname(g.vid)
+ g.vname = this.getVname(g.vid);
});
},
},
else
localStorage.removeItem("challenge");
}
- if (this.st.user.id > 0)
- {
- // Ask server for current corr games (all but mines)
- ajax(
- "/games",
- "GET",
- {uid: this.st.user.id, excluded: true},
- response => {
- this.games = this.games.concat(response.games.map(g => {
- const type = this.classifyObject(g);
- const vname = this.getVname(g.vid);
- return Object.assign({}, g, {type: type, vname: vname});
- }));
- }
- );
- // Also ask for corr challenges (open + sent to me)
- ajax(
- "/challenges",
- "GET",
- {uid: this.st.user.id},
- response => {
- // Gather all senders names, and then retrieve full identity:
- // (TODO [perf]: some might be online...)
- const uids = response.challenges.map(c => { return c.uid });
- ajax("/users",
- "GET",
- { ids: uids.join(",") },
- response2 => {
- let names = {};
- response2.users.forEach(u => {names[u.id] = u.name});
- this.challenges = this.challenges.concat(
- response.challenges.map(c => {
- // (just players names in fact)
- const from = {name: names[c.uid], id: c.uid};
- const type = this.classifyObject(c);
- const vname = this.getVname(c.vid);
- return Object.assign({}, c, {type: type, vname: vname, from: from});
- })
- )
- }
- );
- }
- );
- }
+ // Ask server for current corr games (all but mines)
+ ajax(
+ "/games",
+ "GET",
+ {uid: this.st.user.id, excluded: true},
+ response => {
+ this.games = this.games.concat(response.games.map(g => {
+ const type = this.classifyObject(g);
+ const vname = this.getVname(g.vid);
+ return Object.assign({}, g, {type: type, vname: vname});
+ }));
+ }
+ );
+ // Also ask for corr challenges (open + sent to me)
+ ajax(
+ "/challenges",
+ "GET",
+ {uid: this.st.user.id},
+ response => {
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ const uids = response.challenges.map(c => { return c.uid });
+ ajax("/users",
+ "GET",
+ { ids: uids.join(",") },
+ response2 => {
+ let names = {};
+ response2.users.forEach(u => {names[u.id] = u.name});
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ // (just players names in fact)
+ const from = {name: names[c.uid], id: c.uid};
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign({}, c, {type: type, vname: vname, from: from});
+ })
+ )
+ }
+ );
+ }
+ );
// 0.1] Ask server for room composition:
const funcPollClients = () => {
this.st.conn.send(JSON.stringify({code:"pollclients"}));
}
this.$router.push(url);
},
- // TODO: ...filter(...)[0].name, one-line, just remove this function
getVname: function(vid) {
- const vIdx = this.st.variants.findIndex(v => v.id == vid);
- return vIdx >= 0 ? this.st.variants[vIdx].name : "";
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return (!!variant ? variant.name : "");
},
getSid: function(pname) {
const pIdx = this.people.findIndex(pl => pl.name == pname);
this.startNewGame(data.gameInfo);
else
{
- this.newGameId = data.gameInfo.gameId;
+ this.infoMessage = "New game started: " +
+ "<a href='#/game/" + data.gameInfo.id + "'>" +
+ "#/game/" + data.gameInfo.id + "</a>";
let modalBox = document.getElementById("modalInfo");
modalBox.checked = true;
- setTimeout(() => { modalBox.checked = false; }, 2500);
+ setTimeout(() => { modalBox.checked = false; }, 3000);
}
break;
}
chall.vname = vname;
chall.from = this.people[0]; //avoid sending email
this.challenges.push(chall);
- localStorage.setItem("challenge", JSON.stringify(chall));
+ if (ctype == "live")
+ localStorage.setItem("challenge", JSON.stringify(chall));
document.getElementById("modalNewgame").checked = false;
};
const cIdx = this.challenges.findIndex(
}
},
clickChallenge: function(c) {
- // In all cases, the challenge is consumed:
- ArrayFun.remove(this.challenges, ch => ch.id == c.id);
- // NOTE: deletechallenge event might be redundant (but it's easier this way)
- this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
const myChallenge = (c.from.sid == this.st.user.sid //live
|| (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
if (!myChallenge)
{
+ if (c.type == "corr" && this.st.user.id <= 0)
+ return alert("Please log in to accept corr challenges");
c.accepted = true;
if (!!c.to) //c.to == this.st.user.name (connected)
{
}
else //my challenge
{
- localStorage.removeItem("challenge");
if (c.type == "corr")
{
ajax(
{id: c.id}
);
}
+ else //live
+ localStorage.removeItem("challenge");
}
+ // In (almost) all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+ // NOTE: deletechallenge event might be redundant (but it's easier this way)
+ this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
},
// NOTE: when launching game, the challenge is already deleted
launchGame: async function(c) {
// These game informations will be sent to other players
const gameInfo =
{
- gameId: getRandString(),
+ id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
players: shuffle([c.from, c.seat]), //white then black
vid: c.vid,
+ vname: c.vname, //theoretically vid is enough, but much easier with vname
timeControl: c.timeControl,
};
let target = c.from.sid; //may not be defined if corr + offline opp
if (!!opponent)
target = opponent.sid
}
- if (!!target) //opponent is online
- {
- this.st.conn.send(JSON.stringify({code:"newgame",
- gameInfo:gameInfo, target:target, cid:c.id}));
- }
+ const tryNotifyOpponent = () => {
+ if (!!target) //opponent is online
+ {
+ this.st.conn.send(JSON.stringify({code:"newgame",
+ gameInfo:gameInfo, target:target, cid:c.id}));
+ }
+ };
if (c.type == "live")
+ {
+ tryNotifyOpponent();
this.startNewGame(gameInfo);
+ }
else //corr: game only on server
{
ajax(
"/games",
"POST",
{gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
- response => { this.$router.push("/game/" + response.gameId); }
+ response => {
+ gameInfo.id = response.gameId;
+ tryNotifyOpponent();
+ this.$router.push("/game/" + response.gameId);
+ }
);
}
},
const game = Object.assign({}, gameInfo, {
// (other) Game infos: constant
fenStart: gameInfo.fen,
- created: Date.now(),
+ added: Date.now(),
// Game state (including FEN): will be updated
moves: [],
clocks: [-1, -1], //-1 = unstarted
GameStorage.add(game);
if (this.st.settings.sound >= 1)
new Audio("/sounds/newgame.mp3").play().catch(err => {});
- this.$router.push("/game/" + gameInfo.gameId);
+ this.$router.push("/game/" + gameInfo.id);
},
},
};