import { ChessRules, PiPo } from "@/base_rules";
export class SchessRules extends ChessRules {
+
static get PawnSpecs() {
return Object.assign(
{},
const fenParsed = V.ParseFen(fen);
this.pocket = {
"w": {
- h: parseInt(fenParsed.pocket[0]),
- e: parseInt(fenParsed.pocket[1])
+ h: parseInt(fenParsed.pocket[0], 10),
+ e: parseInt(fenParsed.pocket[1], 10)
},
"b": {
- h: parseInt(fenParsed.pocket[2]),
- e: parseInt(fenParsed.pocket[3])
+ h: parseInt(fenParsed.pocket[2], 10),
+ e: parseInt(fenParsed.pocket[3], 10)
}
};
}
const nothingAppear = (move.appear[0].p == V.NOTHING);
if (pPieceAppear || nothingAppear) {
let suffix = "";
- if (pPieceAppear) suffix = "/" + move.appear[0].p.toUpperCase();
+ if (pPieceAppear) {
+ suffix = "/" + move.appear[0].p.toUpperCase();
+ if (move.appear.length == 3) {
+ // Castling; indicate square
+ suffix +=
+ V.CoordsToSquare({ x: move.appear[0].x, y: move.appear[0].y });
+ }
+ }
let cmove = JSON.parse(JSON.stringify(move));
cmove.appear.shift();
return super.getNotation(cmove) + suffix;
}
return super.getNotation(move);
}
+
};