let j = V.ComputeY(y + step[1]);
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep !== undefined) continue outerLoop;
+ if (oneStep) continue outerLoop;
i += step[0];
j = V.ComputeY(j + step[1]);
}