);
}
+ scanKings() {}
+
getPotentialMovesFrom(sq) {
// There are only pawns:
return this.getPotentialPawnMoves(sq);
preUndo() {}
postUndo() {}
+ getCheckSquares() {
+ return [];
+ }
+
getCurrentScore() {
// Turn has changed:
const color = V.GetOppCol(this.turn);