import { ChessRules } from "@/base_rules";
export class VchessRules extends ChessRules {
+
static get PawnSpecs() {
return Object.assign(
{},
);
}
+ isAttackedByPawn(sq, color) {
+ return this.isAttackedBySlideNJump(
+ sq, color, V.PAWN, V.steps[V.BISHOP], 1);
+ }
+
getNotation(move) {
let notation = super.getNotation(move);
- // TODO: if capture backwards, add an indication 'b'
+ // If pawn captures backward, add an indication 'b'
+ if (
+ move.appear[0].p == V.PAWN &&
+ (
+ (move.appear[0].c == 'w' && (move.end.x - move.start.x > 0)) ||
+ (move.appear[0].c == 'b' && (move.end.x - move.start.x < 0))
+ )
+ ) {
+ notation += 'b';
+ }
return notation;
}
+
};