let evaluation = 0;
for (let i = 0; i < V.size.x; i++) {
for (let j = 0; j < V.size.y; j++) {
- if (this.board[i][j] != V.EMPTY)
- evaluation += (c == 'w' ? 1 : -1) * V.VALUES[this.getPiece(i, j)];
+ if (this.board[i][j] != V.EMPTY) {
+ const sign = this.getColor(i, j) == "w" ? 1 : -1;
+ evaluation += sign * V.VALUES[this.getPiece(i, j)];
+ }
}
}
return evaluation;
}
+ static get SEARCH_DEPTH() {
+ return 3;
+ }
+
// Also no randomization here
static GenRandInitFen() {
return "rcnkncr/p1ppp1p/7/7/7/P1PPP1P/RCNKNCR w 0";