static ParseFen(fen) {
const fenParts = fen.split(" ");
- return Object.assign(ChessRules.ParseFen(fen), {
- reserve: fenParts[5]
- });
- }
-
- getEpSquare(moveOrSquare) {
- if (typeof moveOrSquare !== "object" || moveOrSquare.vanish.length > 0)
- return super.getEpSquare(moveOrSquare);
- // Landing move: no en-passant
- return undefined;
+ return Object.assign(
+ ChessRules.ParseFen(fen),
+ { reserve: fenParts[5] }
+ );
}
static GenRandInitFen(randomness) {
}
getAllValidMoves() {
- let moves = super.getAllValidMoves();
+ let moves = super.getAllPotentialMoves();
const color = this.turn;
- for (let i = 0; i < V.RESERVE_PIECES.length; i++)
+ for (let i = 0; i < V.RESERVE_PIECES.length; i++) {
moves = moves.concat(
this.getReserveMoves([V.size.x + (color == "w" ? 0 : 1), i])
);
+ }
return this.filterValid(moves);
}
prePlay(move) {
super.prePlay(move);
- if (move.vanish.length == 2 && move.appear.length == 2) return; //skip castle
+ // Skip castle:
+ if (move.vanish.length == 2 && move.appear.length == 2) return;
const color = this.turn;
if (move.vanish.length == 0) this.reserve[color][move.appear[0].p]--;
else if (move.vanish.length == 2 && move.vanish[1].c == color)