export class YoteRules extends ChessRules {
+ static get Options() {
+ return null;
+ }
+
static get HasFlags() {
return false;
}
);
}
- static GenRandInitFen(randomness) {
+ static GenRandInitFen() {
return "6/6/6/6/6 w 0 12,12 -,-";
}
return (x < V.size.x && this.getColor(x, y) != side);
}
- // TODO: hoverHighlight() would well take an arg "side"...
- hoverHighlight(x, y) {
+ hoverHighlight([x, y], side) {
+ if (!!side && side != this.turn) return false;
const L = this.captures.length;
if (!this.captures[L-1]) return false;
const oppCol = V.GetOppCol(this.turn);
const mv = this.doClick([x, y]);
return (!!mv ? [mv] : []);
}
- if (x >= V.size.x) return this.getReserveMoves([x, y]);
+ if (x >= V.size.x) return this.getReserveMoves(x);
return this.getPotentialPawnMoves([x, y]);
}