import { ChessRules, PiPo, Move } from "@/base_rules";
export class ParachuteRules extends ChessRules {
+
static get HasFlags() {
return false;
}
move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : "";
return piece + "@" + V.CoordsToSquare(move.end);
}
+
};