import { randInt } from "@/utils/alea";
export class MadhouseRules extends ChessRules {
+
hoverHighlight(x, y) {
// Testing move validity results in an infinite update loop.
// TODO: find a way to test validity anyway.
move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : "";
return piece + "@" + V.CoordsToSquare(move.end);
}
+
};