import { randInt, shuffle } from "@/utils/alea";
export class InterweaveRules extends ChessRules {
+
static get HasFlags() {
return false;
}
if (['K','k'].includes(row[i])) kings[row[i]]++;
if (V.PIECES.includes(row[i].toLowerCase())) sumElts++;
else {
- const num = parseInt(row[i]);
+ const num = parseInt(row[i], 10);
if (isNaN(num)) return false;
sumElts += num;
}
setOtherVariables(fen) {
super.setOtherVariables(fen);
- const fenParsed = V.ParseFen(fen);
+ const captured =
+ V.ParseFen(fen).captured.split("").map(x => parseInt(x, 10));
// Initialize captured pieces' counts from FEN
this.captured = {
w: {
- [V.ROOK]: parseInt(fenParsed.captured[0]),
- [V.KNIGHT]: parseInt(fenParsed.captured[1]),
- [V.BISHOP]: parseInt(fenParsed.captured[2]),
+ [V.ROOK]: captured[0],
+ [V.KNIGHT]: captured[1],
+ [V.BISHOP]: captured[2]
},
b: {
- [V.ROOK]: parseInt(fenParsed.captured[3]),
- [V.KNIGHT]: parseInt(fenParsed.captured[4]),
- [V.BISHOP]: parseInt(fenParsed.captured[5]),
+ [V.ROOK]: captured[3],
+ [V.KNIGHT]: captured[4],
+ [V.BISHOP]: captured[5]
}
};
// Stack of "last move" only for intermediate captures
if (move.vanish.length >= 2) notation += "X";
return notation;
}
+
};