export class LosersRules extends ChessRules {
// Trim all non-capturing moves
static KeepCaptures(moves) {
- return moves.filter(m => m.vanish.length == 2);
+ return moves.filter(m => m.vanish.length == 2 && m.appear.length == 1);
}
// Stop at the first capture found (if any)
this.board[i][j] != V.EMPTY &&
this.getColor(i, j) != oppCol &&
this.getPotentialMovesFrom([i, j]).some(m =>
- // Warning: duscard castle moves
+ // Warning: discard castle moves
m.vanish.length == 2 && m.appear.length == 1)
) {
return true;
getAllValidMoves() {
const moves = super.getAllValidMoves();
- if (moves.some(m => m.vanish.length == 2)) return V.KeepCaptures(moves);
+ if (moves.some(m => m.vanish.length == 2 && m.appear.length == 1))
+ return V.KeepCaptures(moves);
return moves;
}
return this.turn == "w" ? "1-0" : "0-1";
}
- static get SEARCH_DEPTH() {
- return 4;
- }
-
evalPosition() {
// Less material is better (more subtle in fact but...)
return -super.evalPosition();