return this.board[i][j].charAt(1);
}
+ getPPpath(m) {
+ if (m.vanish.length == 2 && m.appear.length == 2) {
+ // Castle: show castle symbol
+ return "Coregal/castle";
+ }
+ return super.getPPpath(m);
+ }
+
// Used by the interface:
getReservePpath(index, color) {
return color + V.RESERVE_PIECES[index];