Rename analyze --> analyse (UK spelling?)
[vchess.git] / client / src / views / Analyze.vue
diff --git a/client/src/views/Analyze.vue b/client/src/views/Analyze.vue
deleted file mode 100644 (file)
index 59d2f3a..0000000
+++ /dev/null
@@ -1,91 +0,0 @@
-<template lang="pug">
-main
-  .row
-    .col-sm-12
-      #fenDiv
-        input#fen(v-model="curFen" @input="adjustFenSize")
-        button(@click="gotoFen") {{ st.tr["Go"] }}
-  BaseGame(:game="game" :vr="vr" ref="basegame")
-</template>
-
-<script>
-import BaseGame from "@/components/BaseGame.vue";
-import { store } from "@/store";
-import { ArrayFun } from "@/utils/array";
-
-export default {
-  name: 'my-analyze',
-  components: {
-    BaseGame,
-  },
-  // gameRef: to find the game in (potentially remote) storage
-  data: function() {
-    return {
-      st: store.state,
-      gameRef: { //given in URL (rid = remote ID)
-        vname: "",
-        fen: ""
-      },
-      game: {
-        players:[{name:"Analyze"},{name:"Analyze"}],
-        mode: "analyze"
-      },
-      vr: null, //"variant rules" object initialized from FEN
-      curFen: "",
-      //people: [], //players + observers //TODO later: interactive analyze...
-    };
-  },
-  watch: {
-    // NOTE: no watcher for $route change, because if fenStart doesn't change
-    // then it doesn't trigger BaseGame.re_init() and the result is weird.
-    "vr.movesCount": function(fen) {
-      this.curFen = this.vr.getFen();
-      this.adjustFenSize();
-    },
-  },
-  created: function() {
-    this.gameRef.vname = this.$route.params["vname"];
-    if (this.gameRef.vname == "Dark")
-    {
-      alert(this.st.tr["Analyze in Dark mode makes no sense!"]);
-      history.back(); //or this.$router.go(-1)
-    }
-    else
-    {
-      this.gameRef.fen = this.$route.query["fen"].replace(/_/g, " ");
-      this.initialize();
-    }
-  },
-  methods: {
-    initialize: async function() {
-      // Obtain VariantRules object
-      const vModule = await import("@/variants/" + this.gameRef.vname + ".js");
-      window.V = vModule.VariantRules;
-      this.loadGame();
-    },
-    loadGame: function() {
-      // NOTE: no need to set score (~unused)
-      this.game.vname = this.gameRef.vname;
-      this.game.fen = this.gameRef.fen;
-      this.curFen = this.game.fen;
-      this.adjustFenSize();
-      this.vr = new V(this.game.fen);
-      this.game.mycolor = this.vr.turn;
-      this.$set(this.game, "fenStart", this.gameRef.fen);
-    },
-    adjustFenSize: function() {
-      let fenInput = document.getElementById("fen");
-      fenInput.style.width = this.curFen.length + "ch";
-    },
-    gotoFen: function() {
-      this.gameRef.fen = this.curFen;
-      this.loadGame();
-    },
-  },
-};
-</script>
-
-<style lang="sass" scoped>
-#fenDiv
-  text-align: center
-</style>