)
.card
label.modal-close(for="modalRules")
- h4#variantNameInGame(@click="gotoRules") {{ game.vname }}
+ a#variantNameInGame(:href="'/#/variants/'+game.vname") {{ game.vname }}
div(v-html="rulesContent")
input#modalScore.modal(type="checkbox")
div#scoreDiv(
},
// NOTE: some redundant code with Hall.vue (mostly related to people array)
created: function() {
+ if (this.$route.query["focus"] === "false")
+ // Focus explicitely set to false from Hall (live game)
+ this.focus = false;
this.atCreation();
},
mounted: function() {
)
);
},
- gotoRules: function() {
- this.$router.push("/variants/" + this.game.vname);
- },
participateInChat: function(p) {
return Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) && !!p.name;
},
isConnected: function(index) {
const player = this.game.players[index];
// Is it me ? In this case no need to bother with focus
- if (this.st.user.sid == player.sid || this.st.user.id == player.id)
+ if (
+ this.st.user.sid == player.sid ||
+ (!!player.name && this.st.user.id == player.id)
+ ) {
// Still have to check for name (because of potential multi-accounts
// on same browser, although this should be rare...)
return (!this.st.user.name || this.st.user.name == player.name);
+ }
// Try to find a match in people:
return (
(
)
||
(
- !!player.id &&
+ player.id > 0 &&
Object.values(this.people).some(p => {
return (
p.id == player.id &&
}
}
this.$refs["basegame"].play(movePlus.move, "received");
- this.game.clocks[moveColIdx] = movePlus.clock;
- this.processMove(
- movePlus.move,
- { receiveMyMove: receiveMyMove }
+ // Freeze time while the move is being play
+ // (TODO: a callback would be cleaner here)
+ clearInterval(this.clockUpdate);
+ this.clockUpdate = null;
+ const freezeDuration = ["all", "highlight"].includes(V.ShowMoves)
+ // 250 = length of animation, 500 = delay between sub-moves
+ ? 250 + 750 *
+ (Array.isArray(movePlus.move) ? movePlus.move.length - 1 : 0)
+ // Incomplete information: no move animation
+ : 0;
+ setTimeout(
+ () => {
+ this.game.clocks[moveColIdx] = movePlus.clock;
+ this.processMove(
+ movePlus.move,
+ { receiveMyMove: receiveMyMove }
+ );
+ },
+ freezeDuration
);
}
}
this.addAndGotoLiveGame(gameInfo);
} else if (
gameType == "corr" &&
+ this.st.user.id > 0 &&
gameInfo.players.some(p => p.id == this.st.user.id)
) {
this.$router.push("/game/" + gameInfo.id);
const gtype = game.type || this.getGameType(game);
const tc = extractTime(game.cadence);
const myIdx = game.players.findIndex(p => {
- return p.sid == this.st.user.sid || p.id == this.st.user.id;
+ return (
+ p.sid == this.st.user.sid ||
+ (!!p.name && p.id == this.st.user.id)
+ );
});
// Sometimes the name isn't stored yet (TODO: why?)
if (
document.getElementById("modalScore").checked = true;
this.$set(this.game, "scoreMsg", scoreMsg);
const myIdx = this.game.players.findIndex(p => {
- return p.sid == this.st.user.sid || p.id == this.st.user.id;
+ return (
+ p.sid == this.st.user.sid ||
+ (!!p.name && p.id == this.st.user.id)
+ );
});
if (myIdx >= 0) {
// OK, I play in this game
button.refuseBtn
background-color: red
-h4#variantNameInGame
- cursor: pointer
+a#variantNameInGame
+ color: var(--card-fore-color)
text-align: center
- text-decoration: underline
font-weight: bold
+ font-size: calc(1rem * var(--heading-ratio))
+ line-height: 1.2
+ margin: calc(1.5 * var(--universal-margin))
</style>
<style lang="sass">