)
.card
label.modal-close(for="modalRules")
- h4#variantNameInGame(@click="gotoRules") {{ game.vname }}
+ a#variantNameInGame(:href="'/#/variants/'+game.vname") {{ game.vname }}
div(v-html="rulesContent")
input#modalScore.modal(type="checkbox")
div#scoreDiv(
)
);
},
- gotoRules: function() {
- this.$router.push("/variants/" + this.game.vname);
- },
participateInChat: function(p) {
return Object.keys(p.tmpIds).some(x => p.tmpIds[x].focus) && !!p.name;
},
isConnected: function(index) {
const player = this.game.players[index];
// Is it me ? In this case no need to bother with focus
- if (this.st.user.sid == player.sid || this.st.user.id == player.id)
+ if (
+ this.st.user.sid == player.sid ||
+ (!!player.name && this.st.user.id == player.id)
+ ) {
// Still have to check for name (because of potential multi-accounts
// on same browser, although this should be rare...)
return (!this.st.user.name || this.st.user.name == player.name);
+ }
// Try to find a match in people:
return (
(
)
||
(
- !!player.id &&
+ player.id > 0 &&
Object.values(this.people).some(p => {
return (
p.id == player.id &&
if (!this.game || !this.game.moves) this.lastateAsked = true;
else this.sendLastate(data.from);
break;
+ // TODO: possible bad scenario: reload page while oppponent sends a
+ // move => get both lastate and newmove, process both, add move twice.
+ // Confirm scenario? Fix?
case "lastate": {
// Got opponent infos about last move
this.gotLastate = true;
this.addAndGotoLiveGame(gameInfo);
} else if (
gameType == "corr" &&
+ this.st.user.id > 0 &&
gameInfo.players.some(p => p.id == this.st.user.id)
) {
this.$router.push("/game/" + gameInfo.id);
let gameInfo = {
id: getRandString(), //ignored if corr
fen: V.GenRandInitFen(this.game.randomness),
- players: this.game.players.reverse(),
+ players: [this.game.players[1], this.game.players[0]],
vid: this.game.vid,
cadence: this.game.cadence
};
const gtype = game.type || this.getGameType(game);
const tc = extractTime(game.cadence);
const myIdx = game.players.findIndex(p => {
- return p.sid == this.st.user.sid || p.id == this.st.user.id;
+ return (
+ p.sid == this.st.user.sid ||
+ (!!p.name && p.id == this.st.user.id)
+ );
});
// Sometimes the name isn't stored yet (TODO: why?)
if (
document.getElementById("modalScore").checked = true;
this.$set(this.game, "scoreMsg", scoreMsg);
const myIdx = this.game.players.findIndex(p => {
- return p.sid == this.st.user.sid || p.id == this.st.user.id;
+ return (
+ p.sid == this.st.user.sid ||
+ (!!p.name && p.id == this.st.user.id)
+ );
});
if (myIdx >= 0) {
// OK, I play in this game
background-color: lightyellow
.draw-received, .draw-received:hover
- background-color: lightgreen
+ background-color: #73C6B6
.draw-threerep, .draw-threerep:hover
- background-color: #e4d1fc
+ background-color: #D2B4DE
.rematch-sent, .rematch-sent:hover
background-color: lightyellow
.rematch-received, .rematch-received:hover
- background-color: lightgreen
+ background-color: #48C9B0
.somethingnew
- background-color: #c5fefe
+ background-color: #D2B4DE
.diagram
margin: 0 auto
button.refuseBtn
background-color: red
-h4#variantNameInGame
- cursor: pointer
+a#variantNameInGame
+ color: var(--card-fore-color)
text-align: center
- text-decoration: underline
font-weight: bold
+ font-size: calc(1rem * var(--heading-ratio))
+ line-height: 1.2
+ margin: calc(1.5 * var(--universal-margin))
</style>
<style lang="sass">