}
let baseMoves = [];
const c = this.turn;
- switch (piece || this.getPiece(x, y)) {
+ switch (piece) {
case V.PAWN: {
const firstRank = (c == 'w' ? 7 : 0);
baseMoves = this.getPotentialPawnMoves([x, y]).filter(m => {
// NOTE: lm.p != V.KING, always.
const piece =
!!lm
- ? lm.p :
- this.getPiece(move.vanish[0].x, move.vanish[0].y);
+ ? lm.p
+ : this.getPiece(move.vanish[0].x, move.vanish[0].y);
if (piece == V.KING)
this.kingPos[c] = [move.appear[0].x, move.appear[0].y];
this.updateCastleFlags(move, piece);