);
}
- static GenRandInitFen(randomness) {
- const antikingFen = Antiking2Rules.GenRandInitFen(randomness);
+ static GenRandInitFen(options) {
+ const antikingFen = Antiking2Rules.GenRandInitFen(options);
return antikingFen.replace('a', 'M').replace('A', 'm') + " -";
}
piece == V.KING
// No castling with enemy king (...yes, should eat it but...)
? super.getSlideNJumpMoves(
- [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep")
+ [x, y], V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1)
: super.getPotentialMovesFrom([x, y]);
return moves;
}