return true;
}
+ get showFirstTurn() {
+ return true;
+ }
+
static IsGoodFen(fen) {
if (!ChessRules.IsGoodFen(fen)) return false;
const fenParsed = V.ParseFen(fen);
}
}
- getPotentialHenMoves([x, y]) {
+ getPotentialHenMoves(sq) {
const c = this.turn;
const forward = (c == 'w' ? -1 : 1);
const steps = V.steps[V.ROOK].concat([[forward, 1], [forward, -1]]);